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Topic Started: Jul 13 2011, 08:11 AM (2,438 Views)
gs
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i didn't give that as a reason why sc2 is bad, i said it's bad because it's too luck based which i then explained. as for recs i don't have them for you because i never watch sc2 recs, but you should try watching GSL its really entertaining even if it's just because of tastosis :p

http://www.blizzhackers.cc/viewtopic.php?f=213&t=481588&sid=0797e47c4780cd978529eec26674889e
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Incog
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CHEERIO!

Big Richard
Jul 18 2011, 08:24 PM
incog you can still scout with your first zealot or marine or zergling and can get a lot of info early game.

How? If your gate/hatch/rax is in your base (ie not proxy) then by the time your lot/rine/ling gets to his ramp there will be twice the number of units there to defend. You'll have wasted a unit without having seen anything at all. So no.

also i think micro is very, very important early game in sc2 and in some cases like when you bunker rush gs its all or nothing. Moving that marine and scv around effectively takes skill, same with trapping zerglings with probes to stop their rush or such things. Later in game, yeah I'll agree players usually just group their army and send it out, but there is still some positioning which will make a huge difference. Someone that takes the time to put tanks on a cliff and have a viking giving sight while holding off units at a ramp will easily wipe out someones huge army that they just bunched up. So sc2 has micro intensive potential, but just because the players don't take advantage of it, doesn't mean the game is bad.

I honestly don't see how you can qualify that as hard micro, what you're describing is as close to basic micro we can get. Blink is harder to micro, Burrowed roaches as well. Those are some examples of difficult micro where excellent manual control really does turn the tide. What you cited was not. It would be much better for the game, imo, if every unit required micro to be the most effective, but for SC2 it's only the case for a handful of units. In Aoe3, where there was a hard counter system, all units needed to be micro'd to be effective and attack move was situational.

anyway like I was saying staying on top of things is still important in sc2 its just much more enhanced. If the developers really thought that clicking each individual unit/building was a good/intentional thing why would they have changed it? I feel that it is more of removing the distractions of the game, and allowing the player to better control his/her units and better manage his/her buildings. This way the elements of strategy in the game move on from how you build something or order an action, and begin to focus more on what you're building and how you are using your abilities like storm.

Removing distractions from the game, as you say, is something I once thought was a good idea, but it really does make it harder for a player with better macro to outplay his opponent which isn't necessarily a good thing. I think it wouldn't be a problem if there was something else to occupy a player but there isn't really anything a player can do with his "spare time" to make a huge, game-winning difference. I think perhaps players should start dropping more, MMA is an example of how effective that can be. I'm quite sure it's underused.

I'll agree that AoE3 is a much more micro-intensive game but many of the complaints you have about sc2 are also in aoe3 like grouping buildings and spamming build buttons. So I'd say your only real complaint about sc2 is that you can't scout effectively, but like I said you can send in a few zealots or minor units to scout a base early on. The units you lose is minimal to the information you gain. And if they wall off by then you can combine info you got from your initial probe scout with what you saw when your units tried to scout and work with that. Most likely you will see the units he has when they kill your units trying to break their wall.

To this I add that Aoe3 does indeed have easy building management, with hot-keys that can be assigned to a building type and hot-keys that can be assigned to a unit within a building. The UI that tells who what is training is priceless as well. What makes macro a bit harder in Aoe3 isn't the speed required to make units like in BW and to a lesser extent AoC. It's the fact that there are 3 different resources, that don't gather at the same rate and that all have different upgrades. To that you can add resource and eco upgrade shipments, which complicates things, as well as the fact that most civilisations don't have the same villager distribution. The same thing applies to strategies. This complicates things sufficiently so that you do actually need to pay attention to macro. In BW you needed mechanics to macro, in Aoe3 you needed to pay attention. In SC2 you need neither as it has 2 resources and very easy building management.

Furthermore I maintain that you can't scout until you tech to a proper flying unit. I'm sorry but you will always see marines at the ramp to prevent scouting, you can't tell what he's up to because of those marines. The same applies to a zealot wall off and lings/queen at the natural. You just can't scout early game. You can't, you can't, you can't. If you can it's because your opponent fucked up.


So just because you see other games as better, that does not mean sc2 sucks. And your idea of a better game is debatable anyway. But w/e we'll just have to agree to disagree :P

I'm actually enjoying this debate, it's given me the opportunity that was deprived from me at RTSS to portray my thoughts and hone them into what I believe is the true. To make sure what you're saying isn't bollocks I find the best way is to find someone who disagrees and presents counter-arguments and to then refute them. It permits one to lay down everything clearly and find which arguments are the real deal and which aren't. Thank you Richard.
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Ichigo1uk
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Huh?
Aoe3 was just that awesome.
Incog
Jan 19 2012, 05:34 PM
I think unicorns have a higher chance of existing than gods do. I mean, if a mare fell into the ocean and a narwhal raped it, then the mare might just give birth to a unicorn.
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DragonLegend
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I kick butt in AoE III now. Or at least I'm getting better at it. I can beat the computer without even trying. I don't even use hotkeys. I'd play online, but I can't. :/ Keeps disconnecting in the middle of the game.
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gs
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unstable connection?
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DragonLegend
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Internet is fine. But the program keeps disconnecting.
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The_Fry_Cook_of_Doom
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:OOOOOOOOOOOOMAAANN
...unstable connection?
Jam
 
It's okay to be mad at your fiends sometimes
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Big Richard
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Gay People Read This.
its the internet in bahrain
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Incog
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CHEERIO!

wat was your account?
Black tulip

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gs
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DragonLegend
Jul 20 2011, 07:16 PM
Internet is fine. But the program keeps disconnecting.
unstable connection.
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DragonLegend
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I looked at my ping on Voobly and it's 31ms. So I don't know what the problem is. It's possible it's not even my problem.

