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Axel; The Flurry of Dancing Flames
Topic Started: Nov 26 2006, 05:17 AM (1,214 Views)
Deleted User
Deleted User

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Signature Alignment: (-1) Nobody
Series: Kingdom Hearts
Battle Rank: 1
Battle Points: 19.5
Experience: 0.0


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Heart: 60 (+10)(+10)(+20) {+5} 2 ~ 1
Flames: 40 (+10) 2 ~ 1
Agility: 10
Leadership: 01



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Trait:
[Nobody]: +1 defense against mental and bio attacks, +1 damage taken from light and holy attacks.
[Raging Fighter]: +1 damage dealt with melee and ranged attacks, +1 damage taken from ballistic attacks and spells.
[Fiery Core]: +1 damage dealt with fire attacks, -1 damage dealt with water attacks.
[Manipulative]: +2 defense against mental attacks, +1 damage taken from blunt and holy attacks.


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Items
[Card Points] (495)
[Pestiss Conversion] Immunity to poison, 1 Bargewater each payday, And an extra soldier of the spellcaster type that is a rank equal to or less than the General.
[Bargewater (18)]: This green liquid is the holy water of the Church of Pestiss, and has many uses. If the holder drinks it, and is a member of the Church, they heal 30HP, 10EP, and 1DP. If they pass it under their opponent's nose while during a fight, it inflicts Stop (3), and Poison. {1 Use}
[Purple Towel] A purple towel from the Church of Pestiss. Don't forget to bring a towel!
Radio: A small radio or Walkie-Talkie used to communicate. When used during a battle, anyone with a datapad can come into the fight and aide him.
Blue Potion
Organization Cloak[Equipped]-A cloak that Organization Members always wear. +20 Hp.
Organization Plate[Equipped]- Armor that only those of Organization XIII hold, increases Hp by 10
Boots of Darkness[Equipped]- Boots that conceal great power. +1 damage dealt with melee attacks
XIII Ring[Equipped]- A ring of darkness held by ranked nobodies. Increases Hp by 10
Darkness Ring[Equipped]- A ring that could easily be found in a store of dark. Increase Ep by 10.
XIII Badge: An emblem with the Nobody's sign on it. This shows that this particular Nobody is a ranked officer of Organization XIII and grants him 3 special
nobodies(Mercs) to personalize and use as soldiers.
Trench Hat: A black hat that Axex sometimes uses as disguises, although without the complete set of clothes he won't be fooling anyone. Still, it grants him +1 EP every other turn, but it cannot go over maximum.
XIII Gloves: Gloves that all Members of the Organization are given. These enchanted gloves give Axel 3 HP every other turn but it cannot go over Maximum.


Attacks:
[Silver Chakram] Deals 7(+2 during Raging Renzy)(+2 during Backdraft) Slashing damage to a target
[Flaming Wheels] Deals 6(+2 During Raging Renzy)(+2 during Backdraft) Fire damage to 3 targets in a strafe (6 EP)
[Flame Rush]: Axel blasts a target with flames, dealing 19(+2 during Raging Renzy)(+2 during Backdraft) fire damage to them. (4 EP)
[Twisting Flames]: Axel creates a large vortex of fire that traps the apponent inside dealing 6(+2 during raging Renzy)(+2 during Backdraft) fire damage and burn 2. (4 EP)
[Holy Destruction] Creating white, light, pure energy, Axel surrounds the target with Light, before closing in, dealing Holy Damage equal to the amount of HP he had lost for 10 Ep. {Spell}

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Abilities:
[Raging Frenzy]: If Axel has no soldiers defending, he may deal 2 more damage with all attacks, but take 1 more damage from all attacks. Using this ability is optional, and may be turned on or off at the beginning of each turn.}
[Backdraft (Rank 1)]: Axel's most powerful moments are when he very close to being knocked out. When this general's HP is at 15 or lower, all of his attacks do 2 more damage.


Soldiers:

Alexa (Rank 1 Warrior Merc)
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HP 22
EP 06

A girl that Alex was very attracted to before he became a nobody. Now, she works for him, although you still get the feeling that the relationship never ended. She is also very sly and tricky, and seems to be unpredictable. Seeming to be nice and sweet, she quickly turns on you, and destroys those who get in her way.

Plasma: At will, Alexa's eyes can begin to glow red, and start firing red plasma energy. At the same time, her hands will shoot the same energy. The plasma is actually an extremely intense type of fire and deals 12 fire damage for 6 ep(Melee)

Naturally Blonde: Being a sweetheart, Alexa has mastered the power of light and can use light rings to protect her from dark magic. Meanwhile, the dark in her heart allows her to create black rings protecting her from attacks. -2 damage taken from Melee and Spell, +4 taken from Ranged.

