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The Sorrow; The Ghost of a tormented soul
Topic Started: Mar 5 2006, 06:55 PM (1,090 Views)
Deleted User
Deleted User

Side: -1
Game: MGS: 3
Battle Rank: Rank 1
Battle Points: 12
XP:5

Vitals

HP: 45+10~0~1
EP: 50+20+10~3~6
DP: 10
LP: 5

Benefits
[Control of Coruscant]: +1 lower rank ranged soldier, 50% at Coruscant Shops, and +1 Energy Damage and defense.

[Radiant Garden]:+1 EP regen every other turn, +1 light damage, 25% off the shop.

[Madshroom]:+1 mental Attack/Defence, +1 Madshroom/week, 25% discount.

[Mustifar]:+1 fire and earth damage, +1 fire resistance, +5 minerals/week, 25% Discount

[Gaia]: 25% off all wares. +1 to all Spells, +1 against all spells. 1 extra mage in the army.

[Tarsonis]:+1 defense against fire and wind attacks.
[Terran Infantry Armor]: Reduces incoming Melee and Ballistic attacks for soldiers by 1.


[Bevelle]:+1 Light attack/defense, +1 Priest of lower partial rank, 25% discount.

[Mobius]:+1 Energy Attack/Defense. +1 AP to All Airships, 25% discount.

Traits
[Manipulative] +3 damage to mental attacks. +2 damage taken from energy and physical attacks.
[Undead]: +2 damage taken from Light and Holy attacks, +2 defense against Shadow and poisoning damage.

Attacks
[Mental Blast]: Deals 5 Mental damage to a target
[Mind Snap]: Deals 4 mental damage and inflicts blind status. (4 EP)
[Rising Corpse]: Revives two fallen solders at a cost of 4 ep for starters, +2 ep per partial rank. For an additional +3 ep, this power can target solders that were not originally Sorrows.
[Mental Dominance]: Getting into his targets mind, The Sorrow combines the sorrow of a thousand life times into one, dealing 10 mental damage.(4 EP)

Spells
[Limitless Sorrow]: The Sorrow bombards the target with all the sorrow of WWII, dealing ([x]+10) mental damage to a target, where [x] is the amount of Ep spent. (8 Ep + [x])

Ability
[Death is no matter]: The Sorrow regenerates 1 Ep every other turn.
[Influential Leader (Rank 1)]: Once per match, this general can order a soldier to take a hit for them.


Equipment
Head: [-]
Face: [-]
Neck: [Mana Amulet]
Armor: [Ghost Suit]
Armor Enhancment: [-] [-] [-]
Cloak: [+20 EP]
Weapon Enhancement: [+3 Mental] [-]
Boots: [-]
Rings: [EP Ring] [HP Ring] [+2 Mental] [+1 Mental] [-] [-]
Belt: [Utility Belt]
Gloves: [Marine Tactical]
Badges: [Honor Badge] [-] [-]

