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Kid Apollo
Topic Started: May 28 2016, 11:30 PM (30 Views)
Bill
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[tabs][tab=Basic Information]
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Client UsernameSilvertongue
Subject NameChad Kenway
Subject AliasKid Apollo
Subject AgeSeventeen
Subject HeightMale
Subject Height6'
Subject Weight185 lbs.

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[/tab][tab=Power Synopsis]

Chad Kenway is a demi-god, or half-blood, of the Greek God of Music, Healing, and Prophecy, Apollo. Demi-gods are beings with partial or lesser divine status, such as a minor deity, the offspring of a god and a mortal, or a mortal raised to divine rank. Ever since early childhood, Chad has encountered instances of hearing his father in his head during dire situations. Thus, ever since departing on his road of heroism, he's adopted the alias "Kid Apollo". Most of his abilities are second-nature to him, since he was born with these gifts. Gods are mediated as supernatural, magical beings. A demi-god's abilities derive from their lineage, and are considered to be magic.
PHOTOKINESIS
First Stage
Kid Apollo has inherited his father's most astounding, magical power, photokinesis. Photokinesis is the ability to control light which is electromagnetic radiation that is visible to the human eye and is emitted and absorbed in tiny "packets" called photons. With this ability, Kid Apollo can bend light to make himself invisible to his targets, make his targets blind, or generally falsify images. Kid Apollo can also project photons to either form a shield/force-field that can withstand fifteen tons of force, upon destruction, they disperse in a luminous nova that would ultimately render a target's vision to zero. Kid Apollo can unleash photon blasts at his targets, something that he calls "flash bombs", which can dish out fifteen tons of force while simultaneously blinding his target for a number of seconds or minutes.
VITAKINESIS
First Stage
Vitakinesis, also dubbed simply as healing magic, is a magical power Kid Apollo holds endearingly. Healing is modification of the regenerative cycle, both on a physical and spiritual level with the mind. Kid Apollo can tend to an injured person via physical contact (preferably using his hands). His touch can be used to bring life back into plants if they are withered into decay. His healing capabilities are known to remedy subjects from common illnesses and toxins. Kid Apollo's able to produce vitakinetic energy from his hands, and harness the energy into a continuous stream of vitakinetic energy. This does not cause any physical harm at all. This is a way for him to remotely heal someone if required. Granted the subject is in eye-sight without any obstacles blocking his line-of-sight.
OOC HEALING TIMESCALE

VOCEMKINESIS
First Stage
Like his father, Kid Apollo has the supernatural ability of manipulating his own voice in various ways. Kid Apollo can make a sharp whistle-like sound that can temporarily stun and disorient his targets. Kid Apollo is naturally a phenomenal vocalist, and can easily alter the tone and pitch of his voice. Virtually allowing him to mimic the voices of others and imitating any noise he's heard. Kid Apollo is able to induce hypnosis into a person with merely his voice. Once hypnotized, Kid Apollo can suggest simple commands and compel his target to do his bidding. However, more complex commands are considered to be more difficult to suggest, such as trying to command someone to fly.
ENHANCED MANEUVERABILITY
First Stage
Kid Apollo has a drastically enhanced reaction speed, allowing him to dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to. Kid Apollo can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.
ACCELERATED VISION
First Stage
In conjunction with his reflexes & agility, Kid Apollo has a sharp keen sense of vision. He's able to visually perceive events at an accelerated rate, in turn allows him the time to react to things accordingly. Having an awareness of his surroundings; Kid Apollo may indeed predict most attacks depending on range and acceleration. Kid Apollo's known for being able to catch an opposing archer's arrow from ten feet away, and fire it back at the archer in record time. Of course, his ability to witness occurrences in slow-motion are often idle until his fight or flight nerve reaction surfaces.

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AULOS
Second Stage
Kid Apollo received an ornate Aulos when he was young. An Aulos is an ancient Greek aerophone instrument. His mother always told him that it was a gift from his father. This particular Aulos is golden with ancient inscriptions that are unreadable to the average man. Kid Apollo carries it with him even to this day due to his musical abilities and believing this Aulos holds sentimental value. Through time, Kid Apollo has developed the ability to play songs in which have an affect of some sort. Each song he plays can do something phenomenal due to the Aulos' magical properties. The songs and their capabilities are as follows:
List of Aulos Songs
LONGBOW
First Stage
Due to being an intuitive archer naturally, it's expected of Kid Apollo to wield a bow & arrow. His quiver can hold eighteen standard arrows. It's made of material in which allows Kid Apollo to carry without excessive weight and can use in melee if necessary.
PUGIO DURIO
First Stage
Kid Apollo also carries within a scabbard located on his left hip which contains an Pugio Durio, otherwise known as a Greek Dagger. It something he'll use if his bow is rendered useless, and could use the dagger for other means as well.
APOLLO'S GOLDEN BOW
LOCKED
Kid Apollo was given a heirloom from his father, Apollo. A magical bow that Apollo once used to kill Python. The bow is comprised of dense materials that is classified as "indestructible". The Golden Bow is said to either cause health or famine. Other than that, it serves the same purpose as a traditional bow; only Apollo's Golden Bow has far greater power. The Golden Bow serves as a vessel for Kid Apollo's Photokinetic energy to channel through; Kid Apollo being able to fire condensed arrows of light. Apollo's Golden Bow is the opposite of Artemis' Silver Bow. The Silver Bow makes victims feel no pain; whereas Apollo's Golden Bow makes victims feel excruciating pain regardless if the shot was non-lethal or not. The greatest thing about the Golden Bow, is that it is a pseudo-musical instrument. The string can be strummed and it'll serve as a harp.

[/tab][tab=Skills Synopsis]
ACROBATICS
First Stage
Kid Apollo is able to perform acrobatic and gymnastic feats beyond what is considered naturally possible for anyone in his age group. He is dramatically superior in speed, explosiveness, power, quickness, and other various athletic abilities than the majority of the finest athletes.
ARCHERY INTUITION
Second Stage
Kid Apollo is naturally gifted when it comes to Archery. This being due to him being the son of Apollo. Kid Apollo is able to use a bow effectively by propelling arrows at superhuman levels against his intended target. He can also launch multiple arrows with one shot, or use the bow itself as a melee weapon, such as the string for cutting or the bow as a bludgeoning staff. Kid Apollo can achieve complete and utter accuracy on distant targets, with the activity in his brain center for aim, accuracy and precision is drastically improved. He needs only to aim for an instant before he can precisely hit a target with an arrow. (Adept)
HAND-TO-HAND COMBAT
Second Stage
Being a Demi-God, Kid Apollo natural is able to possess superhuman levels of hand-to-hand fighting skills and excel in various forms of combat. (Advanced)
GREEK KNOWLEDGE
Final Stage
Kid Apollo is dyslexic. That's because his brain is hardwired for reading Ancient Greek and Latin due to his bloodline. And as such, Kid Apollo is attuned with Greek Mythology.
MUSICAL INTUITION
Final Stage
Kid Apollo, due to being son of Apollo, is certainly phenomenal when it comes to playing instruments. His affinity for music is more like instinct. When he holds an instrument, he instantly gathers the knowledge of being able to play it like an expert.
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Edited by Bill, May 29 2016, 09:48 PM.
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