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Resilience
Topic Started: Nov 15 2016, 04:52 PM (7 Views)
Tyrant
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Resilience


The Kindred are walking corpses, free of the frailties of a mortal form. Their bodies are capable of great endurance, but Resilience harnesses the Beast to take that endurance beyond “great” and into “impossible.” With Resilience a vampire could continue to act even when his body has been reduced to little more than bone and tendon.

Official Abilities

Like other physical Disciplines, Resilience has two kinds of effects: persistent and active. Persistent effects are always on, and have no cost. Active effects are reflexive, and cost points in Resilience per effect.

Persistent Resilience: Adds the vampire’s Resilience to his already peak stamina. This may raise a character’s stamina above the normal limits imposed by his Blood Potency ( As your character gains far more durability the higher your blood potency goes). Whenever he is dealt damage, for each dot of Resilience he possesses, the less damage he takes from all sources. This applies to damage from fire, but not sunlight. Resilience offers no reprieve from the sun’s blazing eye.

Resilience Active: By spending Vitae a vampire can dismiss grievous wounds. For each point of Vitae spent, choose one effect from the following list. A vampire may spend additional Vitae to invoke multiple effects simultaneously, but no effect of Resilience may be used more than once per scene.

• A Vampire can use his resilience to absorb damage, mechanically this is similar to armor, but does nothing to reduce the visual and superficial signs of injury. Absorbed damage appears to be dealt, but visual wounds do not inhibit the vampire physically in any way, though in a social context they likely create some difficulties. All superficial wounds may be healed completely for by Vitae whenever he next slumbers. If an injury specifically removes a limb, an eye, or so on, the vampire does suffer logical impairments from the injuries. This method of reducing damage does make it more difficult to stake a vampire, the more resilience you use, the less damage you take from assaults. At one point you might be able to absorb a few choice blows from an opponent, where at five points you can take a majority of injuries without slowing down.

• The vampire may use his Resilience to all damage from fire. Sunlight still remains beyond the power of Resilience to defend against. All superficial signs of damage remain: Even if a vampire lost no Health while dashing through an inferno, he still emerges a burnt corpse. In this case, however, the visible damage is only as severe as it would be for a mortal who’d suffered the same level of harm. The more points you have in resilience when you activate this effect to deal with fire, the more likely you are to be able to withstand it. At one point you may only be able to deal with fire for a very brief period of time ( up to 2 minutes. ) where at five points it would be something greater. ( half an hour. )

If you wish to know more about Resilience, please click here to visit White Wolf Wikia.

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