| Challenge #9 - United we stand | |
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| Topic Started: Jun 7 2016, 04:32 PM (1,421 Views) | |
| Kuroobi | Jun 7 2016, 04:32 PM Post #1 |
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The boring Fishman
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Welcome! This will be your 9th challenge. Today we will have a 4v4 faceoff. In today´s challenge, you will learn an essential component in your next step to become a perfect Fishman. You will learn how to swim! We have divided our pool into a 10x10 grid, and each of you will be randomly spread out into a square. You will play by turns, an each turn you will be able to move one square. Only vertical and horizontal movement is allowed. You are not permitted to move on the diagonal. You will cast the command Move to: *position* in bold in order to move around. For this challenge you will be provided with Echolocation. This means that you will have the possibility to send a message to the players in the 8 adjacent squares to yours. You post this message right after giving your movement order. You will receive both messages from allies and opponents and these will be identified. ADVANTAGE: The Hatchan tribe can pick one member to have Augmented Echolocation Penalty: The Chew tribe will have to pick one player to have Reduced Echolocation Augmented Echolocation let´s its owner to pick a direction from North, South, East or West. The message sent by this member will be spread for 3 more squares in that direction Recued Echolocation makes its owner pick one of 4 directions. He´s message will only be spread to the 3 adjacent squares in that direction. We also spread move equipment in random squares in the pool. You will obtain those once you move to it´s square. Stun Gun: You can use the command Use Stun Gun to stun every single player, ally or opponent, in your Echolocation radius. Augmented bonus and Reduced debuff also apply here. This makes them skip their turn. Far Cry Echolocation: You will be able to send a message to the member of your team that is farther from you. The message will be identified, not it will not reveal the location of the receiver or the sender. You must use this item the next time it is your turn. Compass Echolocation: It will reveal the general direction of the ally closer to you (North, South, East or West). It won´t tell you how far he is. Allies inside Echolocation radius will not be count. The Augmented and Reduced effects don´t count here. You win when every single member from your team is in the same square. Winners will receive Spoiler: click to toggle Losers will Spoiler: click to toggle You will be provided with a thread to give your commands. Your turn will start when a mod warns you and you will have 5 minutes to make a move, or else the turn is skipped. Please tell me the augmented and reduced players in your Tribe´s DAY thread. Edited by Kuroobi, Jun 7 2016, 04:34 PM.
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| Kuroobi | Jun 7 2016, 05:39 PM Post #61 |
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The boring Fishman
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No, but I can tell you with 2 more moves the first round is over. |
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| Caesar Clown | Jun 7 2016, 05:40 PM Post #62 |
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Fishman Recruit
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| Garp | Jun 7 2016, 05:41 PM Post #63 |
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Fist of the Garp Star
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Garp swings by to give Inazuma more red wine crackers |
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| Kanjuro | Jun 7 2016, 05:41 PM Post #64 |
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Fishman Recruit
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Oh god, this challenge. |
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| Catarina Devon | Jun 7 2016, 05:44 PM Post #65 |
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Fishman Recruit
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Never mind I've figure it out.
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| Inazuma | Jun 7 2016, 05:45 PM Post #66 |
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Alcoholic Androgynous
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Inazuma looks to the left, no Zoro. Inazuma looks to the right, no Rosinante. *sips wine* |
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| Kalifa | Jun 7 2016, 05:46 PM Post #67 |
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Assassin of Harassers
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Sorry, Inazuma, we sent Rosi to your camp to steal Chew's corpse and it seems he got lost along with Zoro.
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| Conis | Jun 7 2016, 05:46 PM Post #68 |
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Mind-Reading Angel
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Aw, don't worry, Ina-san! It's because Zoro is on your right and Rosi is on the left! Cheer up!
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| Inazuma | Jun 7 2016, 05:50 PM Post #69 |
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Alcoholic Androgynous
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+10 scissor points to Conis for being the first to mention this. I was wondering who would be the brave soul. *sips wine* |
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| Caesar Clown | Jun 7 2016, 05:51 PM Post #70 |
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Fishman Recruit
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This is gonna take forever isnt it. |
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| Kanjuro | Jun 7 2016, 05:53 PM Post #71 |
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Fishman Recruit
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Yeah, but there's a good reason. Kuroobi has a lot of messages to send and I'm assuming that delays when a turn can start. Challenge probably needs 2 mods. |
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| Conis | Jun 7 2016, 05:53 PM Post #72 |
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Mind-Reading Angel
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Yay, scissor points! If I get a certain number of them, do I win Survivor? Most likely, yes. |
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| Garp | Jun 7 2016, 05:55 PM Post #73 |
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Fist of the Garp Star
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Garp gives Inazuma more red wine crackers |
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| Catarina Devon | Jun 7 2016, 05:56 PM Post #74 |
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Fishman Recruit
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Ah. I see you've played Scissors, Survivors before. |
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| Kuroobi | Jun 7 2016, 05:57 PM Post #75 |
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The boring Fishman
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I think the moment you find one person of your team, if you manage to make a decent strategy, you can really reduce the time needed. |
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| Catarina Devon | Jun 7 2016, 05:59 PM Post #76 |
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Fishman Recruit
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Hey. No strategy talk.
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| Kuroobi | Jun 7 2016, 06:00 PM Post #77 |
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The boring Fishman
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I´m just stating something obvious considering the game layout. And seeing if you guys can cut the time needed please help |
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| Catarina Devon | Jun 7 2016, 06:02 PM Post #78 |
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Fishman Recruit
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This is a micro aggression. |
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| Garp | Jun 7 2016, 06:03 PM Post #79 |
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Fist of the Garp Star
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As opposed to a makerel-aggression? |
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| Kalifa | Jun 7 2016, 06:03 PM Post #80 |
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Assassin of Harassers
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I know how you can cut down on time, Kuroobi! Just give Hatchan immunity for being the best looking tribe.
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