|
Nikos
|
Aug 19 2017, 09:48 PM
Post #1
|
- Posts:
- 23
- Group:
- Admins
- Member
- #2
- Joined:
- Jul 25, 2017
|

Weapons are the most common way of STR and generic characters to do damage, basic attacks with them taking a single action unless said otherwise by an effect. Armors, of course, also are able to get special abilities and resistances, while both can be 'elemental'. This chart also acts as a good guidelines for admins to create special or shop weapons found by characters.
As a Blacksmith, you can create armor and weapons. Armor/weapon creations rules go as follow:
-Armor and Weapons are priced at the liking of the Blacksmith, though, Elemental Weapons will always add 600 extra gold onto the pricetag. -Follow the current Creation tier you have and etc. -The weapons you make must be listed in an update, as well as what they are meant to be (Types, bought/found effects to be applied onto them, if they are elemental, etc.) -Follow the Tier rules. For example, if you make 1 Common Sword (flavor them as you like) then that sword will be doing 4 Damage by default without you modifying it's block percentage in any way. -Blacksmith equipment are generally better than what is bought in NPC stores, later in the game. You can profit very easily off being a blacksmith who sells their works for stronger characters. -Again, Elemental weapons cost 600+ gold more. -Refer to Elemental Weapon/Armor guidelines below for more details. Relates to Elements in general. -Armor in the terms of Blacksmithing means CHESTPIECE EQUIPMENT. Due to current limitations with the system, making an insane amount of tables for each piece of equipment, we'll be currently working with this. -Max amount of Block Power you can get on a weapon is 50%.
| Weapon Rarity |
|---|
| Junk: | Weapons either rusted or near breaking, these kinds of weapons are either junk from ruins or standard infantry supply long since worn away. | Damage is up to 2.
Default Blocking Power is 10%.
Cannot be Elemental.
You can drop 1 point of Damage to gain 5% more Blocking Power.
| | Common: | Extremely well known or mass produced weaponry, forged from hot fire or the industrial factories of many cities, these kinds of weapon are easy to find and get the job done. | Damage is up to 4.
Default Blocking Power is 15%.
1 Effect Slot.
Cannot be Elemental.
You can drop 1 point of Damage to gain 5% more Blocking Power. | | Decent: | A tad more personal, this can be seen at the level of generic family heirlooms and personally forged swords- Sure, they may be quality, but you won't see these as heroic masterpieces of equipment. | Damage is up to 6.
Default Blocking Power is 20%.
1 Effect Slot.
Cannot be Elemental.
You can drop 1 point of Damage to gain 5% more Blocking Power. | | Rare: | Becoming a more hard to find variant, weapons of this strength are found more in ancient tombs and other fallen civilizations where they are thought of as aged relics of forgery forgotten. | Damage is up to 8.
Default Blocking Power is 25%.
1 Effect Slot.
Can be Elemental.
You can drop 1 point of Damage to gain 5% more Blocking Power. | | Perfected: | Only the truest of blacksmiths could strike so easily to create a weapon so elegant and magical-- Being one of the most well crafted in the land. | Damage is up to 10.
Default Blocking Power is 30%.
2 Effect Slots.
Can be Elemental.
You can drop 1 point of Damage to gain 5% more Blocking Power. | | Godly: | Weaponry believed to be blessed by the Light or some shadowy rituals, these are the supreme types of offense- Sometimes too strong for some to even handle due to their effects. | Damage is up to 12.
Default Blocking Power is 35%.
2 Effect Slots.
Can be Elemental.
You can drop 1 point of Damage to gain 5% more Blocking Power. |
| Armor Rarity |
|---|
| Junk: | Armor either rusted or near breaking, these kinds of armor pieces are either junk from ruins or standard infantry supply long since worn away. | Up to 3% DEF.
Cannot be Elemental.
| | Common: | Extremely well known or mass produced armor, forged from hot fire or the industrial factories of many cities, these kinds of armors are easy to find and get the job done. | Up to 5% DEF.
Cannot be Elemental.
1 Effect Slot.
| | Decent: | A tad more personal, this can be seen at the level of generic family heirlooms and personally forged armor sets- Sure, they may be quality, but you won't see these as heroic masterpieces of equipment. | Up to 8% DEF.
Cannot be Elemental.
1 Effect Slot. | | Rare: | Becoming a more hard to find variant, weapons of this strength are found more in ancient tombs and other fallen civilizations where they are thought of as aged relics of forgery forgotten. | Up to 10% DEF.
Can be Elemental.
1 Effect Slot. | | Perfected: | Only the truest of blacksmiths could strike so easily to create a set so elegant and magical-- Being one of the most well crafted in the land. | Up to 12% DEF.
Can be Elemental.
2 Effect Slots. | | Godly: | Armor to be believed to blessed by the Light or some shadowy rituals, these are the supreme types of armor- Sometimes too strong for some to even handle due to their effects. | Up to 15% DEF.
Can be Elemental.
2 Effect Slots. |
ELEMENTS: Click here.
Edited by Nikos, Feb 16 2018, 02:59 PM.
|