

| MOTHER MERCY | |
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| Tweet Topic Started: May 15 2014, 04:49 AM (676 Views) | |
| Incog | May 26 2014, 03:44 PM Post #31 |
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CHEERIO!
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nah just make it so they have an actual fucking counter. you know what counters fast, ranged cavalry in this game? SPEARMEN, which are SLOW MELEE UNITS i've brought it up on forums,, dw |
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Black tulip Tribute to the the greatest of the great. | |
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| gs | May 26 2014, 09:46 PM Post #32 |
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Slow down
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the thing with rts is that i can't seem to enjoy them unless i'm playing well, at least not since i got so good at aoe3. it just got me in this kind of mindset that i'm pretty much expected (by myself) to execute builds perfectly and understand how to adapt to everything. when i play a new rts it's at the same time really fun to find everything out again, but still it's eating at me that i'm so bad at it. i also have a theory about games and rts in particular that the only way to really refine your play (and go from good to great) is to spam games back to back. by that i mean that 14 games in 7 days will help you improve a lot slower than 14 games in 1 day. all in all it will take me ages to get good enough at this game that i'm satisfied with my own play, and considering i'm not even gaming any more due to the lack of time i have i just don't see it happening. the game would have to be so good that i get majorly addicted to it which would probably end up killing me (lack of sleep combined with lots of driving), and in any case i'm gonna wait till there's a stable, somewhat balanced release before really trying it. your little story about your build and how it fares online is inspiring though. keep at that shit, maybe someday you'll say the exact right words to get me really excited |
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| Incog | May 27 2014, 04:40 AM Post #33 |
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CHEERIO!
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Yeah, the game is far from perfect as of right now so don't get quite excited yet. It's really promising though. There are several glaring issues that need fixing before we can call it a real game. We're 85% there maybe? We needa fix: 1. Better pathfinding for units. As of right now, the pathfinding in the game is both suck and it's laggy. Pathfinding in RTS is apparently a huge resource eater (SC2 has this problem btw: http://www.teamliquid.net/forum/tech-support/447990-solid-data-on-sc2-microstutter). So units act like retards and the game lags when lots of units are moving. So fixing this issues makes units move better while also fixing some of the performance issues the game has when lots of units are moving. It's being worked on and I've been asking lots of questions on the forums about the problem. 2. Multiplayer is lagging in terms of ping. I'm not sure how multiplayer is working atm but it's in dire need of an overhaul since there's bad ping (sometimes lag) issues in PvP. I'm sure this will also be fixed sometime. 3. Balance and stuff. Skirmcav doesn't have counters for example. There are some civ bonuses I'm not sure I agree with (one civ has free houses for instance). I also feel that buildings are too strong, take too long to build and take too long to take down. I haven't met a hardcore turtle yet but I'm already afraid of when that's going to happen. Fixing those three points would already be huge. Then there's stuff like fixing hotkeys (you need to edit a .cfg file to do so), actually having hotkeys to build stuff, etc. Edited by Incog, May 27 2014, 04:41 AM.
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Black tulip Tribute to the the greatest of the great. | |
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| Jam | May 27 2014, 05:46 AM Post #34 |
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Fruit Based Jam
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You should try a wall of free houses strategy. You don't even have to fight, they'll get sick of it and resign. |
| Long live Carolus | |
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| Incog | May 27 2014, 05:57 AM Post #35 |
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CHEERIO!
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i'd get sick of it before they do, but i like the pacific approach ![]() more seriously, most buildings can only be built in your own territory. territory is given by the town center so if want to build stuff somewhere you need a town center nearby |
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Black tulip Tribute to the the greatest of the great. | |
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| Ichigo1uk | May 27 2014, 02:34 PM Post #36 |
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Huh?
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wanna play eu4 |
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| Incog | May 27 2014, 02:52 PM Post #37 |
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CHEERIO!
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I don't know, what time period is it? |
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Black tulip Tribute to the the greatest of the great. | |
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| Incog | May 27 2014, 05:30 PM Post #38 |
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CHEERIO!
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lol i've lost 5 games or something in a row now i'ma unb |
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Black tulip Tribute to the the greatest of the great. | |
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| The_Fry_Cook_of_Doom | May 27 2014, 05:55 PM Post #39 |
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:OOOOOOOOOOOOMAAANN
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loln00b. |
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| Jam | May 27 2014, 05:59 PM Post #40 |
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Fruit Based Jam
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Everybody loses, every now and then. Yes, everybody loses, but you have to try again. |
| Long live Carolus | |
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| Ichigo1uk | May 27 2014, 07:18 PM Post #41 |
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Huh?
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1444 to 1820 |
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| Incog | May 27 2014, 08:07 PM Post #42 |
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CHEERIO!
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Sorry bro I'm looking for something about 1.5 millennia before that. Somewhere around 0 AD. |
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Black tulip Tribute to the the greatest of the great. | |
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| Vondongo | May 27 2014, 08:22 PM Post #43 |
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Moo.
