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| Tails' Workshop; Don't Touch Anything! | |
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| Tweet Topic Started: Jul 12 2006, 01:38 AM (1,205 Views) | |
| Deleted User | Jul 12 2006, 01:38 AM Post #1 |
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Deleted User
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Alignment: 2.5 - Slightly Disturbed Series: Sonic the Hedgehog Battle Rank: Strong 1 - Mechanic Battle Points: 42.5 Experience Points: .5 *Vitals* HP: 95 (+5) EP: 50 (+5) DP: 10 (+5) LP: 4 -Traits- [Small Frame] +1 defense against piercing and energy attacks. +1 damage taken from wind and space attacks. [Speedy]: +1 damage dealt with melee attacks, +1 defense against ranged attacks, +1 damage taken from melee attacks and spells. [Technology Buff] +1 to Fire and Energy Attacks. -1 to slashing and water attacks. [Brilliant Youth]: +1 defense against mental and bio attacks, +2 damage taken from shadow attacks. {Enhancements} =Ally: Angel Island= +1 Cold Attack/Defense, First Strike when defending. =Holder: Mobius= +1 Energy Attack/Defense. +10 HP to All Airships, 1/2 discount. =Ally: Midgar= +1 Energy Attack/Defense, Shinra Strikeforce, 1/4 discount. [Marine Set] Once the entire set is complete, the wearer is fully enhanced by the outfit. Its systems automatically flash training the wearers structure and body to recieve help. Hp and Ep max are automatically raised by 5, their DP max raised by 1. (Items) Rings (629) [Yol'ari Axe] This weapon is a relic of one of the first threats to the multiverse, and is a keepsake that reminds Tails of his arrival in the multiverse. [Portora Earrings]: Can be used to permenatly fuse two beings together...or so they say. [Paopu Fruit]: Can either be kept to be shared with someone and have the destinies intertwined for all eternity or used the heal your HP for 10. [Greater Mana Potion]: Restores 20 EP. (1) [Beastly Whistle]: After saving the beast from its abusive owner, you were left with this whistle and can blow into it once a battle to summon the beast and make the incoming attack be directed torwards the beast. (3 uses) [Ancient Tome] Has everything there is on Chakra and its use. Adds +2 to Energy Attacks {Ring}] [Old and torn Nazi Hat]: +2 to Ballistic damage when worn though only good for five more battles. [Angelic Grace] Boost defense against dark by 3 and at the cost of 1 EP Tail can add 2 light to an attack. {Badge} ['Marine' Tactical Helmet] An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Helmet is made to keep the wearer focused. As well as pumping the user full of the right chemicals for the right situation. Restoring 1 Hp every turn to the wearer. ['Marine' Tactical Chestplate] An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Chestplate reduces incoming damage from Fire, Bio, and Lightning attacks by 2. ['Marine' Tactical Gloves] An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Gloves are made to enhance hand eye coordination. Restoring 1 EP every turn to the wearer. ['Marine' Tactical Boots] An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Boots put a spring in the user's steps. Restoring 1 DP every four turns to the wearer. -Key Items- {Super Emerald: White}: A Super Emerald which has been reunited with its Chaos counterpart, it is noticably larger and more powerful than a normal Chaos Emerald. Grants the holder +1 to all attacks, and +1 defense against all attacks. [Sol Emerald: Purple]: The future versions of the Chaos Emeralds per say. Due to Nega draining most of the energy from this, it has no effect for now. [Copy: The Multiversal Notes]: Notes containting discussions and theroies of the secret of the Multiverse. Given to Tails by the Sage Athos. With his final words he asked Tails to spread the word and give this time to a woman of eyes and hair blue. This was later discovered to be Eirika, who was given the original set of notes. Tails made a copy of these notes, and keeps them on file. :Equipment: Head: {Mechanic's Helmet +1 HP/Turn} Weapon Enhancements: 1.