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ShrineFox
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Aug 2 2016, 04:19 AM
Post #1
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Webmaster
- Posts:
- 825
- Group:
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- Joined:
- Sep 16, 2015
- Programming Languages
- C#
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- United States
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DOWNLOAD: http://www.mediafire.com/download/8dmlm54w48b86jw/at9tool.exe
Use this to create custom BGM tracks for Vita games/themes. Notes:

Example usage: at9tool -e -br 144 -wholeloop BGM.wav BGM.at9 Put at9tool in the same folder as your BGM.wav before running this command.
- Code:
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Usage : at9tool [-<option>] file1 file2 -e : encode file1 to file2 (file 1:16bit/8,12,16,24,32,44.1,48kHz linear PCM wav file) below options only affects to encoding mode(when not, they will be ignored) -br N: specify the bitrate Nkbps -fs N: Number of sampling rate[Hz] (12000,24000,48000(default 48000)) (-fs 12000:The sampling rate of the input file is only 12kHz) (-fs 24000:The sampling rate of the input file is only 24kHz) -loop S E: specify the loop start point is S samples from the beginning specify the loop end point is E samples from the beginning S and E must satisfy under condition (-fs:12000Hz) 0 <= S < S + 3071 <= E < number of samples in file1(12000Hz PCM) (-fs:24000Hz) 0 <= S < S + 3071 <= E < number of samples in file1(24000Hz PCM) (-fs:48000Hz) 0 <= S < S + 511 <= E < number of samples in file1( 8000Hz PCM) 0 <= S < S + 767 <= E < number of samples in file1(12000Hz PCM) 0 <= S < S + 1023 <= E < number of samples in file1(16000Hz PCM) 0 <= S < S + 1535 <= E < number of samples in file1(24000Hz PCM) 0 <= S < S + 2047 <= E < number of samples in file1(32000Hz PCM) 0 <= S < S + 2821 <= E < number of samples in file1(44100Hz PCM) 0 <= S < S + 3071 <= E < number of samples in file1(48000Hz PCM) -wholeloop: set the whole loop -looplist filename: set the multiple loops by the text file of the list of loop options at9tool lists the loop option up to 2 loops following options are encode detail options -supframeon : set superframe encode -supframeoff: don't set superframe encode -dual : use dual encode mode -nbands N : Number of quantized bands (-fs:12000Hz) [3,..,8] (-fs:24000Hz) [3,..,12] (-fs:48000Hz) [3,..,18] -isband N : Intensity start band [-1, 3,..,nbands] -gradmode N : Encoding mode [0,1,2,3, and 4] 0-3: gradient of the quantization noise. 4 : 0-3 is selected automatically. Specify the small number in case of tone sound source. Or specify the high number in case of noisy sound source. -d : decode to file1 to file2(16bit linear PCM wav file) below options only affects to decoding mode(when not, they will be ignored) -repeat N: repeating LOOP part N times(default 2, N > 0)
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