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Nikos
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Aug 13 2017, 12:19 AM
Post #1
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- Posts:
- 23
- Group:
- Admins
- Member
- #2
- Joined:
- Jul 25, 2017
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Merchant

Traveling across the lands with little combat experience and looking for profit over all, the merchants of the land have a keen focus on gold and the products they sell- Which can practically be anything, as long as it can be sold at a profit.
Tiers and their stat bonuses / reductions
- [Peddler] +1 INT, +1 WIL, -1 STR.
- [Shop Owner] +2 INT, +1 WIL, -2 STR.
- [Enterpriser] +2 INT, +1 WIL, +1 SPD, -2 STR, -1 VIT.
Merchant Abilities (Peddler)
- [Rookie Business] - Every week, a merchant gains extra money from their local profiting stands, giving 100 gold. These counted weeks can be redeemed in an update.
- [Coin Pincher] - Passive Ability. Any item you sell in an update or to a player, you gain an extra profit of 50 gold.
Merchant Abilities (Shop Owner)
- [Open Market] - Have hired blades give you random un-named trinkets to sell each update every week, each worth 300 gold.
- [Coin Toss] - Active Ability. Takes 1 Action. Throw a coin at an enemies eyes to do a measly 2 Damage, but inflict Blind onto them. [2 Round Cooldown]
Merchant Abilities (Enterpriser)
- [Copy Inventory] - Passive Ability. Able to replicate one shop of your choice on-site, able to sell any item from that shop as if it were your own, allowing players to buy from you instead of that NPC store.
- [Rich-man’s Foil] - Active Ability. Able to throw 100 gold onto the ground in battle to attract enemies through their greed, applying the Stun status condition to all enemies. [3 Round Cooldown]
Edited by Nikos, Aug 13 2017, 01:14 AM.
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