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This is why I like Total War. For the most part, something that counters something else will beat it, but how it counters it is another matter altogether. Ranged cavalry blows against ranged infantry, since they don't have the numbers or the armor to survive a barrage of arrows, bolts, sling shots, etc. It doesn't need a fancy multiplier or anything like that, just reflect that no armor = no defense versus missiles. And you can also have cataphract(heavy) horse archers that are really strong, but also really slow; good against light ranged cavalry, bad against hand cavalry. Edited by Vondongo, May 27 2014, 08:23 PM.
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| Ichigo1uk | May 27 2014, 08:32 PM Post #44 |
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Huh?
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Except Rome 2 sucks, unlike shogun 2 or rome 1 for that matter. |
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| gs | May 27 2014, 09:00 PM Post #45 |
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Slow down
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i want MTW back i miss it more than anything ever and the sad part is hardly anyone knows how good it was. it came out in that sort of transition period where people were going from single player to multiplayer but weren't quite all the way there yet while MTW was such an amazing, AMAZING multiplayer game. really guys, rome total war is a complete joke compared to it and the frustrating thing is that everyone is always talking about rome as if that's the best total war title. ITS A JOKE, A JOKE I TELL YOU!*crieshimselftosleep* |
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| Incog | May 27 2014, 10:44 PM Post #46 |
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CHEERIO!
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what was so good about it btw you've told me countless times how you consider it the best rts evar but i never quite got around to figuring out why |
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Black tulip Tribute to the the greatest of the great. | |
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| Ichigo1uk | May 28 2014, 02:42 AM Post #47 |
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Huh?
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I also played it before Rome, but I preferred Romes battle system and campaign map too. units in medieval felt more clunky to control then in Rome. Even medieval 2 felt a little off and that came after Rome. Rome has stood the test of time better then the other two. Although Medieval 2 has nice mods like the Third age. |
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| Incog | May 28 2014, 07:33 AM Post #48 |
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CHEERIO!
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We're talking multiplayer though Ichi |
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Black tulip Tribute to the the greatest of the great. | |
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| The_Fry_Cook_of_Doom | May 28 2014, 07:35 AM Post #49 |
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:OOOOOOOOOOOOMAAANN
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Mass Effect 3 is the best multiplayer game.
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| Ichigo1uk | May 28 2014, 12:04 PM Post #50 |
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Huh?
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Same applies, medieval and medieval 2 was clunky compared to Rome, I think half the problem was the camera being close to the units in both medieval games. |
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| gs | May 28 2014, 12:26 PM Post #51 |
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Slow down
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MTW is the best TW because of its strategic depth and its countless options in army selection and strategy. significant differences between MTW and RTW include: the hard counter system in MTW. less realistic but creating a higher skill cap. cav for example could be used so effectively (if in the hands of a tactical genius) that it could run over any infantry based army. only 1 unit type (pikes) stopped a cav charge, and pikes stopped it hard. it's the kind of hard counter that makes every action very worth it, like aoe3 micro vs sc2 micro (hard counter vs soft counter, highly tactical vs a-move). if you were able to wall off your army with pikes, your opponent's cav would be rendered completely useless until he was able to break that line, which is easy to break because pikes in turn didn't have long pikes but short ones. they stopped any cav charge cold, but died (fast) to infantry. pikes in rome however act as a wall against everything which is realistic, but not fun. the way unit price worked with upgrades (the valor, armor and weapons ups). every unit had its use because units that were cheaper but of the same type could be upgraded to have the same fighting stats and price, but had different morale stats, special abilities or armor piercing. with upgrades, every unit in the game could be useful which gave you a lot of options in army selection. in rome, the balance between unit price and upgrades is skewed towards the top tier units which makes lower tier ones only worth it if you have a specific (low) amount of money to build your army with in which case higher tier units are too expensive. MTW found that balance so that whatever the cash amount to build your army with, units were equally viable. it was more about choosing your army and upgrades to fit your strategy, instead of choosing which unit to get based on the amount of money you have to spend. the details in small-scale tactics. after 6 years of online play, someone, instead of attacking with their cav, just ran them into their opponent's infantry. this turned out to be effective and completely changed the game. people were now putting their cav in extremely wide formations in order to do a charge and only hitting the inf with a couple of horses, then retreating with most of them in tact. running into someone's army with infantry (which allows you to keep formation) instead of manually having to micro every unit to attack a certain unit was also just as effective as actually charging, is how it should work but didn't in rome. another example is arquebusiers which were gunmen and could be used to shoot a cav unit just as its charge was about to hit, which slowed it down. timing your fire became important because an uninterrupted cav charge could rout your entire army within seconds. innovations like these happened all the time which shows the game had an amazingly high skill cap. all in all rome exchanged strategic depth for realism, which some people appreciate but i don't. rome also clearly focused its man hours on single player, which they did an impressive job on but doesn't really do it for me in the long run. |
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| Ichigo1uk | May 28 2014, 01:39 PM Post #52 |
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Huh?