{Strengthened Tails +3 Blunt} 2.[Mystic Light +3 Energy] Armor Enhancements: 1.{Chakra Aura: +5 Fire} 2.{Chaos Shield: +5 Lightning} Accessories: 1.{Leaf Headband: +3 Wind} 2.{Orichalcum: 2 Space for 1 EP} 3.{Ancient Tome: +2 Energy} 4.{Sound Headband: +3 Energy} 5.{Berserker's Earring: +2 Melee} 6.{Mobius Chain: +1 HP and EP every turn} Armor: {Mechanic's Chestplate +2 Fire, Lightning, Bio} Back: [Jet Anklet +4 DP] Feet: {Mechanic's Boots +1 DP/4 Turns} Belt: [Utility Belt] Gloves: {Mechanic's Gloves +1 EP/Turn} Badges: {Angelic Grace +3 Dark Def, +2 light for 1 EP} [-] [-] !Attacks! [Tail Swipe]: Deals 5 Blunt and 1 Energy damage to a target. {Melee} [Rocket Spin Dash]: Tails charges up energy and releases, dealing 7 Blunt and 1 Energy damage to a target. (2 EP) {Melee} [Wrench: Repair!] Tails can pull out his wrench and tools to 'fix' a target with all the intellgience a small two tailed fox boy can muster. Restoring 14 Hp (Blunt) if put on a mechanical ally or soldier, or he can sabotage a mechanical opponent dealing 14 Blunt damage (6 EP) {Melee} [Cyclone Shot]: Deals 10 Energy damage to a target. (4 EP) {Spell} [Rasengan]: If used on a Soldier this attack eliminates them immediately, Mercenaries and Generals recieve 20 Wind damage instead. (12 EP) {Melee} [Tragedy Bomb]: Using the Tornado IV Mk. I, Tails drops an expiremental bomb, dealing 3 Shadow and 1 Wind damage to three targets in a strafe. (3 EP) {Ballistic} *Item-Granted Attacks* [Sword of Light and Dark]: A blade forged of the darkness and the light, can be slashed for 13 total [Light and Dark] damage to one target. (6 EP) {Melee} #Abilities# [Master Mechanic (Rank 1)]: Tails knows more about airships and starships then the people who make them! Because of this, he knows how to make the most out of the components they give him. All airships and starships purchased by this general have an extra weapons or component slot, and cost 25% less to repair. [Super Form (Rank 1)]: Tails transforms into his Powered-up Super form. It takes a turn to transform, and costs 2 EP per turn to maintain, but while transformed all the user's attacks do +2 Damage and the user takes -1 from all attacks. Additionally, the user gains 2 DP that may go over his max at the beginning of the transformation. Only 1 use can be stacked per rank. +Attack+ +Energy (+8) [+3] +Mental (+1) +Blunt {+3} +Cold (+1) +Wind (+3) +Melee (+3) +All (+1) -Water (-1) @Defense@ +Piercing (+1) +Energy (+3) +Cold (+1) +Fire (+2) [+5] +Lightning (+2) [+5] +Bio (+3) +Mental (+1) +Dark (+3) +Ranged (+1) +All (+1) -Wind (-1) -Space (-1) -Shadow (-2) -Melee (-1) -Spells (-1) |
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| Deleted User | Aug 7 2006, 08:08 PM Post #2 |
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Deleted User
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The Tornado III -Statistics- Hull Integrity: 210/210 Chaos Energy: 50/50 Side Thrusters: 12/12 Capacity: 2 Generals =Components= [Engine]: Grants flight and energy. [Hull]: Grants 5 defence against all attack types. [Passenger Seat]: Grants 1 additional General space. [Composite Plating]: Grants 100 HP. +Weapon Systems+ {Cyclone Gatling Guns} Deals Piercing damage 4 times, each shot deals 1 damage to ground targets, or 8 damage to air targets, may target one enemy or many. [Ballistic] {Knux Cannon} Deals 50 Energy damage to air targets, 7 Energy damage to ground targets. (15 EP) [Ballistic] {Tragedy Run} Deals 5 Shadow damage to a row of foes. (50 EP) [Ranged] |
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