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| [D!]: Yamato | |
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| Topic Started: Jan 7 2009, 06:21 AM (275 Views) | |
| Gykun | Jan 7 2009, 06:21 AM Post #1 |
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Name: Yamato Design: Spoiler: click to toggle Inner World: Yamato's Inner world. is a battle field where dozens of samurais have fought on. The sky is dark and there's a blood red moon in the sky. The field is full with Katana's and wakizashi's. Once in a while a lone samurai is sitting there on a rock. Avatar: Spoiler: click to toggle Shikai Phrase: Yamato Kai! Shikai Design: Spoiler: click to toggle Shikai Activation Power: Shikai Power 1: Name: Takai Wana(Death trap) Soul Type: Shinigami Requirements: Yamato Damage/Burn/paralyze: Paralyzing, 15% damage Cost: less then twenty shadow blades is 35 Rei, full powered(35) Shadow blades 60 Rei Description: When Yamato is drawn out of the sheat about twenty shadow blades are shot at the enemy. The enemy will be binded for about two seconds. The blades will damage the opponent but not a lot. The users reiatsu keeps draining for as long as the blades are summoned into the opponent. The blades are easily dog able since they aren't homing blades. Shikai Power 2: Name: Kumori Dageki(Shadow Blow) Soul Type: Shinigami Requirements: Yamato Damage/Burn/paralyze: 10% of Rei, 15% damage Cost: 50 Rei Description: The user shoots a shadow out of his blade towards the enemy. The enemy loses Reiatsu and hit points. While the reiatsu blast is going towards the enemy the user dashes at the opponent and tries to stab him. This attack is of average strength since it's only a shikai power. Bankai Name: Ijin Yamato(Devil Yamato) Bankai Design: Spoiler: click to toggle Bankai Activation Power: Bankai Power 1: Name: Denkou Dageki(Lightning Blow) Soul Type: Shinigami Requirements: yamato Damage/Burn/paralyze: able to stun the opponent, 20% dammage Cost: 80 Rei Description: The users Zanpakuto becomes enhanced with lightning. The user can stun the opponent very easy. The opponent is stunned for about five seconds. This should be enough to struck the enemy. This power doesn't have any other special things. It's easy to counter since this attack mostly focuses on speed not power. Bankai Power 2: Name: Ijin Toriga(Devil trigger) Soul Type:Shinigami Requirements: yamato Damage/Burn/paralyze: 35% dammage Cost: 200 Rei Description: While using Ijin Yamato the devil claw's or wings on his bags shoot reiatsu blasts out of them. The user can now dash towards the enemy very fast. The user then fly's up wards to the enemy's head throws him up in the air and throws him down. Then he shoots a few reiatsu bolts out of his blades to finish of the enemy. The strength of this power is calculated by the strength the user has(Both Rei strength and Physical Strength.) There is one mayor draw back though. When the user is dashing towards the opponent to attack him, the user is very vulnerable for attacks. Edited by Gykun, Jan 21 2009, 09:37 AM.
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| Gykun | Jan 7 2009, 10:39 AM Post #2 |
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Done |
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| Sench | Jan 7 2009, 10:53 AM Post #3 |
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Segundo Espada
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You need to say how much damage is dealt based on YOUR stats. If non-hp damage is dealt, make a note of it and how much it is separated with a period. If you want a move to always deal fixed damage, or damage based on your opponents HP value, you're gonna have to describe why that is possible and balance it better. Oh yeah. Currently it's grossly overpowered Edited by Sench, Jan 7 2009, 10:54 AM.
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| Gykun | Jan 7 2009, 11:00 AM Post #4 |
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It's based on my stats right? I mean I don't see how it's not based on my stats. |
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| Sench | Jan 7 2009, 12:07 PM Post #5 |
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Segundo Espada
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>_> How would an attack's power be based on the amount of health you have? |
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| DainTrinity | Jan 7 2009, 12:32 PM Post #6 |
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Well, that would be a requirement, not damage. EDIT: Never mind, it's supposed to be a cost if you lose health and a requirement if you need a certain percentage or less. Edited by DainTrinity, Jan 7 2009, 09:00 PM.
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| Xero215 | Jan 7 2009, 02:55 PM Post #7 |
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4th Division Captain
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OMG I was gonna use lucifer>.< |
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| Gykun | Jan 10 2009, 12:24 PM Post #8 |
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I'm Kind of confused, what's wrong with it? |
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| Ballian | Jan 11 2009, 11:11 AM Post #9 |
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How are you basing your attacks on your HP. (Health?) Its rather confusing
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| Xero215 | Jan 11 2009, 01:32 PM Post #10 |
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4th Division Captain
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Basing your damage off of HP% loss is OP and complicated, basing them off of your offense is easier. |
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| Ballian | Jan 11 2009, 02:02 PM Post #11 |
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Jesus, did I just hear an echo? |
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| Xero215 | Jan 11 2009, 02:12 PM Post #12 |
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4th Division Captain
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Sorry balli>.> |
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| Ballian | Jan 15 2009, 10:27 PM Post #13 |
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Oi gy... you working on this? |
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| Gykun | Jan 17 2009, 07:17 AM Post #14 |
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Yea sorry pc is broken Oh I get it now, i thought It was the Damage I was dealing I'll edit it out. Edited Edited by Gykun, Jan 17 2009, 07:18 AM.
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| Ballian | Jan 17 2009, 12:11 PM Post #15 |
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costs need to go up & need damage percentage. |
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11:29 AM Nov 23