Incog, I saw you on, but you were already playing, I think. I'll send you a message next time I see you on ;)
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gs
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are you playing on wifi or with a lan cable?
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The_Fry_Cook_of_Doom
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:OOOOOOOOOOOOMAAANN
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Jam
 
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DragonLegend
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gs
Jul 20 2011, 09:01 PM
are you playing on wifi or with a lan cable?
Nope, still WiFi.
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The_Fry_Cook_of_Doom
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:OOOOOOOOOOOOMAAANN
Lol there was just a car accident outside my apartment; three vehicles smacking into each other.
Jam
 
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Incog
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CHEERIO!

ouch ultra :s:s

i use wifi too and i do'nt lag, at least when i play gs i don't.
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gs
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DragonLegend
Jul 21 2011, 06:40 AM
gs
Jul 20 2011, 09:01 PM
are you playing on wifi or with a lan cable?
Nope, still WiFi.
that's why then
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Incog
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CHEERIO!

noit'snotmywifidoesn'tlag
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Jack the IV
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Mine used to cut out every time someone picked up the phone. Got it hard wired now though B)
In battle, in the forest, at the precipice in the mountains,
On the dark great sea, in the midst of javelins and arrows,
In sleep, in confusion, in the depths of shame,
The good deeds a man has done before defend him.
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gs
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Incog
Jul 21 2011, 06:37 PM
noit'snotmywifidoesn'tlag
it doesn't lag, but wifi is often unstable. it depends on the quality of your router how often it cuts out. mine cuts out too, if i play on wifi i'll get dropped like 1 out of 5 games.
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Vondongo
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Moo.
The only times I ever dropped since I opened my ports was when the internet went out entirely, and that seems to happen only once for every 200 games I've ever played.

Those occasions can be blamed on the buttmonkeys at Comcast, and the occasional outburst of really really bad weather.
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gs
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opening ports has nothing to do with stability. you must have a good router and i know plenty of people who have perfectly stable wifi but ours isn't and i imagine where dragon lives stable wifi isn't as common.
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Vondongo
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Moo.
Opening ports has plenty to do with it. I've had the same router for years (I have an upstairs computer and a slow, old one in my basement) and when I first started doing AOE, I had serious connection issues. In around a fifth of my games I was lagging out; then I opened ports and the issue stopped outright. If not the ports, what else could it possibly be?
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The_Fry_Cook_of_Doom
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:OOOOOOOOOOOOMAAANN
I'm a computer technician and neither of you are right. The hamster is all to seek.
Jam
 
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gs
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Redemption
Jul 21 2011, 07:38 PM
Opening ports has plenty to do with it. I've had the same router for years (I have an upstairs computer and a slow, old one in my basement) and when I first started doing AOE, I had serious connection issues. In around a fifth of my games I was lagging out; then I opened ports and the issue stopped outright. If not the ports, what else could it possibly be?
it has nothing to do with stability. the lag you speak of is not a stability issue, but simply, like you said, lag.
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Vondongo
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Moo.
gs
Jul 21 2011, 07:49 PM
Redemption
Jul 21 2011, 07:38 PM
Opening ports has plenty to do with it. I've had the same router for years (I have an upstairs computer and a slow, old one in my basement) and when I first started doing AOE, I had serious connection issues. In around a fifth of my games I was lagging out; then I opened ports and the issue stopped outright. If not the ports, what else could it possibly be?
it has nothing to do with stability. the lag you speak of is not a stability issue, but simply, like you said, lag.
Oh, you're not using the terms synonymously. Alrighty then.
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Incog
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CHEERIO!

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Black tulip

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Jam
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Fruit Based Jam
I'd forward my posts, but I don't have the username for my router although I have the password, BECAUSE PEOPLE DON'T WRITE THINGS DOWN IN THIS HOUSE!
Long live Carolus
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Ichigo1uk
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Huh?
Hyperactive Jam
Jul 21 2011, 11:17 PM
I'd forward my posts, but I don't have the username for my router although I have the password, BECAUSE PEOPLE DON'T WRITE THINGS DOWN IN THIS HOUSE!
You have a reset button right?
Incog
Jan 19 2012, 05:34 PM
I think unicorns have a higher chance of existing than gods do. I mean, if a mare fell into the ocean and a narwhal raped it, then the mare might just give birth to a unicorn.
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Jam
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Fruit Based Jam
Ichigo1uk
Jul 21 2011, 11:55 PM
Hyperactive Jam
Jul 21 2011, 11:17 PM
I'd forward my posts, but I don't have the username for my router although I have the password, BECAUSE PEOPLE DON'T WRITE THINGS DOWN IN THIS HOUSE!
You have a reset button right?
How you'd that help?
Long live Carolus
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