Items
1310 Rubles
1 meat token
[Bottle]:
[Bottle]:
[Bottle]:
[Bacta Patch]: Restores 10 Hp to a target.x10
[Bacta Syringe]: Restores 15 Hp to a target.x10
[Glob Glob Candy]:Restores 10 EPx5
[Nitro Bomb]:Freezes a target, only one can be held due to sensitivity.x1
[Sleeping Sand]:Forces the target to sleep, if the target is attacked in any way they will awake.x6
[Rising Corpse]: Revives two fallen solders at a cost of 4 ep for starters, +2 ep per partial rank. For an additional +3 ep, this power can target solders that were not originally Sorrows.x5
[Madshroom]:For 1 turn, the target soldier is under the user's command. Any action taken by the soldier still consumes their original generals EP. Soldiers may use their DP to try and avoid this effect like most other status ailments.x9
[Amnesia Dust]:Allows the user to escape a battle to move to another area. This has a chance of not working (50% coin flip.)x1
[Hydra's Fang]:Inflicts poison on a target, can be used 3 times.x3(9 uses left)
[Mental Stones]:Changes the element of a single attack to mental.x5
[Mobious Chain]:Restores 1 Ep and 1 Hp every other turn.
[Mana Amulet]: Rejuivenates 1 Ep a turn.
[Modified Ghost Suit]: The cloaking systems have been pulled from this design, allowing for a larger generator. recharges EP at a rate of 1 every turn.
['Marine' Tactical Gloves]:An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Gloves are made to enhance hand eye coordination. Restoring 1 Ep every turn to the wearer. {Gloves}
[Element Ring Lesser]:Gives +1 damage to mental attacks.
[Element Ring]:Gives +2 Damage to mental attacks.
[EP Ring]:Gives +10 Ep {Ring}
[HP Ring]:Gives +10 Hp {Ring}
[Utility Belt]:Allows a non damaging item to be used at the same time as an non-item attack.
[Cloak]:+20 EP.
[Rain Coat]: +3 mental.
[Datapad]:Can recieve and send data instantly, once a battle the owner of this can request help from another willing peron who is nearby and also owns a datapad. If they agree they join the battle in two rounds.
[Honor Badge]:Allows you to recruit up to three soldiers from the Tower's Gate Clerk. They will replace your current soldiers (except bonus ones from territory bonus's and shops) and recquire you to be Rank 1 to obtain. Though all your mercs in one row must be destroyed to reach the next, allowing one Merc to defend a row. This badge upgrades with your rank, as do your soldiers.

Army
Front:
Quote:
 
Lost Souls(Warrior)x4

HP: 20

[Life Steal]:The Soul walks through the opponent and drains part of there life dealing 5 bio damage.
[Distanced life steal]:The Soul drains life in a wave that targets three different people dealing 3 bio damage to 3 different targets.

Center:

Rear:
Quote:
 
Souless(Support)x1

HP: 10

[Rejuvinate]:The Souless heals those who still live for 8 HP.(3 EP)
[Revitalize]:The Souless tries desperatly to keep those who still who still have a soul from losing it by healing them for 10 HP split up which ever way he chooses.(5 EP)
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Deleted User
Deleted User

The Tselinoyarsk

Posted Image

Vitals:
HP:140
EP:50
DP:6

Capacity:4

Attacks:
[Gatling]:5 Wind damage 4 Times.
[Piercing Missile]:Deals 50 Fire damage to a single target (20 Ep)
[Missile Mayhem]:Spawns a barrage of missiles, creating a rank of 6 troops in between the two ships two turns after their creation the missiles deal 10 Fire damage each to targets the launcher can select, each missile has 10 Hp and 2 Dp. (30 Ep)

Components:
[Engine]:If destroyed disables charged attacks, and doubles the cost to dodge an attack (30 HP) Required for ship use.
[Hull]:Grants 5 defence against all attack types while intact. (30 HP) Recquired for ship use.
[Automated Repair systems]:Regnerate 2 hp/turn (20hp)
[Boosters]: Decreases escape time by 1 round, as well as supplying 1 Dp every four turns to the ship. (20 HP)
[Onboard Kitchen]:Increases ship capacity by 1 General and its army
[Cloaking Device]: This airship gets the first turn in all battes, unless matched with the same component. Or for story line reason.
[Reflectors]:Reflects 1/3 of incoming energy damage back at the firing opponenet.

Analysis:
The Tselinoyarsk is a mid-sized freighter ship under the ownership of The Sorrow. As a freighter, it is not accustomed to being dragged into fights but is instead outfitted for tranport and safety, not only for the ship but for its crew as well.

History:
The Tselinoyarsk came into The Sorrow's control after a very large purchase on the planet of Nar'shadaa. It was given the name Tselinoyarsk after the final resting place where The Sorrow was killed by his lover The Boss. After it was finally created it was given the Soviet Hammer and Sickle as the official insignia on the bow of the ship.
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