| Elements | |
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| Tweet Topic Started: Aug 19 2017, 10:23 PM (9 Views) | |
| Nikos | Aug 19 2017, 10:23 PM Post #1 |
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The Last Crusader
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![]() Elements, while not a central focus, add another piece of variety to weaponry and armor to After The End. Water: When the weapon equipped with this element successfully damages an opponent, heal the user for 5 HP. Light: When the weapon equipped with this element successfully damages an opponent, an extra 5 Magic damage is added onto the damage calculation. Wind: If the user successfully lands a critical hit, they gain another Action for the next round. Fire: When the weapon equipped with this element successfully damages an opponent, inflict the 'Burn' status effect for 4 turns. Darkness: When the user equipped with this element successfully damages an opponent, damage them for 5 HP and heal yourself for 5 HP. Earth: When the user equipped with this element successfully damages an opponent twice in a row, remove -1 Action from them next round. Edited by Nikos, Sep 4 2017, 10:21 PM.
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2:32 PM Jul 11