Axela (Rank 1 Warrior Merc)
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HP 22
EP 06

That girl that you always see on the sidelines but never really fighting. Axela is a heartless that Axel trained, and although looking like a heartless, Axel trained her to be a nobody, instead of a mindless minion of Ansem's. Alexa sometimes gets jealous of her, in the fight for who gets Alex, but now that Axel is Alex, Alexa does not have to worry. Although she is a heartless, she practiced nobody tactics so much she is sometimes able to morph into the form that she prefers: Posted Image
[Heart Burst] Axela reaches into the opponent's heart, and has a little fun, doing 12 dark damage for 6 ep (Melee)

Although this dancer always stands on the sidelines, its dances complete spells that, in turn, create a fire ring around her. -2 damage taken from Melee and Spell, +4 taken from Ranged.

Axla The Heartless Magician (Rank 1 Support Merc)
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Hp: 22
Ep: 06

A heartless that claims to be a nobody, and for all Alex knows, he might be. He claims to be someone who Alex knows, and holds dear, however all Alex knows is he has remained loyal, and refuses to leave his side.
Dance Water Dance!: Before Sora wiped his act clean, Axel managed to get some of his special water. He gave some of it to his magician who can now create giant blasts of water, flooding anyone or thing out. Deals 12 Water damage for 6 Ep (Melee)
Water Blast: Because the Heartless Magician controls water, he can create a ring of energy around him, which then blasts up hiding him in his own blast of energy.
-2 damage taken from Melee and Spell, +4 taken from Ranged.

Heart Filler
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A strange heartless that follows Alex around every now and then, but sometimes disappears, and never remains loyal for long periods of time.

HP: 12
EP: 12

[Heart Sweep]: The Heartless controls the target's heart, healing it for 16 Dark damage for 8 EP. {Spell}
[Heart Rune] Creating a black runic circle around itself, the Heart Filler is protected from certain attacks. -2 damage taken from Melee and Spell, +4 taken from Ranged.

22/6
22/6
22/6
12/12
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Deleted User
Deleted User

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[size=14]ENHANCEMENTS[/size]

Head: [Trench Hat[+2 EP ~ 1 Turn]
Face: [-]
Neck: [-]
Armor: [Organization Plate[+ 10 HP]
Armor Enhancment: [-] [-] [-]
Cloak: [Organization Cloak[+ 20 HP]
Weapon Enhancement: [-] [-]
Boots: [Boots of Darkness[+ 1 Melee]
Rings: [XIII Ring[+ 10 HP] [Darkness Ring[+ 10 EP] [-] [-] [-] [-]
Belt: [-]
Gloves: [XIII Gloves[+2 HP ~ 1 Turn]
Badges: [XIII Badge[Mercenaries] [-] [-]


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Deleted User
Deleted User

[size=7]Bonuses[/size]

HYRULE CASTLE
+1 Slashing Attack/Defense
25% discount extended to all shops in this realm except the Dark World.

LAKE HYLIA
+1 Water Attack/Defense.
+5 HP
25% off of shops.

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Deleted User
Deleted User

[size=7]Vehicles[/size]

Red Star III
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Hull:100/100
Missiles: 50/50
HyperDrive: 04/12

Attacks:
[Fire Gum]: The Gummi Flagship fires a barrage of missiles covered with fire, dealing Fire damage 5 times, each shot deals 1 damage to ground targets, or 6 damage to air targets, may target one enemy or many. {Ballistic}]
[Anti-Air Gummy]: The Fire Flagship launches a large Anti-Air missile that houses a tank of water, and deals 50 Water damage to air targets, 7 damage to ground targets for 15 EP. {Ballistic}]
[Bombing Barrage]: The Gummi Ship releases a large run of bombs, dealing 35 Fire damage to air targets, 9 damage to ground targets for 15 EP. {Ranged}]


Components:
[Hot-Headed Engine: The engine Axel took and had some fun with. With his modifications, it runs his Flagship at top speeds]
[Fire-Proof Hull: Componenets for a Hull Alex took and made fire resistant. +5 Defense against all attacks.]
[Passenger Seat: An extra seat that Axel got inserted for any little 'friends' he might be tagging along with him.]
Capacity: 2 Generals, no armies.



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Deleted User
Deleted User

[size=7]BONUSES[/size]

Attack:
+2 Melee
+1 Fire

Defense:
+3 Mental
+1 Bio
+1 Water
-1 Blunt
-2 Holy
-1 Light
-1 Ballistic
-1 Spell

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