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Really Good Quotes From Articles
Topic Started: Oct 20 2016, 12:59 AM (12 Views)
Shannon Lopez
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The following quotes are from Collabnarration: How We Impact Our Game. http://collabnarration.blogspot.com.au/2013/03/guest-contributor-how-we-impact-our.html#more

Basics
"We all have power at all times to change the way our fellow players and staff experience the game. How we wield that power can make the difference between misery and rapture for ourselves and other larpers. The ways we can manipulate our power can be complex or simple. Ultimately just being aware of your power of influence is already a huge improvement to your game."

#3 - Managing Expectations
"An unfortunate conflict can spawn from our own ideas around how our character should be received in the game. We want to be "in game", to play a cool or memorable character, and have fun/be fun to play with. Yet sometimes we elect to play characters who rock the boat, then mystically find ourselves distressed when the boat starts rocking. Why would we rock the boat if we didn't want to be sitting in a rocking boat? The answer to this question will save you much trouble. This is the practice of managing our expectations. If human nature is to avoid suffering, then other characters (particularly humans) are highly likely to avoid the source of their suffering... and if our character happens to be that source, guess who isn't getting invited to the next secret meeting/dance/mission/other activity.... (Article then lists a dozen ways to play a Bad Guy well.)"

Giving Freely
"The practice of Giving Freely is done at a different level through different mediums for everyone, and you have to decide what the right amount of time/effort is for your lifestyle. Do not discount your efforts if the way you practice it takes 10 minutes of time while another player's might be hours per week. ALL efforts made in the practice of Giving Freely matter. Never practice Giving Freely expecting anything in return other than the simple joy of having contributed to the cause of making your game a better, friendlier, more fun place for other players."
Sam (CtL) ... that quiet kid with the headphones who is also loud and tries too hard to be friendly.
Evzenia Radovek (SW) ... nothing like a paladin of lies to provide all your surgical needs.
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Shannon Lopez
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Another couple of VERY useful quotes from Gamesthetic.
http://gamesthetic.blogspot.com.au/2012/04/old-interview-with-larpmag.html

~ To become involved, concentrate on interacting with the other players rather than plot.
So many players enter a game and expect to "work" plot to get attention and go on adventures. The problem with this is that plot is purposely trying to spread their attention to all the players. So the more you try to get their attention, the harder they will work to interact with other players. Instead work on interacting with other players. You are more likely to be involved with the game as a whole, you are more likely to be invited into plots and adventures, and your game will ultimately be more satisfying because your involvement won't stall every time plot is looking the other way.


~ Join or form a group.
So many players are gun shy about joining a group or creating a group for the game. Some imagine influential solo characters that aren't tied down to any one path. Some don't want to commit to a group. Some are intimidated about approaching other people about involvement in a group. Players hope that going at it solo will allow them to do everything. It rarely works out that way. Characters who are involved in a group get to experience most plot targeting any member of that group. They can pursue their goals much more effectively with the backing of a strong group. They are much less likely to take deaths because there are people watching their back. Most importantly, they get to play with their friends.


~ Don't play a character that will prevent you from doing fun things.
If you find that you want to go on a module but "your character wouldn't do that" then either your character should have a life changing experience or you should make a new character. For a long term game you want to devise and play a character that is fun, and that means the character should like doing the things you like to do and should not like doing the things you don't like doing. It sounds obvious but I am amazed at how many people develop long term characters that prevent them from doing the fun stuff they want to do. If you enjoy fighting don't make a cowardly scholar. If you hate politics then have a reason that your character doesn't do that. I understand and applaud people who want to break the mold and develop new types of characters to play. There are plenty of times to do that when you are playing a short term character in one shot events or when you participate in the game as an NPC. Your long term PC should have compatible interests with you as a player.


~ Help other players look cool.
If they do something that's cool tell them so, in game. If they have an opportunity to look cool support them in that rather than trying to jump into their chance to shine. If you do this successfully not only is it rewarding, but people will want you to be involved in their plot and you will have more going on than you know what to do with.

~ Make your own fun.
Have other things to do. Bring activities and have goals that don't rely on plot. Organize a card game with decent stakes. Run a fighting tournament. Have a sing- a-long. Plan a walk through the woods to discuss some philosophical game topic with like-minded characters. Plan to take the time to introduce yourself to other players you might not know and find out something about them. And of course, be prepared to drop your plans when something big and icky comes to eat your head.
Sam (CtL) ... that quiet kid with the headphones who is also loud and tries too hard to be friendly.
Evzenia Radovek (SW) ... nothing like a paladin of lies to provide all your surgical needs.
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