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| Willpower | |
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| Tweet Topic Started: Jan 12 2018, 04:45 AM (5 Views) | |
| TheStranger | Jan 12 2018, 04:45 AM Post #1 |
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Spending Willpower An excerpt from page 266 to 267 of the V20 rule book, plus additional items for this game specifically. Willpower is one of the most active and important Traits in Vampire. Because there are so many ways to expend, regain, and use Willpower, it fluctuates more than any other Trait (besides blood pool) in the game. Willpower is a very versatile Trait, so make sure you understand how to use it: • A player may spend one of her character’s Willpower points to gain 1 automatic success on a single action. Only one point of Willpower may be used in a single turn in this manner, but the success is guaranteed and may not be canceled, even by 1s. By using Willpower in this way, it is possible to succeed at a given action simply by concentrating (though keep in mind, a single action may not be a total and complete success, but it can certainly increase your odd of rolling one). For extended rolls, these extra successes may make the critical difference between accomplishment and failure. Note: You must declare that you are spending a Willpower point before you make an actual roll for a character’s action; you can’t retroactively cancel a botch by spending a Willpower point after you see the roll's results. Also, the Storyteller may declare that a Willpower point may not be spent on a given action (such as attacking in combat). • Sometimes, the Storyteller may rule that a character automatically takes some action based on instinct or urge — for example, stepping back from a chasm or leaping away from a patch of sunlight filtering through a window. The Storyteller may allow a player to spend a Willpower point and avoid taking this reactive maneuver. It should be noted that the impulse may return at the Storyteller’s discretion; a player may need to spend multiple Willpower points over the course of a few turns to stay on task. Sometimes the urge may be overcome by the force of the character’s will; at other times, the character has no choice but to follow his instinct (i.e., the character runs out of Willpower points or no longer wishes to expend them). • A Willpower point may be spent to prevent a derangement from manifesting, with the Storyteller’s permission. Eventually, if enough Willpower points are spent (as determined by the Storyteller), the derangement may be overcome and eliminated, as enough denial of the derangement remedies the aberration. Malkavians may never overcome their initial derangement, though Willpower may be spent to deny it for a short period of time. • By spending a Willpower point, wound penalties can be ignored for one turn. This allows a character to override pain and injury in order to take one last-ditch action. However, an incapacitated or torpored character may not spend Willpower in this manner. • Willpower is intended to be used in situations where the character can actively focus his attention and effort on completing a task. If you can't really narratively justify the expenditure in the story, you probably should think twice about trying to spend it. • As a general rule, Willpower may not be spent on combat actions (attacks or defenses), nor may it be spent on Discipline rolls. • Willpower may not be used on Soak rolls, even out of combat. It may also not be used on Degeneration rolls. You can, however, typically use Willpower to resist Frenzy or to avoid reacting to a phobia (see above concerning using Willpower to avoid reflexive actions). • Unless otherwise specified by the Storyteller or a specific situation as outlined in the rule book, you may not spend more than 1 Willpower point per turn total. • The Storyteller always has discretion concerning when a Willpower point may or may not be used. There may be situations that warrant a different than typical ruling either way. • NPCs do have Willpower and CAN use it, but as a general rule, the ST will avoid using Willpower on most rolls for NPCs. Though it is technically an option, it should not be a normal occurrence. • When it comes to regaining Willpower, provided you are able to rest, you recover 1 Willpower at the start of each night as normal. If you wish to regain Willpower via the fulfillment of your Nature, that is certainly an option, as well, but you will need to ask the ST if certain action(s) qualify for fulfillment of your Nature. The ST does NOT active monitor your behavior in relation to your Nature, just as it's not always possible to remember all of your Merits. It is a good idea to ask the ST about it if you think you deserve to regain a Willpower point do to Nature-fulfillment. Just don't do it constantly or in a way that seems like you're abusing the rules rather than playing the game. The spirit is not to manipulate the mechanics - it's to have fun pretending to be a vampire. |
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6:18 PM Jul 10