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STRATEGY GENRE

Regular Forum (No New Posts) Survival Horror
Survival horror games focus on fear and attempt to scare the player via traditional horror fiction elements such as atmospherics, death, the undead, blood and gore. One crucial gameplay element in many of these games is the low quantity of ammunition, or number of breakable melee weapons. A notable example is Silent Hill and DeadSpace.
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Regular Forum (No New Posts) Strategy
Strategy video games focus on gameplay requiring careful and skillful thinking and planning in order to achieve victory and the action scales from world domination to squad-based tactics. In most strategy video games, says Andrew Rollings, "the player is given a godlike view of the game world, indirectly controlling the units under his command.
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Regular Forum (No New Posts) Life Simulation
Life simulation games (or artificial life games) involve living or controlling one or more artificial lives. A life simulation game can revolve around individuals and relationships, or it could be a simulation of an ecosystem. Biological simulations may allow the player to experiment with genetics, survival or ecosystems, often in the form of an educational package. An early example is SimLife, while relatively recent ones are Jurassic Park:Operation Genesis and Spore. Unlike other genres of games, god games often do not have a set goal that allows a player to win the game. The focus of a god game tends to be control over the lives of people, anywhere from micromanaging a family to overseeing the rise of a civilization. Pet-raising simulations (or digital pets) focus more on the relationship between the player and one or few life forms. They are often more limited in scope than other biological simulations. This includes popular examples of virtual pets such as Tamagotchi, the Petz series, and Nintendogs. Social simulation games base their gameplay on the social interaction between multiple artificial lives. The most famous example from this genre is Will Wright's The Sims.
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Regular Forum (No New Posts) Stealth
Stealth games are a somewhat recent subgenre, sometimes referred to as "sneakers" or "creepers" to contrast with the action-oriented "shooter" subgenre. These games tend to emphasize subterfuge and precision strikes over the more overt mayhem of shooters, for example, the Sly Cooper series.
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Regular Forum (No New Posts) Survival
Survival games are a subgenre of action video games that generally start the player off with minimal resources, in a hostile, open-world environment, and require them to collect resources, craft tools, weapons, and shelter, and survive as long as possible. Many survival games are based on randomly or procedurally generated persistent environments, with more recently created games often playable online, with multiple players on a single persistent world. Survival games are generally open-ended with no set goals, and are often closely related to the survival horror genre, in which the player must survive within a supernatural setting, such as a zombie apocalypse. Survival games are considered an extension of a common video game theme where the player-character is stranded or separated from others, and must work alone to survive and complete a goal. Survival games primarily focus on the survival parts of these games, while encouraging exploration of an open world. They are primarily action games, though some gameplay elements present in the action-adventure genre—such as resource management and item crafting—are commonly found in survival games,and are often central elements in some titles, like Survival Kids. At the start of a typical survival game, the player is usually placed alone in the game's world with few resources. It is not uncommon for players to spend the majority or entirety of the game without encountering a friendly non-player character; since NPCs are typically hostile to the player, emphasis is placed on avoidance, rather than confrontation. In some games, however, combat is unavoidable and provides the player with valuable resources (i.e., food, weapons, and armor).
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Regular Forum (No New Posts) Role-Playing-Games
Role-playing video games draw their gameplay from traditional role-playing games like Dungeons & Dragons. Most of these games cast the player in the role of one or more "adventurers" who specialize in specific skill sets (such as melee combat or casting magic spells) while progressing through a predetermined storyline. Many involve manoeuvring these character(s) through an overworld, usually populated with monsters, that allows access to more important game locations, such as towns, dungeons, and castles. Since the emergence of affordable home computers coincided with the popularity of paper and pencil role-playing games, this genre was one of the first in video games and continues to be popular today. Gameplay elements strongly associated with RPGs, such as statistical character development through the acquisition of experience points, have been widely adapted to other genres such as action-adventure games. Though nearly all of the early entries in the genre were turn-based games, many modern role-playing games progress in real-time. Thus, the genre has followed the strategy game's trend of moving from turn-based to real-time combat. The move to real-time combat began with the release of Square's (now Square Enix's) Final Fantasy IV, the first game to use the Active Time Battle system; this was quickly followed by truly real-time role-playing games such as the Mana series, Soul Blazer and Ultima VII. Some throwbacks to older turn based system did exist such as the Golden Sun series for Game Boy Advance.
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