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The Party; Party Status, Members, Stuff...
Topic Started: Jan 29 2008, 03:56 AM (194 Views)
Lord Rogue
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Game Master
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"Wild" Riyanna Moonstreaker

Race: Elf
Gender: Female
Class: Soldier

Level 4
Experience to next level: 400

Profficiencies and Skills:

Advanced Swordsmanship: 4
Basic Axe: 1
Basic Light Armor: 1
Basic Heavy Armor: 1

Advanced Alertness
Basic Stealth - Lack of speed and added jingles and twingles from the armor make any attempt at stealth pointless.

Hit Points: 105
Mana Points: 60

Weapon: Korien Cavalry Arakh (Short Sword)
Grip: 1 Hand
Attack Rating: 12 (9 basic +2 for Elf bonus, +1 Soldier Bonus)
Damage: 20 (16 +4 Proficiency Bonus) Physical
Range: 1 Pace

Armor: Elven-Steel Chain Mail (Light, Torso), Elvens Steel Greaves (Light, Legs), Elven Steel Chain Helm (Light, Head), Shield of Greensea (Heavy, Shield, is a Steel Tower Shield)
Defense Rating: 20 (1 Natural +2 Sword Proficiency, +2 Weapons block, +6 Armor, +8 Shield +1 Soldier Bonus)
Added Defense: 10 (1 Natural, +3 Arakh, +6 Shield)
Absorb: 8 Points of Damage

Special Attacks:

Arakh Two Hand Thrust - Using the Arakh with two hands, you thrust it with more power doing 8 more damage at -1 to AR in TWO combat actions.

Level 2 Heroic Strike - +6 Damage, -1 DR until the next combat turn.


Speed: 4 (-2 for armors, -4 for shield)

Casting Skill: 0

Inventory: 1 Iron Dirk. Gossamer Blade. Falchion, 750 Gold, Hardened Leather Shield.

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Arc Shadow

Race: Human
Gender: Male
Class: Moonshadow

Level 4
Experience to next level: 400

Profficiencies and Skills:

Basic Swordsmanship: 1
Basic Martial Arts: 1
Basic Light Armor: 1
Robes

Basic Stealth - Stealth Value is 10
Expert Ambidexterity
Basic Nimble Fingers
Basic Alchemy

Hit Points: 120
Mana Points: 35

Weapon: Unarmed (Martial Arts)
Grip: N/A
Attack Rating: 10 (5 Basic, +2 Moonshadow Bonus, +3 Moonshadow Gloves)
Damage: 31 (20 Basic +1 Proficiency Bonus, +2 Moonshadow Bonus +8 Moonshadow Gloves)
Range: 1 Pace

Armor: Black Robe (robe, Torso and legs), Moonshadow Gloves (hands)
Defense Rating: 2 (1 Natural +1 Armor)
Added Defense: 0
Absorb: 0 Points of Damage

Speed: 10

Casting Skill: 6
Spells: Frost Bolt, Air Shield, Zap, Frost Cage, Freeze Bolt

Inventory: 1 Rapier, 1 potion of mana, 2 Snakestrikes, 1 Purging Potion. Odd Claw Gloves (requires Expert Alchemy to indentify), 750 gold


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Akadia Whitewind

Race: Elf
Gender: Female
Class: Archer

Level 1
Experience to next level: 40

Profficiencies and Skills:

Basic Swordsmanship: 1
Basic Archery: 1
Basic Light Armor: 1
Basic Heavy Armor: 1

Hit Points: 60
Mana Points: 30

Weapon: Wood and Sinew Bow (Shortbow)+15 Arrows
Grip: Two Hands
Attack Rating: 7 (5 basic +1 for Elf bonus +1 Archer bonus)
Damage: 9 (9 +1 Proficiency Bonus, +2 Archer bonus -3 Elf Penalty) Physical
Range: 8 Pace

Armor: Armor of Ashaera (Light, Torso, Unique)
Defense Rating: 6 (1 Natural +5 Armor)
Added Defense: 1 (1 Natural)
Absorb: 0 Points of Damage

Speed: 10

Casting Skill: 4
Spells: None

CREATURE OF FLAMES -immune to all Fire spells and damage
FLAME AURA - The armor counts as a Fiery Aura +1 Extra Power (Fiery Aura is a level 2 Fire Spell).
FLAME OF ASHAERA - 10 Points of Fire damage added to all melee attacks
MAGIC WEAKNESS - Takes 50% extra damage of all Lightning, Rock, Life and Death damage dealt to him
FROST BAIT - Any water spells cast on Akadia are cast at -2 to the difficulty rating. Frost damage done to the wearer is doubled.
MOOD OF ASHAERA - The armor might, for no apparent reason whatsoever, deal 10 points of Fire damage to the wearer or someone in her vicinity. This is attributed to Ashaera's moody nature

Inventory: 1 Iron Dirk. 1 Iron Ringmail


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Angelica of Stelmoor

Race: Human
Gender: Female
Class: Archer

Level 3
Experience to next level: 275

Profficiencies and Skills:

Basic Swordsmanship: 1
Basic Archery: 1
Basic Light Armor: 1
Basic Heavy Armor: 1

Hit Points: 60
Mana Points: 20

Weapon: Wood and Sinew Bow (Shortbow)+15 Arrows
Grip: Two Hands
Attack Rating: 6 (5 basic +1 Archer bonus)
Damage: 12 (9 +1 Proficiency Bonus, +2 Archer bonus) Physical
Range: 8 Pace

Armor: Iron Ring Mail (Hvy, Torso),
Defense Rating: 3 (1 Natural +2 Armor)
Added Defense: 1 (1 Natural)
Absorb: 4 Points of Damage

Speed: 6 (-4 for Iron Ring Mail)

Casting Skill: 4
Spells: None

Inventory: 1 Iron Dirk.

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Fyrenn Vrai


Race: Half-Elf (Characteristics are elf but looks like a human)
Gender: Male
Class: Arcane Caster

Level 1
Experience to next level: 100

Profficiencies and Skills:

Robes

Hit Points: 60
Mana Points: 30

Weapon: Unarmed
Grip: N/A
Attack Rating: 4 (3 Natural +1 Elf bonus)
Damage: 1 (Elf and Arcane Caster penalties reduce it below 1 but 1 is the minimum) Physical
Range: 1 Pace

Armor: Arcane Caster's Robe (Robe, Torso+Legs)
Defense Rating: 1 (1 Natural)
Added Defense: 0 (1 Natural -1 Arcane Caster penalty)
Absorb: 0 Points of Damage

Speed: 10

Casting Skill: 7 (6+1 Robe)
Spells: Heal, Rot, Summon Imp, Flameblade

ARCANE CASTER - Arcane Casters have a resisstance to magc, halving damage done by all 6 magic damage types (but not physical damage) and increasing the difficulty of casting spells against them by 2.

Inventory: 1 Iron Dirk. Wand of Firebolt (may be equipped without an extra combat action if the character is unarmed). Odd black gem
Quote:
 
The only real difference between God and the Game Master is that God is supposed to be benign while the Game Master probably harbors some nefarious intents


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