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Can't make a topic on RTSS for some reason; anyway gs read this and give me your thoughts
Topic Started: Dec 4 2013, 09:35 AM (184 Views)
Incog
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CHEERIO!

OK you nubs here's how it works.

"Wanted" Competition Rules:

People sign up in this competition. We get a player pool. Each player is given a certain amount of money, let's say $100 each. Let's say that each player has a salary of a certain amount of $ a week.

Any player is allowed to challenge anyone else. The challenge must done publicly where everyone can see (scheduling is also done here). Both players then play a Bo5. The rules of how the match is played out will be revealed at a later time.

The player who wins that match takes a certain % of the other player's money. This % depends on the score. For example, if Flash beats JD 3-0, then Flash will take 50% of JD's money. 3-1 would be 40% and 3-2 would be 30%.

Players can play as many matches as they want during the week, though the matches must still be issued from challenges for it to count. The replays of the series must be posted on RTSS for the match to count.

A player can refuse a challenge by paying the challenger a small sum of money. For every refusal however, the price of dodging raises (maybe it will reset every week). Also note, to prevent players from being swamped with challenges, only one challenge can be addressed to a player at a time. To make sure that players don't just sit on that challenge, players are given 24 hours to respond to the challenge. It's also possible for a player to challenge someone and be challenged at the same time; this way a player will have up to two matches to manage during a given time, which should be manageable.

It's up to players to challenger whoever they want. For example, people will be ill-advised to challenge H20... however if H20 participates and starts accumulating money, then he suddenly becomes a pretty juicy person to take down. Also remember that H20 is allowed to challenge YOU as well.


Best of 5 Rules:
TBD


Player pool:
TBD


Things to come:

We're looking to add several things to this competition if it's possible. "Possible" implies that the rules set here are fair and competitive, with no loopholes to abuse. This means that the rules posted may change if necessary. That's why it's called "Alpha build". We're trying to set something up which is pretty different from your normal tournament, so some modifications to these initial set of rules will probably be necessary.

The other implication is getting other people involved, those other people bringing something to the tournament. I'm talking about the community hotshots who have proven themselves in the past.

Anyway, a few of the things we're looking to add to this are:

-A prize pool at the end. Could be with a tournament with money earned by players being used for seeding and/or early access to higher rounds (for example player with highest amount of money would just have to wait in Ro8 while everyone else starts from Ro64, something along those lines). Prize pool with real money obviously, not the stuff we're using in the tournament.

-Wouldn't be bad to allow players to place bets with their money as well. However that depends on gs. Bets probably won't include every match being played but probably more like a few that have been chosen by gs himself.

-Casting some of the better looking matches. Need to contact good commentators for that though I'm sure they'll be interested if enough people play.

-Bounties. If a few players start really standing over the rest, a bounty will be issued. Any player who takes down a player with a bounty will get a huge sum of money as a bonus, to be added to the money taken from the player directly.




Depending on how you guys feel about this, we can start as early as this weekend. We need a minimum amount of players to get this started however. If you're even half-interested: sign up. You have nothing to lose at all. If we can get this weird ass beta build of a tournament up and running smoothly then perhaps we can transition into something more serious.

Player Pool:
Black tulip

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Incog
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CHEERIO!

Been thinking on how the money is going to be used in the light of a competitive tournament.

I think the best idea is the following:

let's say H20 is raping face and has LOTs of money. let's say he has more than 50% of the entire amount of cash. let's say 52%. that's an insane amount btw

winner - 100%
finals (ro2) - 50%
semifinals (ro4) - 25%
ro8 - 12.5%

With 52%, H20 gets seeded directly into the finals.

a player with 25% of the total amount gets seeded directly into the semi-finals.



hmm. i don't think it's possible for anyone to get that amount of money really. however perhaps just in case, we would divide the amount of % by 2.

so H20 at 52% would get 26% which would seed him directly into the semi-finals instead of the finals.


i think that the way cash is transferred from the winning to the losing player should also be a bit more complicated than just a certain %. it should be so that if the series is close, the winning player doesn't get as much cash.

also, i think the larger the difference between two player's banks, the smaller the amount of money the winning player gets.


idk gs, your thoughts? would you run your betting for this?
Black tulip

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darkbelg
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I see a few issues with this.
When can you cash in your money ?
Unless there is a limit on how many people you can refuse to plat with, H20 is never going to het any matches.
Everyone should be able to cast recs even the top gameplay. The people who cast better are more like known and will het the more appropriet views(don't make this about pkclan again).

