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The Lasombra
Topic Started: Aug 5 2016, 01:38 AM (24 Views)
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The leaders of the Sabbat, clan Lasombra are social Darwinists, predators, elegant and inhuman. Firm believers in the worthy ruling and the unworthy serving, the Lasombra have maintained their traditions even as they have turned the Sabbat to their own purposes.

Due to their inherent clan weakness, Lasombra vampires cast no reflections. They cannot be seen in mirrors, bodies of water, reflective windows, polished metals, photographs and security cameras, etc. This curious anomaly even extends to the clothes they wear and objects they carry. Many Kindred believe that the Lasombra have been cursed in this manner for their vanity. Additionally, due to their penchant for darkness, Lasombra take an extra level of damage from sunlight.



Organization

Lasombra naturally seek positions of power and authority, as a result they form the bulk of the Sabbat's administrative offices - ducti, prisci and the like. Tzimisce are more likely to be pack priests, while the Lasombra focus on the practical matters of administration and leadership.

Separate from Sabbat organization, the Lasombra maintain a clan-specific organization, the Friends of the Night, usually called les amies noir (amici noctis during the Dark Ages). While a Lasombra can be in the clan and not a Friend of the Night, all Lasombra who matter are part of the organization. The Friends are something of a formalized favor network within the Lasombra - they grant prestige and prestation, but the most notable feature of the friends are the Courts of Blood, which regulate diablerie.

The Lasombra are a clan driven by ambition, and consequently they accept diablerie as a necessary facet of their existence; from the Lasombra perspective, the only tragedy in diablerie is that such an unworthy vampire as the vessel was sired in the first place. The courts regulate diablerie by accepting petitions to diablerize other Lasombra and authorize hunts - these hunts usually have conditions attached because the target must be guilty of something before the hunt is authorized. The court system ensures that diablerie is managed - Lasombra are allowed, if not flat-out encouraged to cannibalize appropriate targets, but those targets must be judged worthy of this attention by a court before the attack can take place.



La'Sombra Antitribu

There are no Lasombra antitribu, at least, not according to the Lasombra themselves. The Sabbat Lasombra deny that “traitors” exist, while the so-called antitribu see themselves as Lasombra — nothing more, nothing less. Not all Lasombra who disagree with the clan’s stance within the Sabbat join the Camarilla -- a significant percentage of this relatively small number simply go independent and absent themselves from vampiric politics entirely. The remainder, however, seize for themselves positions of respect and authority — if not prominence — in the Camarilla.

Philosophically, Camarilla Lasombra differ little from their Sabbat compatriots on a basic level. The antitribu still fully expect to win the Jyhad; they just see the Camarilla as a more efficient and effective tool for doing so than the Sabbat is. Distaste for the rabble the Sabbat is encased in shows clearly in Camarilla Lasombra’s attitudes, as they regard the Sabbat tactic of mass Embraces as wasteful and insulting. Indeed, even the supporters of antitribu inclusion in the Camarilla see these vampires as haughty, arrogant and impatient. Few suffer fools or incompetent underlings to live, and the penalty for failing an assignment set by a Lasombra antitribu is often death. The position occupied by these few self-exiled Kindred is an ambiguous one. On one hand, these vampires are Lasombra, the core of the dreaded Sabbat, and no Camarilla vampire is ever completely certain than the defection is a real one. On the other hand, essentially all Lasombra antitribu are creatures of undeniable power and presence, and are devoted to the destruction of the Sabbat in a way that few other Kindred are. The Camarilla cannot afford to waste these Cainites’ talents, powers and knowledge of the enemy but cannot afford to trust them entirely, either.



