| Amicitia; Multi-purpose tool by TGE | |
|---|---|
| Tweet Topic Started: Jan 28 2016, 09:16 AM (11,390 Views) | |
| ShrineFox | Jan 28 2016, 09:16 AM Post #1 |
|
Webmaster
|
TGE's Amicitia, the official tool of this site. Last official build: July 12, 2017 Version 1.3.7 Download: [Hidden Content: Login/Register to View] Required .NET framework: https://www.microsoft.com/en-us/download/details.aspx?id=49981 ![]() What is it? A multipurpose editor for ATLUS formats. Persona modding made easy, edit multiple formats from within archives. No need for hacky extraction methods! What can it do? As of the latest build, the following formats are supported:
You can now also import and export RMD model data! Right click a Clump and choose Export or Replace! You can import the model into 3DSmax for skinning. When you're done, be sure to export as FBX with the following settings: Settings
Edited by ShrineFox, Jul 12 2017, 12:16 AM.
|
![]() |
|
| Replies: | |
|---|---|
| ShrineFox | Oct 7 2016, 11:32 PM Post #11 |
|
Webmaster
|
It's definitely a problem with Amicitia's model viewer, it just seems to work on some computers more reliably than others for some reason. RMDEditor didn't have a model viewer, just a texture viewer, so it's a feature unique to Amicitia. If you check the releases on Github, you could probably find an old version without the model viewer, but it might have other problems. |
![]() |
|
| Du'Islingr | Oct 8 2016, 01:21 PM Post #12 |
![]()
New Member
|
Yeah similar issue here when I try it. Except it does not crash for me. Simply just does not display a model unless I am missing a step for a model to show lol. Edit: Gotta click the model window for the model to show apparently. Edited by Du'Islingr, Oct 8 2016, 01:22 PM.
|
![]() |
|
| ShrineFox | Oct 8 2016, 05:02 PM Post #13 |
|
Webmaster
|
Oh right, if you at least see a grey box on the pane to the right, you just need to zoom in with WASD in most cases. The default camera position is pretty far away. |
![]() |
|
| Livekraft | Nov 6 2016, 06:13 PM Post #14 |
|
New Member
|
Hi! Well, I just registered here, because I want to make P3P's spanish translation, so I think I need to find a tool to do it. I was looking this forum and... damn, it's pretty awesome |
![]() |
|
| ShrineFox | Nov 6 2016, 08:52 PM Post #15 |
|
Webmaster
|
Glad to hear you find it useful! Currently there's no working script editor, but it's being worked on. At the very least, you can use this to edit textures and graphics that might need to be changed from English to Spanish. http://s15.zetaboards.com/Amicitia/topic/8548256/1/ Here's a font tool if you want to add accented characters to the font. |
![]() |
|
| Krisan Thyme | Feb 2 2017, 01:02 PM Post #16 |
|
New Member
|
I'm actually having the same issue as MadMaz. Not sure why, but regardless of the BF I try to pass to it (be it from drag and drop as suggested, or through the command line) nothing happens. It doesn't produce an error either, it just.. does nothing. I've tried using P3, P4, and even SMT3 BF's (the format seems to have stayed the same, so it shouldn't matter, but still..) and no go on any of them. EDIT: I took a look at the source code.. Looks like this tool is literally non-functional in the current build, which is a shame. Thankfully though the repo has some earlier code where this tool did work, so there's that. Problem solved I suppose. Edited by Krisan Thyme, Feb 2 2017, 01:28 PM.
|
![]() |
|
| ShrineFox | Feb 2 2017, 01:19 PM Post #17 |
|
Webmaster
|
An older version of the tool used to be able to extract the BMD, but it's since been changed and nobody seems to still have the old version. I apologize for the inconvenience. The BF format is still being analyzed in the meantime and a better tool should eventually be available |
![]() |
|
| Krisan Thyme | Feb 2 2017, 01:31 PM Post #18 |
|
New Member
|
I made an edit before your post, wasn't expecting a reply so soon! But yeah, the source code indicates its extract method was culled, and the entire program.cs is basically dummied out. It's totally non-functional as-is. However as said, I was able to examine the repo and fix the tool myself. If anyone else needs it you can grab it here: https://drive.google.com/open?id=0B5q4LxwS1je2NnJldE05WkR4OEk |
![]() |
|
| ShrineFox | Feb 2 2017, 09:59 PM Post #19 |
|
Webmaster
|
Glad to hear you got what you needed! It totally slipped my mind that the code would still be available on Github. Still, it might be worth checking back in the future when a true BF decompiler is made. It would have a lot more application since BF files actually do a lot more than just store text. I'm assuming that's the reason it was dummied out, but I'm not sure. |
![]() |
|
| Krisan Thyme | Feb 2 2017, 10:09 PM Post #20 |
|
New Member
|
Absolutely. I am very interested in seeing what kind of progress is made with these file formats! I myself have been researching them a bit for a project I'm working on involving SMT3. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · P3/4 Tools · Next Topic » |








7:23 PM Jul 10