Where are the rules on disqual ?

There is nothing about livestreaming.

These are the rules for prequalifications ?

Where does all the money come from ?

Who are you admins and what are they allowed to do plat and cast and stuff ?
<----------------------------------------------------------------------------------------look at my lemons apple apl.de.ap
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Incog
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CHEERIO!

it's not real cash silly
Black tulip

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gs
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not sure if this would work, it may be too complicated to really take off. also you need a cash prize to make a tourny work, do you have any sponsors?

back story on this? did you come up with it on your own and why are you looking to run something like this?
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Incog
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CHEERIO!

yeah i thought of this up pretty randomly. kind of way to literally put a price tag on a player. it's sort of like betting/poker in a sense where you there are decisions to be made outside the actual match. who do you challenge? a bigshot with a lot of money* or someone your own level.

*as for the money itself, i think the formula should be something like this (A = player A's cash, likewise for B) with A the victor in this case:

money gained by A = 0.5*B*(B/A)



why do i want to run something like this? honestly, to give people an incentive to play. no one cares about ranked matches or ladder so this gives people an excuse to play and watch the games. it's all for fun.

cash prize would be nice but before any real money is involved it's important that such a weird ass competition actually be fair.
Black tulip

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Incog
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CHEERIO!

i don't see it as that complicated though. players only have to schedule for two matches a week and post results. i guess they do have to think of who they challenge. that's part of the fun though

most of the tallying can be done with an excel spreadsheet as well
Black tulip

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gs
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i think your main challenge is getting a sponsor because if there is no money involved, people won't have enough motivation to try and make it work. they might sign up but will lose interest fast.

btw about RTSS, does it work for anyone? i have this saved, i've wanted to post it for 2 days now but when i click add reply it takes me to the homepage. really frustrating lol

Quote:
 