Culture

Lasombra are fiercely predatory creatures, and the Lasombra mindset is defined by an enthusiastic embrace of social darwinism. The Lasombra firmly believe that power is best held by the most worthy, and that the primary test of worthiness is acquiring said power. As a result, they are predatory, backstabbing, power-hungry and unapologetically arrogant about their position. Needless to say, the Lasombra and Ventrue despise each other. Historically, the two clans have sought out parallel dominions - the Lasombra focused on the Mediterranean, the Ventrue on Germany. The Lasombra went to the Church, the Ventrue went to the state. The Lasombra went to the Sabbat, the Ventrue to the Camarilla. That stated, as the ruling clans of their respective sects, they are naturally prone to come to loggerheads.

That stated, the Lasombra embrace of the Mediterranean and the Church has left odd marks on their clan culture. Many Lasombra are drawn to the sea, and the majority of antitribu are sailors. Even now, the Lasombra are prone to some ancestral Catholicism, notable figures such as Archbishop Ambrosio Luis Monçada still view the world in Catholic terms - they believe in God and their own damnation with equal certainty. Elder Lasombra in particular place a strong emphasis on confession, although without redemption.

The Lasombra are also noted for a strong fascination with Chess; the game serves as a metaphor for Vampiric existence (or at least, as the Lasombra see it), and consequently any Lasombra who plans to get anywhere in the clan is proficient in the game.

Finally, something must be said about the impact that the lost visage has on the Lasombra. The clan weakness makes it impossible for a Lasombra to ever see his own image again - mirrors, photography and other reflective media fail, and the Lasombra react to this problem in a variety of ways. Clan culture places a strong emphasis on not overreacting to this problem - it is generally acceptable to sit for a portrait every few years, but extreme reactions (such as hiring a Tzimisce to fleshsculpt a ghoul) is considered a breach of good taste and grounds for diablerie.

The Lasombra, as a rule, loathe ghouls with a passion. To them, a mortal in the world of Cainites is as absurd as a poodle putting on a tutu and walking around on it's hind legs. Due to their command of Potence and Dominate, mortals are laughably easy to control, both physically and mentally - how could the Lasombra possibly respect or value such a pathetically weak and frail thing? As a consequence, the ghoul of a Lasombra is typically a sniveling and timid wretch, living in terror of a single mistake which could end their lives.

Lasombra ghouls fall into two broad categories. The first are the raft of accountants, lawyers and bankers that the Lasombra need to keep the finances rolling in, and perhaps these are the luckier of the two groups - as long as the books balance at the end of the day, they'll live to see another one. The second group cater to the Lasombra's difficulty with their own image. Some Lasombra keep an army of personal attendants - scores of ghouls to brush the mistress' hair, do her makeup and dress her. Such attendants are punished severely for infractions. If the hair is not brushed with exactly one hundred strokes, the ghoul might find themselves on the wrong side of the hairbrush, a Potence fuelled hand wielding it. Also due to the Lasombra's curse, ghouls of either stripe might have their faces reduced to identical spider-webs of scar tissue, or be forced to wear featureless white masks.



Embraces

The Lasombra embrace is notably sadistic. The clan generally has traits that they're looking for: strength of will, ability to manipulate events, self-control, and an ability to evade the limelight for positions of power. When a candidate is identified, the sire will usually "test" the candidate.

Testing, in this case, generally means totally destroying the target's life and seeing how the target reacts. If the candidate falls apart, then he was obviously unworthy of the embrace. If he can continue to survive and even overcome the challenges, then these challenges tend to become more extreme, until the Sire decides that the candidate has demonstrated enough merit and is taken into the night.

As a rule of thumb, the Lasombra generally don't embrace that many shovelheads, while becoming True Sabbat after being shovelheaded is a sign of talent, the Lasombra generally prefer to be choosy.


