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| Ephraim | |
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| Tweet Topic Started: Dec 20 2006, 12:34 PM (356 Views) | |
| Deleted User | Dec 20 2006, 12:34 PM Post #1 |
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"Welcome. You may view what you want, but don't touch anything." Stats and Traits Alignment: 3 - Heroic Prince Game: Fire Emblem: The Sacred Stones Battle Rank: 0 (Starter) (Battles=2) Battle Points: 2 Unitl upgrade within rank: N/A Until Rank-up: 4 Battles Experience Points: 8.25 HP: 35 EP: 15 DP: 4 LP: 3 Traits: [Normal]: No Benefits or Weaknesses. [Frontline Commander]: Soldiers deal +1 with melee attacks, but take +1 damage from ranged attacks. [Lance Master]: +1 damage dealt with piercing attacks, -1 damage dealt with slashing attacks. [Stalwart]: +1 defense against dark and mental attacks, +1 damage taken from blunt and shadow attacks. Offensive: Slashing: -1, +1[ZA] Piercing: +4 Fire: +1 Defensive: Slashing: +1 Piercing: +1 Earth: +1 Fire: +1 Water: +1, +4[ZA] Wind: +1 Cold: +4, +1[ZA] Lightning: +1 Space: +1 Light: +1 Dark: +2 Bio: +1 Mental: +2 Energy: +1 Time: +1 Holy:+1 |
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| Deleted User | Mar 4 2007, 08:36 PM Post #2 |
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Attacks and Abilities Attacks: [Lance Strike]: Deals 5 piercing damage to a target. [Power Lunge]: Ephraim lunges at a target quickly, dealing 10 piercing damage to them. (4 EP) [Reginleif]: Ephraim takes out his precious lance. It does 10 peircing damage and can break through defensive trait/abilities. Can be dodged(9 ep) [Shattering Lance]: Ephraim charges a target with enough force to break his lance into a shower of splinters, doing 7 piercing damage and inflicting wound (7 EP) Abilities: [Lord's Grace]: Ephraim is a master at commanding troops, even when in the heat of battle. This general regenerates 1 LP every 4 turns, but cannot exceed his maximum for it. [Inspiring Presence(Rank 1)]: Ephraim commands his troops from the front line, giving the a morale boost which causes them to fight better. Troopers under Ephraim's command gain a 1 to all attacks and defense. |
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| Deleted User | Mar 4 2007, 08:39 PM Post #3 |
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Items, Weaponary and Equipment Items: Gold 590) [Payday: Friday] [Ring of the Eclipse] -1 damage taken from dark, +1 damage delt with fire. {ring} [Hawkmail (Scale Mail)] -3 Cold damage, Cannot be Frozen {armour} [Fencer's Earring] The spirit of a fencer fills this earring, granting the wearer +2 to all piercing attacks. {Accessory} [Zora Armor]- This piece of magical Zora armor grants the user +3 against all water attacks, and +2 to all slashing attacks. This is only usable in 'Searching for my sister' quest. [Purple shard]- Shard found after killing a corupted Octocrok Weaponary: [Reginleif]: A gift from Tana, the princess of Frelia. It symbolizes the love for Ephraim that she could never say, and her hope that they'd one day meet again. Reginleif does 10 peircing damage and can break through defensive trait/abilities. Can be dodged{9 ep} [Gidbinn] The blade of the old religion, this relic is known to grant protection above anything else. Grants the wielder +1 to piercing attacks, and +1 defense against all attacks. {Accessory, Weapon Enh.} Equipment: -Head: [-] -Face: [-] -Neck: [-] -Armour: [Hawkmail: -3 Cold damage, Cannot be Frozen.] [Zora Armour instead of Hawkmail in 'Searching for my sister' quest. -Armor Enhancment: [-] [-] -Cloak: [-] -Weapon Enhancement: [Gidbinn: The blade of the old religion, this relic is known to grant protection above anything else. Grants the wielder +1 to piercing attacks, and +1 defense against all attacks.] -Boots: [-] -Rings/Accesories: [Ring of the Eclipse: -1 damage taken from dark, +1 damage delt with fire.] [Fencer's Earring: The spirit of a fencer fills this earring, granting the wearer +2 to all piercing attacks.] [-] [-] [-] [-] -Belt: [-] -Gloves: [-] -Badges: [-] [-] [-] |
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| Deleted User | Mar 4 2007, 09:12 PM Post #4 |
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Army Rear: Preist: HP 6 EP 5 Heal Stave: Heals 5 Bio damage {Spell or Elemental} (2 ep) Mend Stave: Heals 7 Bio damage, which may be divided as the healer wishes among any number of targets. {Spell or Elemental} (5 ep) Mage: HP 6 EP 5 Fire: Deals 5 Fire damage {Spell} (2 ep) Thunder: Deals 7 Lightning damage {Spell} (3 ep) Middle: Swordsman: HP 12 Attack: Slash: Troop attacks and does Slashing 3 damage. {Melee} Jump slash: Troop attacks and does 5 Slashing damage for 2 EP. {Melee} Lanceman: HP 12 Attack: Stap: Troop attacks and does piercing 3 damage. {Melee} Shove through: Troop attacks and does 5 piercing damage for 2 EP. {Melee} Archer: HP 12 Attack: Arrow: 3 Piercing damage. Ranged Triple Arrow: 2 Piercing damage to 3 units in a strafe. cannot target 1 unit more then once. Costs 3 EP. Ranged |
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