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Audaxia. Where Dreams Become Story.


The Republic of Audaxia

Constitution
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Head of State

Regional Overseer: Sad-States
Delegate: Malson
Roleplay Overseer: United Moreland

The Roleplay Council

Roleplay Overseer - United Moreland
Cartographer: Vlaskovic
Historian: Artstotszka
Guardian: Freechrist

Regional Summary



Founded: January 20th, 2016
Motto:Where Dreams Become Story.
We prefer a small closely-knit active community, than that of a large inactive loose-knit community


Notice

The regional roleplays now can be found on the region's Regional Roleplay Dispatch that's pinned onto the WFE.


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[INDEX] Audaxia's List of Races; Allowed, Pending or Denied, RP races.
Topic Started: Apr 3 2016, 04:11 AM (153 Views)
Avhali
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Guardian

Accepted Races

Human Like
Human - Accepted
Elf - Accepted
|-Sal [Snowelf]
|-Val [Woodelf]
|-Evhiem [Lunar Elf]
Kitari - Accepted
Dwarf - Accepted

Animal Like/Other
Goat Men - Accepted
Dryad - Accepted
Lisy - Accepted
Gnarl - Accepted

Pending Races

Werewolf - Pending
Qunari - Pending - Will have restrictions if accepted.
Vampire - Pending


Denied Races

Giant - Denied
Gnome - Denied
Hobbit - Denied
Oger - Denied
Orc - Denied
Goblin - Denied
Gnoll - Denied
Minitaur - Denied

Here is a short list of races that are accepted or have been denied into Audaxia RP's. Any future races that are put into question will be added to the list as "pending". Any race that is "pending" will not be used in any RP until accepted.

All races have the same abilities and limitations as humans. No exceptions. Most notable changes will be in physical appearances of you're people, along with culture and beliefs. Diversity and creative story telling, while not implementing complicated "other powers" makes Audaxia the best place for RP.

Rules for races to be considered being on the list.
-Pure races are allowed.
-Sub-races are allowed. (ie, snowelf)
-No mixed races. (But you may have them in RP)
-Names of nationality is not allowed.
-Names of tribes are not allowed.
-Names of religious sect, or cults are not allowed.

Any "magic" a race has will be assumed to be religious, and based on religious principle. It will hold no merit in RP wars. Everything magic is to be limited to religious practice and cultures to differentiate your people. Give credit to you're god(s) for success or failures for the events in RP's. But that will be the most of it.
This does not limit political and influential people, items or building in your roleplays.
-No auras.
-No supernatural powers.
-No divine intervention.
-No magical items or weapons, or buildings.
-No miracles.

Edited by Avhali, Jun 8 2016, 12:58 AM.
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