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I should just invade the Netherlands like I did with Incog. Spoiler: click to toggle To each his own, I've probably put the most hours into shogun 2, even though the battles were fast paced. Edited by Incog, May 28 2014, 03:10 PM.
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| The_Fry_Cook_of_Doom | May 28 2014, 02:25 PM Post #53 |
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:OOOOOOOOOOOOMAAANN
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EU4 looks awesome. will consider buying. |
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| Incog | May 28 2014, 03:10 PM Post #54 |
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CHEERIO!
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had to edit that ichi, wari wari |
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Black tulip Tribute to the the greatest of the great. | |
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| Incog | May 28 2014, 03:13 PM Post #55 |
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CHEERIO!
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that... does sound amazing ![]() so much food for thought damn gs if only we could hire 50 programmers or something we could make a series of excellent rts |
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Black tulip Tribute to the the greatest of the great. | |
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| Ichigo1uk | May 28 2014, 03:24 PM Post #56 |
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Huh?
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But the.. the shoguns, the phalanx. The Shoguns Phalanx |
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| Incog | May 28 2014, 05:26 PM Post #57 |
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CHEERIO!
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friggin' sc i can't manage my economy for SHIT in this game. i'm really bad. i have no idea how i managed to hit rank 6 in 10 games but now i'm like rank 65 and I can't win games to save my life. o_o |
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Black tulip Tribute to the the greatest of the great. | |
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| gs | May 28 2014, 07:52 PM Post #58 |
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Slow down
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incog this excellent RTS you speak of already exists and nobody knows it! (other than MTW there's the aoe series which is all great stuff too) MTW's multiplayer community is more proof of its awesomeness. when i first logged on somewhere in 2002, there were 100 people online. only a 100. the next day (i was hooked instantly and playing this was all i did for the next few years, which i blame for my lack of social skills), the same 100 people were online and the next day still the same 100 people. sometimes noobs came along, sometimes people left, but 90% of this core community remained active until rome came out. when rome did come out, almost everyone left and a week later half of them were back, complaining about how terrible rome was. i was one of those. and yet, rome had a community of a 1000 players online any given day. why? because it came out in an era where people were discovering online gaming, and where it actually started to become viable (considering the type of connections people had). MTW had a decent single player but nothing special, and it was in that awkward transition period between single player and multiplayer gaming which means it never got the attention it deserved, but its core community stayed loyal for years to come and i was still able to get on and play games all the way up to 2007. everyone who ever got on to play it online fell in love, and we all loved each other for enabling each other to play it. losing this game and its community must be, and i really believe this, what losing a loved one is like. good thing that it happened gradually and not overnight. |
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| Incog | May 28 2014, 08:11 PM Post #59 |
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CHEERIO!
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I have absolutely no doubt of MTW's quality. The thing is that people these days are getting into online gaming more and more, however they're going to be focused on the new titles (btw typing this I accidentally spelled "tittles" and apparently it's a word) and not the old gold, so to say. So you need the game devs to make the new games to appeal to the new masses that are growing more and more. You need smart game devs to look at old games and realize what made them so good. The "problem" is that game devs today are looking at MOBAs are seeing a success wagon. They're all hopping on board and there are little high quality RTS being developed. So while we could have these amazing games to play such as MTW, AoC, Aoe3, etc, with game lobbies full of players sharing the same passion, we have AoE3 which starting to die for real (apparently) and we have MTW which is truly dead. There's so much potential in RTS it's not even funny. But game devs look at the stats and see that making MOBAs or RPGs is more profitable (or AAA titles like watch dogs and shit like that, which doesn't look interesting at all??) and the RTS as a genre is being put on hold. The old games may be of great quality, I would love to go back to Aoe3's fanpatch, but if no one plays the greatest game in the world then, well, you get the idea. I'm talking multiplayer since there are lots of good campaign oriented RTS out there, as Ichi and ultra like to tell us. It is my opinion that the future of the RTS genre will be supported by its community though. But seriously though look at this retarded shit: http://www.reuters.com/article/2014/05/06/us-activision-destiny-idUSBREA4501F20140506 $500 million to develop ONE game. Holy shit I can't imagine the resources behind that. You give the RTS community 5% of those resources and you can make at least 3 AAA quality RTS. It drives me nuts. Edited by Incog, May 28 2014, 08:13 PM.
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Black tulip Tribute to the the greatest of the great. | |
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| Ichigo1uk | May 28 2014, 08:55 PM Post #60 |
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Huh?
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Only started playing league at the end of march.. It's addictive. |
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4:44 PM Jul 13
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i miss it more than anything ever and the sad part is hardly anyone knows how good it was. it came out in that sort of transition period where people were going from single player to multiplayer but weren't quite all the way there yet while MTW was such an amazing, AMAZING multiplayer game. really guys, rome total war is a complete joke compared to it and the frustrating thing is that everyone is always talking about rome as if that's the best total war title. ITS A JOKE, A JOKE I TELL YOU!



4:44 PM Jul 13