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Magic.TXD; a Texture editor for Renderware games
Topic Started: Jan 23 2017, 03:09 PM (694 Views)
Ss4gogeta0
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figured I would post this here, since it supports Persona 3 and 4 according to the devs

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Magic.TXD is the RenderWare TXD editor. It aims to support every RW TXD format out there while providing a rich set of features. Once you have tried Magic.TXD you will never want to go back.

Magic.TXD has reached 2nd place in the GTAForums 2016 best modding tool award! Thank you very much to the people that voted.

Wiki: http://www.gtamodding.com/wiki/Magic.TXD

Youtube Tutorials playlist by The_GTA

Feature set:

  • Support for GTA3, GTAVC, GTASA, Persona 3/4, Manhunt, Sonic Heroes, LCS iOS and more
  • Support for PC, PS2, XBOX, Mobile, PSP (legacy) and Gamecube platforms
  • Full DXTn compression support
  • Mass conversion, exporting and building of TXD files
  • Mipmap generation, resizing, raster format adjustment, rendering properties
  • Windows Shell extension for thumbnails and context menu
  • Image formats: PNG, DDS, PVR, BMP, TIFF, JPEG, TGA
  • Languages: English, German, Russian, Ukrainian, Portuguese, Croatian, Spanish, Italian, Polish, Indonesian, Lithuanian, Chinese


Screenshots:

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Special thanks to:

  • Ash R. (GUI design help)
  • GodFather (translator)
  • Flame (support)
  • Vadim (tester)
  • Ss4gogeta0 (tester)
  • M4k3 (tester)
  • LINK/2012 (translator)
  • Matias_Montanna (translator)
  • Junior_Djjr (bug tester + coverage)


Download link:


Minimum Supported OS: Windows XP 32bit, Windows 7 32bit and 64bit

New in Version 1.1 RC1


  • selection of texture name on rename (Xinerki)
  • F2 key bound to rename texture (iFarbod)
  • installation of PowerVR nat-tex is now optional (skip install of vs2013 redist)
  • many bugfixes and internal improvements


Used technology:

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  • Compressonator by Advanced Micro Devices
  • libimagequant by pornel
  • libjpeg by Tom Lane and the Independent JPEG Group (IJG)
  • libpng
  • libsquish
  • libtiff by Sam Leffler, Frank Warmerdam, Andrey Kiselev, Mike Welles and Dwight Kelly.
  • LZO by Markus F.X.J. Oberhumer
  • PVRTexLib by Imagination Technologies Limited
  • Qt5
  • zlib by Jean-loup Gailly and Mark Adler


Magic.TXD has been written using an entirely new RenderWare toolchain. This has given us maximum flexibility in designing its features, especially regarding image and texture format support. Being part of the community for so many years, having learnt so much, we just want to give something back.

The GUI has been written and designed using the Qt framework. We have spent countless hours optimizing it for your enjoyment. Ash Rogers was kind enough to support us with the game and platform icons. All testers greatly contributed with suggestions. Though for the most part development of Magic.TXD was our tough thinking and execution.

Original Topic
Edited by Ss4gogeta0, Jan 23 2017, 03:10 PM.
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The_GTA
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Figured I would explain how to use this with Persona 3 and 4. Quick rundown.

1. Open RMD model with RMD Editor
2. Extract Texture Dictionary section (id 0x16) onto Desktop; give it .TXD extension
3. Double click on file to open with Magic.TXD; you can do any changes like adding mipmaps, resizing, changing color encoding
4. Save file when done in Magic.TXD
5. Go back to RMD Editor and reinsert the TXD file as TXD section in the correct location
6. Save new RMD file and insert into game

Hopefully this helps! No time yet for video tutorial, want to see community demand first.
Edited by The_GTA, Jan 26 2017, 12:54 PM.
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ShrineFox
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The Amicitia program automatically converts textures to TXD from PNG and vice versa so I'm not sure why to use this instead, but I appreciate the guide for anyone who needs it and I guess it's better than doing it manually.
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