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ADVENTURE GENRE

Regular Forum (No New Posts) Open World
Sandbox RPGs or Open World allow the player a large amount of freedom and usually contain a somewhat more open free-roaming (meaning the player is not confined to a single path restricted by rocks or fences etc.) world. Sandbox RPGs contain similarities to other sandbox games such as the Grand Theft Auto series, with a large number of interactable NPCs, large amount of content and typically some of the largest worlds to explore and longest playtimes of all RPGs due to an impressive amount of secondary content not critical to the game's main storyline. Sandbox RPGs often attempt to emulate an entire region of their setting.
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Regular Forum (No New Posts) Adventure
Adventure games were some of the earliest games created, beginning with the text adventure Colossal Cave Adventure in the 1970s. That game was originally titled simply "Adventure," and is the namesake of the genre. Over time, graphics have been introduced to the genre and the interface has evolved. Unlike adventure films, adventure games are not defined by story or content. Rather, adventure describes a manner of gameplay without reflex challenges or action. They normally require the player to solve various puzzles by interacting with people or the environment, most often in a non-confrontational way. It is considered a "purist" genre and tends to exclude anything which includes action elements beyond a mini game.
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Regular Forum (No New Posts) Platform
Platform games (or platformers) are set in a vertical or three-dimensional (3D) environment. Players guide a character through obstacles, jumping on platforms and battling enemies in order to advance. They often involve unrealistic physics and special movement abilities.
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Regular Forum (No New Posts) Side-scrolling
A side-scrolling game, side-scroller or 2D is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right (or less commonly, right to left) to meet an objective. These games make use of scrolling computer display technology. The move from single-screen or flip-screen graphics to scrolling graphics, during the golden age of video arcade games and during third-generation consoles, would prove to be a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.
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