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| DSAL - More new functions coming | |
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| Tweet Topic Started: Feb 26 2011, 06:42 PM (458 Views) | |
| Gregg | Feb 26 2011, 06:42 PM Post #1 |
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DS App Studio™
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Hey All! I have added new functions to the new beta(not released yet) that will allow users to do more complex things with their games and applications, such as gravity and restarting forms. Here is the function for gravity:
I am still thinking about whether I should instead of using names for forms I should use indexes, such as the following:
There are other functions that I added as well:
I am sticking with naming forms for now, unless the community wants different. |
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| sightlight | Feb 26 2011, 07:18 PM Post #2 |
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FingerManiaDS
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In the GUI of the program(DS App Studio), create a (room) that tells you the index number of the rooms you have created. form/room("menu"); = (1) form/room("play"); = (2) Then, when coding use the Index Number or the name of the Room.
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| Gregg | Feb 26 2011, 07:53 PM Post #3 |
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DS App Studio™
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Okay, now in order to create forms, you can use indexes or names, but each form must only use one of the types, so here is an example:
I also changed creatform to just form. |
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| sightlight | Feb 26 2011, 08:09 PM Post #4 |
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FingerManiaDS
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I need to ask you what
does? what does
I ask this because i think startform should be createform and createform should be startform. Creates, then start it. (you create/make an airplane before you start using it. Just asking! ![]() |
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| Gregg | Feb 26 2011, 08:27 PM Post #5 |
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DS App Studio™
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Well, think of it this way. Let us say you were going to begin a science project. You first have to start it before you actually create everything for it. |
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| sightlight | Feb 26 2011, 08:32 PM Post #6 |
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FingerManiaDS
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I see now. So createform(); now is form? So Ill updated FMDS in a few minutes when you have answer [yes or no]. |
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| Gregg | Feb 26 2011, 08:35 PM Post #7 |
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DS App Studio™
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Depends what you are asking. Could you ask the question again? I do not see the yes or no part of the question. |
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| sightlight | Feb 26 2011, 09:00 PM Post #8 |
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FingerManiaDS
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createform(); is now called form(); ? So i can go and update the funtcion of the community project. |
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| Gregg | Feb 26 2011, 09:16 PM Post #9 |
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DS App Studio™
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Yes, in the new beta(not released yet) createform was changed to form. |
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| repulverized | Mar 25 2012, 02:13 PM Post #10 |
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WiiGM creator
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I wish gravity was ever added... . I'm trying to make games with this but its way to hard to figure out gravity.
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. I'm trying to make games with this but its way to hard to figure out gravity.
7:32 PM Jul 11