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Obtenebration

Obtenebration is the trademark Discipline of clan Lasombra which grants them control over shadows and the supernatural darkness of the Abyss. The unnatural darkness summoned by Obtenebration is extremely frightening to mortals, animals, and even other Cainites unaccustomed to its use. The exact nature of this Discipline is unknown even among its greatest masters, and it has been a subject of religious, philosophical, and metaphysical debate among vampires for millennia. Its greatest scholars are the followers of the Path of Night and practitioners of Abyss Mysticism, which draws on knowledge of this Discipline in its rituals. While fairly common within the Sabbat, Obtenebration is virtually nonexistent among Camarilla vampires and anyone seen using it would be regarded with extreme suspicion.
NOTE: YOU SHOULD ONLY CHOOSE ONE SIDE OF THE OBTENEBRATION POWERS, EITHER THE STANDARD POWERS OR THE RITUALS - NOT BOTH.

Official Abilities

Standard Abilities
  • Level One - Shadow Play: Move and shape the natural shadows around you.
  • Level Two - Shroud of Night: Blanket an area in a cloud of unnatural shadow that obscures light, sound, and heat.
  • Level Three - Arms of the Abyss : Summon black tentacles from the shadows to assist you.
  • Level Four - Black Metamorphosis: Encase your body in nightmarish armor and grow black tentacles from your sides
  • Level Four - Nightshades: Create temporary objects made of shadow
  • Level Five - Tenebrous Form : Transform into pure shadow that can only be harmed by fire, sunlight, or magic.


Rituals
The rituals of Obtenebration were developed by Lasombra mystics known as Abyss Mystics, and as such when one's knowledge of Obtenebration includes rituals this Discipline is sometimes instead called Abyss Mysticism.
  • Level One -Pierce the Mask: Permanently gain the ability to see through darkness
  • Level One - The Shadow of Hands That Serve: Summon a small abyssal shadow to serve as a spy or servant.
  • Level Two - The Heart That Beats in Silence: Summon a more powerful abyssal shadow that can attack foes
  • Level Two - Transubstantiation of Essence: Channel the Abyss to heal your wounds more efficiently
  • Level Three - Calling the Hungry Shade: Summon a powerful abyssal creature called a Hungry Shade and attempt to bind it to your service
  • Level Four - Reflections of Hollow Revelation: Use a translucent orb of shadow to spy on places miles away
  • Level Five - Whispers in the Dark: Fall into torpor and learn hidden secrets from the void


If you wish to know more about Obtenebration, please click here to visit White Wolf Wikia.


Dominate

Dominate is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act according to the vampire's decree. While undeniably powerful, its use almost always adheres to two important restrictions: the user must meet the eyes of the target and must speak in language that is clearly heard and understood by the target. Furthermore, this Discipline cannot be used upon Cainites of lower generation and cannot force someone to be self-destructive or defy their Nature. Using Dominate is often considered very heavy-handed, hardly appropriate within what passes for polite vampiric society, but it is also favored by those of age and status as a efficient means of asserting their authority.

Official Abilities

Standard Abilities
  • Level One - Command: Give a simple one-word order that a target must obey
  • Level Two - Mesmerize: By holding a target with your gaze you can implant false thoughts or hypnotic suggestions in a target's mind
  • Level Three - The Forgetful Mind: Rewrite the memories of a target
  • Level Four - Conditioning: Over time make a target a slave to your will alone
  • Level Five - Possession: Transfer your mind into a mortal body and control their actions



If you wish to know more about Dominate, please click here to visit White Wolf Wikia.


Potence

Potence is a Discipline that grants the vampires supernatural strength. Each dot grants an automatic success on any rolls involving Strength, and does not require activation.

Unofficial Abillities

Standard Abilities
  • Level One - The vampire can lift approximately 1,000 lbs
  • Level Two - The vampire can lift approximately 2,000 lbs
  • Level Three - The vampire can lift approximately 3,000 lbs
  • Level Four - The vampire can lift approximately 4,000 lbs
  • Level Five - The vampire can lift approximately 5,000 lbs


If you wish to know more about Potence, please click here to visit White Wolf Wikia.


Lasombra Antitribu
Lasombra Antitribu possess the same disciplines as the main clan.



[ * Credit to Caine of Vampire: The Masquerade Roleplay on Habbo. * ]
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