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Rules
Topic Started: Jan 17 2008, 02:34 AM (138 Views)
Hughes
Administrator
Forgotten Duel Card Game
This is forgotten duel the card game rules, forgotten duel is based off a story about the world Drengard and all of it's turmoil.

What you need to play
I'd suggest having tokens or coins to keep track of health. Possibly a piece of paper, 2 6 sided dice, and some counters. To play you will also need 2 Decks.

Ways to play
1 versus 1: In this style of play each player will have 4 Characters on the field. When 1 players has no characters left the other player wins.
Multi player Match: A number of players may play this way. Each player will summon forth their characters and the last player standing is victorious!
Team Match: In this match that has any even number of player from 4+ you can team up against your opponents. Last team standing wins.
Solo Play: Requires a solo deck but 2 players. You at this time will only summon one character to fight for you and pit them against another and see who is the last one standing.

A Deck
Each deck must have at least 8 character cards and at least 30 of any other type of cards.(You are premised to have more than that.) You may not use a copy of any character or any rare card, in your deck. Separate the character card and the other cards into 2 different decks.

Note; A Solo Play Deck only needs to have 1 character card in it. The original deck is still limited just as normal play

How to Start
First thing is to summon, which ever player summons first, takes their turn second. You must summon a character on to the field and your opponent does the same thing. At no point during play may character card with the same name be played. (At this time with characters, it is to be known that the character's first name, is the name that counts. Thus you cannot summon Kitten Calibreeze and Kitten the Menacing to the field, because they have the same name.)
Note: If a character's effect reads that a specific character cannot be summoned and you or you're opponent has already summon the character who would be effected by the effect. Then you may not summon the character who has this effect on their card.
After you and your opponent's character cards are on the field (4 of them) you may then begin your turn.

A Turn
Your turn has 5 Steps, and they must be preformed in this order. Always.
The Steps:
Draw
Place
Attack
Shuffle
Refill

Draw: At this time you draw 1 card.
Place: You may now place 1 Skill Card and 1 Equipment card to each of your characters.
Note; Items and Gameplay cannot be played at this time and do not count toward this step.
Attack: At this point add your characters speed and each character may attack, use a skill, effect or item that many times.
Note; More indepth rules on attacking in a later section
Shuffle: At this point you have the option to shuffle all cards in your hand to your deck.
Refill: Draw cards until you have 4.

The Cards
Character Cards – The cards are the characters of the game.
Name: The characters Name
Hit Points (HP): This character's health, if it is reduced to zero, then your character is defeated and you must flip them over (all equipment and skill cards stay equipped
Skill Points (SP): Used to activate Technique cards, and use special effect of certain cards.
Team: The team this character is part of.
Race: This character's Race
Element:Your character's element.
Weapon: The weapon type this character uses. Anytime you equip a weapon card it must be the same as the weapon type stated here.
Effect: The effect that this character has that effects game play. Character effects are the most prominent, and preside over other cards.
Attack (A): The damage this character does.
Speed (S): The number of actions that a character can use each round.

Equipment Cards: These cards are broken into 4 types. Armor, Weapons, Items, and Upgrade
Name: The Card's Name
Card Type: This tells you if the card is Weapon, Armor, Item, or Upgrade. Note: Item cards are only used once and thrown away, while the others remain equipped.
Location: This is the location that the card is equipped to, remember that you may only have 1 of each location. Note; If the item is a weapon card then you may equip 2 1 Handed weapons.
Bonus: The Stat bonus that this card gives. Note: Defense (D) is added now, which decreases the amount of damage that a character will take.
Property: The Property of the equipment.
Type: The type of Equipment it is. (This is where you will find the weapon type for character equipping. Also the Armor type is here.)
Effect: The effect of the card, which is the second effect to be apply when there is a conflict.

Skill Cards: These cards are the abilities that your charcter can use and that can also effect your character's stats and abilities. There are 4 Types of these as well which are, Technique, Ability, Heart Drive, and Gameplay (Technique, Ability, and Heart Drive will appear in the next section with special rules.

Name: The Card's Name
Card Type: This tells you if the card is Weapon, Armor, Item, or Upgrade. Note: Gameplay cards are only used once and thrown away, while the others remain equipped.
Damage: How much damage this attack deals.
Skill Type: What kind of ability type this skill is if it doesn't deal damage.
Skill Points (SP): This is the Sp cost, you must subtract from SP.
Speed (S): This is the number of actions the character uses on this skill
Note: Some times this says Active meaning no SP or Speed is need for the ability, it is active upon equipping.
Property: The Property of the equipment.
Element: The Element of the attack.
Effect: The effect of the card, which is the last effect to be apply when there is a conflict

Your Attack Step

When you attack, your character deals damage equal to their attack, at this point the target character, if they have any, will subtract their defense.

If you choose to use a skill, then you must have the correct Sp to use the skill. There are four types of attacks when it comes down to skills. They are:

Physical: Only a Physical skill's damage is effected by defense.
Magical: If the target character's element is the same element as the skill you are using does nothing. This effect does not work on friendly Skills.
Psychic: Any Character that reads “This card is Psychic” Is not effected by skills with this property
Energy: Energy Skills must be charged, but you may continue charging an energy skill through more than just the turn you are on.

During your attack step you can use items and gameplay cards. These cards can only be used at this time.

Special Rules on Heart Drives, The above effects on skills do not effect Heart Drives.
Defeated Characters
Defeated characters do not lose any card attached to them. To become defeated reduce the character's hp to zero. Defeated characters cannot attack
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