_fd_paul,Dec 3 2013
05:43 AM

aztec: 2 skull age up for colonial is also a good choice i think. that worth 500 coin.
age up fast, send 3wp first, and dance to train 10 wp directly is also a wise build. with a defensive WH and mass macehuatin+6 warriors, your opponent won't rush you out easily. as soon as you have 10 wp, dance for xp for all your colonial army shipments and coyote combat, and wipe your opponent with 27% attack buff!(or even 38% :angry: ).
still, after that you can have an insane fast boom with only 1 tc with your 176% train speed buff....that's more terrible on water maps: schooner+ firepit makes 100 vills in less than 3 minutes :angry: :angry: :angry: :angry:
so it may not be a good choice to keep 4 wp only for a long time. longer term consideration may be better!
shipments pay off faster and you don't want your opponent to be booming/aging up for free while you sit around massing wp. it just pays off too slowly compared to your other options. of course it's worth it when you're out of shipments, and it can be worth it as an (extremely) long term build but i'm honestly having trouble finding match ups where this would apply.
2 skulls are just bad, in top level games they won't even get a single hit off. fast age up to colonial is always best as every native civ simply because you get your first colonial shipment a minute faster. the only time you'd slow age is if you were doing some kind of (semi-)FF which doesn't happen as azzy.
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french: 1 cdb is not equal to 1.25 vill in fact. it is about 1.22 or 1.23.
besides, you will have a good eco in early game, that's true, but only when most of your cdbs are gathering hunts. however, you need to chop a lot when transitioning to age 2(75w for placer mine, 125 for steel trap, 200 for tp).
every civ has to gather stuff to set up for their colonial, french is no exception, but they do it faster due to their early eco. idk what your point is here.
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japan: japan can also have a 300w/3 fishboat start, and go for a scary rush. train 5 ashi + send 5 ashi + 5 yamabushi in the first batch: can any other civ do this? (ok u say iro <_< :)
this is not good at all. your rush is completely dead after this first batch and mm will just shut it down. it's also pretty easy to scout.
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though jpn vils can only gather food from orchard, that NEVER means jpn have a bad eco start. keep training vils when aging up + mass shrines back it up. moreover, jpn can keep camping at home for a long time without worrying about resourses: 2 orchard rickshaw+ mass shrines give an insane eco.
like it said in the guide, japan is insane when they get going. but nothing anyone says is gonna take away the fact that they age relatively late with a very weak eco, and their wonders don't give crates. they simply have less resources gathered than other civs at say 5 minutes into the game, which you can see by their score usually being behind. it's the main reason their rush isn't really worth a damn.
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though french cdbs with hunting dog+steel trap have a much better efficiency than jpn vills, there are only limited hunts in most maps: in fact every map, i mean. the same to gold mines. and if you can not afford an army strong enough to keep the whole map in control, you soon will have to chop chop chop for a mill :down: lol....or even a plantation....
irrelevant. you're talking about mid game here when all i said was france's early game eco is the best in the game, and japan's is bad. obviously in midgame after some civs like japan made use of their booms, this changes.
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holland has the same advantage in fact. ruyter cost few food, and bank get coins FOR FREE. french 3cdb + 4cdb + market upgrade may have an equal eco in a short time, but not long. there are never so many hunts and gold mines on the map for you to keep training mass dragoon+skirm+cuirass, or even cannons. that's why i think dutch age3> french age3.
it's debatable but i think you're wrong. dutch's eco is barely better as both civs reach fortress and france's eco is gonna grow faster. also cuirs are tough to deal with. but yeah, a good option may be ruyter falc which germans also have some trouble dealing with.
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german even costs more coins, so this civ is alse map limited: on maps with many gold mines german is op, to some extent. however, german has a much stronger age3 army then french: terrible war wagon +13 jaeger. so age3 german usually kills age3 holland before all the gold mines are used out. not only uhlan!
in fact i dont think uhlan a very strong cav: they have mass advantage in early age 3, but too low hp is their goodspeed heel :( :)
cuirs are better and goons > ww which is why i ranked france above germans, along with germans lacking musks.
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india is not map dependent at all; i mean, india is strong on some maps, and is stronger on other maps. but india is weak on no maps. you say india hate great plains? your opponent must hate this map :rasb: terrible hunts always benefits india: just lame rush! sepoy! gurkha!
india can keep pressuring your opponent in early and mid colonial age hard, by send 5 sepoy-4 sowar-10 tiger claw(+6 minutemen) continuously. you can also turn into a eco boom, but that's not a must, because your opponent must have a worse eco due to your lame rush :rasb: india rush is not weaker than iro rush, in fact.
yes, it is. india's rush hits hard and fast but it runs out of steam even faster. iro's early pressure keeps up for as long as they want it to. forward agra sepoy rushing is an entirely wrong way to play india 99% of the time. i suggest you try it against people who know how to defend properly.
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turk: a noob civ, but not that strong, imo. abus imba, but turk's eco also imba...a slight mistake in your micro may bury your first batch of jani+abus, and it's difficult to train a mass of them for turks then. turk's goodspeed heel is their eco, but turk must have a big, big foot :rasb:
otto not that strong? you are quite misguided. again, i suggest playing against an otto who knows what he's doing.
Quote:
 
russian: the best eco start for russian is never spice trade: NEVER! spice trade doesn't buff your market upgrade, and it takes a long long time to gain a benifit of 700 food. whats more, 700 food comes from your homecity, and spice trade benefits from hunts on the map: there are never so many hunts! especially to russian, who costs food so fast. then you chop chop chop for one mill, 2 mills.....so, 700food>spice trade. the same to french.
maybe on some maps that have few hunts but many berry bushes such as indochina, borneo, this card work well?
700f is not investing in your eco, it's just a temporary buff and a bad one at that. 700w and 700g are both superior. in fact, the only civ that should have 700f in their deck is dutch. spice trade is a good idea because it permanently buffs your hunt gather rate by 20% which means it will only increase in value the longer the game goes. hence, it's an eco card. 700f is not an eco card, it doesn't increase your gather rate.

@Garja it's a close one but from what i've tested ruyter falc seems strong against germans. suddenly your free uhlans aren't so useful any more. i may be wrong about this though, dutch were definitely the hardest civ to place in the tier list.

ger is pretty decent against china although i think china should theoretically have a good shot. they need good res though. the reason i put them above germans is that i feel like they're a better civ overall.
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Incog
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CHEERIO!

LOL yeah that guy's post

no it's been like that since yesterday for me, so probably been like that for a longer time. kind of annoying, you can't post or PM people or do anything really. maybe ask zuta about it on skype
Black tulip

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