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| Baraka's Stronghold | |
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| Tweet Topic Started: Jun 30 2007, 02:56 PM (156 Views) | |
| Deleted User | Jun 30 2007, 02:56 PM Post #1 |
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Deleted User
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Alignment: (-3) Tarkatan Warrior Series: Mortal Kombat Battle Rank: 1 (Tarkatan General) Battle Points: 16.75 Experience: 3 HP: 70(+10) (1~1) EP: 45 (1~1) DP: 10 (2~4) LP: 6 (20)(20)(20)(20)(20)(12) Traits: [Demonic]: +1 damage dealt with slashing and shadow attacks, +2 damage taken from holy attacks. [Frenzied Warrior]: +2 damage dealt with melee attacks, +1 damage taken from spells and ballistic attacks. [Blade Adept]: +1 damage dealt with slashing and piercing attacks, -2 damage dealt with blunt attacks. [Blood-Thirsty]: +1 damage dealt with all attacks, +1 damage taken from all attacks. Items: [Koins] (810) [payday=Monday] [10 gold coins - what are these even worth?!] [Chuunin Vest] Add +2 defense against all melee attacks. [Super Potion - Heals 10 damage to a target.] x5 Attacks: [Blade Swipe] - Baraka swipes at the head of the opponent with his long blade arms. Does 5 (+14) slashing damage to one opponent. [Shard] - Baraka shoots an energy blast from his arm blades. Does 7(+1) energy damage. (2 EP) [Blade Wound] Baraka slices his blade into one of the opponents major organs dealing 7(+14) Slashing Damage and inflicting wound. (7 EP) [Blade Spin]: He spins with his blades and hits a whole flank of enemies for 2(+14) slashing damage. (6 EP) [Death Dance]: Baraka unleashes a series of blows upon the enemy with his blades, dealing 1(+14) slashing and 1(+5) piercing damage 5 times. May target one enemy or many. (6 EP) [Fatal Blow]: Slashing with all of his might, Baraka deals 15(+14) slashing damage to one opponent. (10 EP) Abilities: [Pierce Armor (Rank 1)]: Once per match, this general may cause an attack to ignore the target's defensive enhancements. [Focused Killer (Rank 1)]: Once per match, Baraka may make an attack so it may only be fully dodged, or not at all. |
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| Deleted User | Jun 30 2007, 02:57 PM Post #2 |
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Deleted User
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Enhancements: Damage: +11 Slashing +2 Melee +2 Piercing +1 Shadow +1 All attacks -2 Blunt Defense: +4 Melee +3 Piercing +2 Fire +2 Lightning +2 Water +2 Earth +2 Wind +2 Cold +1 Slashing -1 All attacks -1 Ballistic -1 Shadow -2 Spell -3 Holy |
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| Deleted User | Jun 30 2007, 03:02 PM Post #3 |
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Deleted User
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Equipment: Head: ['Marine' Tactical Helmet - An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Helmet is made to keep the wearer focused. As well as pumping the user full of the right chemicals for the right situation. Restoring 1 Hp every turn to the wearer.] Armor: [Jounin Vest - You must have the Chuunin Vest to be upgraded. Adds +2 defense against all melee attacks to the Chuunin Vest, also adding a +2 defense against fire, water, lightening, earth, wind, and cold attacks.] Armor Enhancement: [Poe Shroud: This shredded piece of fabric does little to stop blades, but it's cobwebby form still has some sentience and can stop piercing attacks in their tracks. It also can add Poe fire to attacks. When held the shroud may distribute a +4 bonus to piercing between damage and defense however because it is just a shard, it cannot all be in attack or defense unless it is at 1, The user may switch before attacking on their turn by spending 5 HP which does not count as an action. However each time the shard is switched the item's bonus decreases by 1, the bonus only resetting with a PDP.] [-] Back: [-] Weapon Enhancement: [Colorless Materia - A mako infused gemstone that grants +3 Slashing Dmg] Feet: ['Marine' Tactical Boots - An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Boots put a spring in the user's steps. Restoring 1 DP every four turns to the wearer.] Accessories: [Tough Armor - Gives +10 HP] [Knight's Earring - The spirit of a knight fills this earring, granting the wearer +2 to all slashing attacks.] [Runic Scars - the gold in these runic scars increases reflex's and speed, increasing slashing attacks by +3 and recover 1 dp every 4 turns. however they are responsive to magic and the supernatural and take +1 from spells, holy and shadow damage.] [-] [-] [-] Belt: [Utility Belt - Allows a non damaging item to be used at the same time as an non-item attack for (5 Ep).] Hands: ['Marine' Tactical Gloves - An armored defensive suit designed to reduce damage while still allowing free movement. Going with the 'Marine' Series, the Gloves are made to enhance hand eye coordination. Restoring 1 EP every turn to the wearer.] Badges: [-] [-] [-] |
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| Deleted User | Jun 30 2007, 03:03 PM Post #4 |
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Deleted User
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Soldiers: [Hardened Tarkatan Warriors] HP 20 Attack: [Blade Swipe]: 5 Slashing Damage {Melee] [Blade Spin]: 3 Slashing damage to 3 targets in a strafe, {Melee} (4ep) [Tarkatan Warriors] HP 12 Attack: [Blade Swipe]: Troop attacks and does 3 Slashing damage. {Melee} [Blade Slash]: Troop attacks and does 5 Slashing damage. {Melee} (2ep) |
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| Deleted User | Jun 30 2007, 03:04 PM Post #5 |
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Deleted User
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Planetary Bonuses: =Ally: Tartarus - +1 slashing attack/defense, 1 partial rank lower soldier |
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