| How Spells Work | |
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| Tweet Topic Started: Aug 13 2017, 11:56 AM (16 Views) | |
| Nikos | Aug 13 2017, 11:56 AM Post #1 |
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The Last Crusader
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![]() Spells, a common way of using magic in fantasy settings, can be used in a multitude of ways in the setting of After The End. Whether it be basic combat spells, inflicting dangerous conditions like Burn or Freeze upon targets, or simply destroying their body with shadow magic, manipulating the force of magic has never been easier with such a simple system. Unlike it simply being a move database, spells are somewhat localized or found upon through other means. Whether it be quests or large merchant districts offering ancient tomes to be learned (and expended upon their use, giving you knowledge of the spell but disappearing, making it single use), you cannot learn every spell simply in one place. Some areas might outright have stronger spells than other areas, perhaps focusing more on defense, some on offensive moves, maybe some only have spells of a certain type, such as healing. It is suggested to explore to enhance your knowledge of the arcane. Remember, most spells are effected by WIL. In the case of healing or defensive spells, they are enhanced by WIL in the same way as offensive spells, simply adding onto the healing or defensive effect given (For example, if the spell 'Natural Heal' was used by a mage with 4 WIL, instead of giving 5 HP to a target as it's base value, it'd give 6. More detail about WIL below). Will - Will is much like strength, though acting as an alternative damage source which ignores armor. The only thing that causes magic damage to be lowered is specific magic resisting armor, items, or trinket/spell buffs. Spells have base damages, usually higher than base weapon damage or intellect based weaponry. However, Will itself only amplifies damage of spells by a small amount. Every point of Will amplifies the damage of Spells by .25, meaning that 4 points of Will adds a whole 1 damage to a Spell. For example, if 'Jerry the Merchant' casts the 'Fireball' spell, which has 6 base damage, and he has 8 Will, the damage is amplified by 2, totaling the amount of damage to 8. |
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2:32 PM Jul 11