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Haruto Ai
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Aug 13 2017, 01:17 AM
Post #1
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- Posts:
- 5
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- #6
- Joined:
- Jul 27, 2017
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Knight

Knights are fairly common in giant cities or near castles, they would be due to the royalty that lives in those castles and giant cities. These men or women are usually large and burly due to the job they have to do, and the armor they have to carry around. A lot of Knights are generally part of royalty, but it’s very possible for someone to rise up and be accepted into Knighthood through acts of courage and honor. Knights commonly use swords, lances, shields, spears, maces, and ball and chains.
Tiers and their stat bonuses / reductions
- [Squire] +1 VIT, +1 to STR, -1 SPD.
- [Venator] +2 VIT, +2 STR, -2 SPD.
- [Ecclesiarch] +3 VIT, +3 STR, -3 SPD, -2 WIL.
Knight Abilities (Squire)
- [Smite] - Active Ability. 1 Action. A hefty strike that uses all of user’s body weight behind it! Scales off of your STR *1.25 [2 Round Cooldown]
- [Unholy Slayer] - Passive Ability. Knighthood includes being a member of the Church and a believer of The Light! You must slay anything unholy! You get +2 increased damage against any enemy deemed unholy. Races that are Unholy - Yokai, and Abominations.
Knight Abilities (Venator)
- [Holy Lance] - Active Ability. 2 Actions. A stabbing action with your weapon that can pierce through enemies! Scales off of your STR *1.5 [3 Round Cooldown]
- [Zealous Accusation!] - Active Ability. 2 Actions. An accusation towards any enemy against you! It’s effective against all enemies. All opponents gain a -25% Damage Debuff when they’re attacking the Knight that used this ability. Lasts 2 turns. [2 Round Cooldown]
Knight Abilities (Ecclesiarch)
- [Holy Retriever] - Active Ability. 2 Actions. You use the holy powers of the Church of The Light and send a holy attack dealing extra damage against unholy enemies. Scales off of STR *.5 + WIL *.5. Deals an extra +5 damage against unholy enemies. [3 Round Cooldown]
- [Godly Rage] - Active Ability. All Actions. You plea to the heavens for the strength needed to make it through this battle, and The Light responds. You’re bathed in a holy light and you’re healed for half of your maximum HP. Your STR and WIL doubles, but when this ability ends you’re left with 3 HP. Lasts 3 turns. [One use per battle.]
Edited by Nikos, Aug 14 2017, 09:58 PM.
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