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Rules.; Discuss,Question test..
Topic Started: Sep 9 2008, 07:47 PM (10,864 Views)
Fuzzman
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The Master of Fuzz
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With the Release of the new 6th Ed Rulebook. I thought I'd tidy up this area. Any rules questions post them here.

:D
Edited by Fuzzman, Aug 11 2012, 07:47 AM.
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Fuzzman
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The Master of Fuzz
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So can a Stormtalon, Hoverstike if Immobilised?

Nice and simple one. :D
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Kevin the Yank
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I roll 20s
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I dunno... that's iffy, as the Hoverstrike, while it's not movement, is an action performed in the movement phase... additionally it says that a hover striking ST CAN pivot on the spot, while an immobilised vehicle CANNOT.

I think RAI=no, RAW=perhaps.
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Pedro Kantor
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Chapter Master and Brotherhood Champion
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I will go with a yes it can.You just take away the pivot it would be allowed and use the direction it is facing and the fire-arc of the weapons.


This is not a question but,on a side note,when i take a character with rad grenades in a GK list,i will be house ruling that they are effective on Monstrous Creatures only.

This is my house rule i will be using for my GK lists.I am not pressing it on anyone else who runs GK.
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Fuzzman
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The Master of Fuzz
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I'd say it could RAW but coomon sense would mean it couldn't but Firing forward without a pivot would be allowed. GW afterthought as usual.
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JMoore
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Their arrogance is matched only by their firepower
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Quote
Jul 9 2012, 11:40 AM
I just recieved 2 emails from GW.

First from GWUS, saying they can't answer rules questions. The second I will quote below.


QUOTE
Good Morning James

Thanks for the email about the New Warhammer 40'000 rules. We would be happy to answer your questions about the new Warhammer 40'000 rules, Are you running a Blood Angel army at the moment and what are you running in your list?

1) There has been some debate over what qualifies as a unusual power weapon (or Force weapon). Here are a few examples and I am wondering if they qualify. All have special rules, which by page 61 says they do not go look at the weapon to determine type.

Dante's Axe Mortalis
Glaive Encarmines
Astorath's Executioner's Axe
Relic Blades
Demon Weapons
Ahriman's Black Staff.

All of these weapons do count as Unusual power weapons and are AP3 in close combat, as they all have other rule other than being a power weapon.

2) Does Captain Tycho have an AP Value? Or does he just ignore all armor saves?

Brother Captain Tyco just Ignores all armour saves with the Dead Mans Hand, and rolls a extra D6 for armour penatration. How cool is that?

3) If I use a signum to make a shooter BS5, does that override the snapfire restriction for firing a moving heavy weapon or shooting a flyer?

Yes but it can only be used in the Shooting phase, not when being charged.

4) Can Artillery fire overwatch (assuming the artillery is not blast such as Ork Artillery)

Yes as long as the weapon is not a blast weapon.

Hope that this helps and if you have any other questions please contact us again.


This is a qoute from the b & c if it is legit, does clarify some things
Edited by JMoore, Jul 13 2012, 04:18 PM.
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greatcrusade08
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zombie slayer
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the signum was discussed at length, the rulebook clearly says when modifiers are applied the player whos turn it is decides which order.

so snap fire makes you BS1, signum makes you BS5
s in your onw turn youd choose to apply the BS1 then BS5, amking you BS5
in your opponents turn (overwatch etc) hed choose BS5 first, making you BS1.

make sense?
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JMoore
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Their arrogance is matched only by their firepower
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Yea I see what you mean gc08, though the signum isn't something ive really looked into because I never really use it ;), the glaive encarmine and axe mortalis are what interests me
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Fuzzman
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The Master of Fuzz
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greatcrusade08
Jul 13 2012, 04:45 PM
the signum was discussed at length, the rulebook clearly says when modifiers are applied the player whos turn it is decides which order.
What page is that on for reference?

Also I imagine Telion is very much the same with his voice. I have considered the Signum. Makes Deep Sriking Devastators viable.
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greatcrusade08
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zombie slayer
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on page 2 under modifiers
"If a model has a combination of rules or wargear that modify a characteristic, first apply any multipliers, then apply any additions or subtractions, and finally apply any set values."

it gives us a sequence of events
so if your asked to +1 to BS and then told your BS is 1, then your BS is always one becuase the set values always happen AFTER additions.
however in the case of signum vs snap shot, both are set values, and both are applied at the same time..

so turn to page 9 under exceptions
"When these things happen, the player whose turn it is decides the order in which the events occur."
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