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Knuckles
Topic Started: Jul 4 2007, 10:50 AM (317 Views)
Deleted User
Deleted User

Alignment: +2 Heroic Echidna
Game/Series: Sonic
Battle Rank: 1
Battle Points: 9
Experience Points: .5

Health: 30(+30)~1/1
Rings: 50(+10)~1/1
Agility: 07(+4)
Leadership: 01

Traits:
[Echidna]: +1 to Blunt, Energy, and Fire attacks, -1 to Spell attacks.
[Raging Fighter]:+2 defense to Melee, +1 taken from Spell and Ranged attacks.
[Elemental Rat]:+1 to all attacks, -1 defense from all
[Angered]: +1 defense against blunt, +1 taken from energy.

Items
Rings (60)
[HP Ring] Gives +10 Hp {Accessory}
[EP Ring] Gives +10 Ep {Accessory}
[Hammer Gloves]: These are upgraded gloves made for Knuckles so he could shatter down harder rocks and some walls. Adds +3 to blunt. {Gloves}
[DP Cloak+HP] Gives +4 Dp and 20 Hp{Cloak}
[Advanced Gaia Gear] Regenerates 1 Hp and 1 Ep every turn and gives +2 defense against all attacks. {Armor} (Upgraded during quest)
[Echidna Ring]: A ring made specifically for powering up echidna, adds +1 blunt, earth, and fire damage to every attack, but Knuckles deals 2 less damage with water {Accesory}

Important Items
[Master Emerald]: The emerald that is said to be the ultimate check of the seven chaos, and holds the guardians Tikal and Chaos. Grants the holder power to strip and grant the Chaos and Super Emerald's power at will, and gives the holder +2 defense against all attacks.
{Super Emerald: Light Blue}: A Super Emerald which has been reunited with its Chaos counterpart, it is noticably larger and more powerful than a normal Chaos Emerald. Grants the holder +1 to all attacks, and +1 defense against all attacks.
{Super Emerald: Red}: A Super Emerald which has been reunited with its Chaos counterpart, it is noticably larger and more powerful than a normal Chaos Emerald. Grants the holder +1 to all attacks, and +1 defense against all attacks.

Attacks
[Knuckle Punch]: Rushing forwards, Knuckles jumps and slams down on an enemy with his fists, doing 5(+8) Blunt damage. {Melee}
[Screwdriver]: Rushing forwards, Knuckles unleashes a spinning forward punch that flattens enemies, doing 7(+8) Blunt damage. (2 EP) {Melee}
[Hammer Punch]: Knuckles punches the ground causing it to erupt and stun the foe, dealing 7(+1) earth damage, 1(+8) blunt damage, and inflicts stun. (6 EP) {Ranged}
[Maximum Heat Knuckles Attack] This is a punching version of Sonic's "Light Attack," which makes Knuckles glide around and home in on all nearby enemies. Deals 5(+3) fire damage to one soldier in the first flank, 5(+1) fire damage to one soldier in the second flank, and finally 5(+1) fire damage to one unit in the third flank. However, if the opponent has no soldiers, the general takes 15(+5) fire damage. (16 EP) {Melee}

Abilities
[Super Form (Rank 1)]: Knuckles transforms into his Powered up Super form. It takes a turn to transform, while transformed all the user's attacks do +2 Damage and the user takes -1 from all attacks at the cost of 2 EP per turn. Additionally, the user gains 2 DP that may go over his max at the beginning of the transformation. Only 1 use can be stacked per rank.
[Hyper Form (Rank 1)]: Knuckles transends his Super Form with the aid of Super Emeralds and transforms into his Hyper Form. It takes a turn to tranform, and drains 4 EP per turn, but the transformation grants several abilities. All of Knuckle's attacks deal 3 more damage, and he regenerates 1 DP every four turns. While in Hyper Form, Knuckles' attacks affect airships as if they were normal ground targets. Additionally, he gains these while in this state:
[Knuckle Tremor]: Deals 2(+4) earth damage to all enemies, and inflicts stun upon anyone damaged. (10 EP)
[Hyper Speed]: This general gains an innate 1/3 dodge against ground AND air attackers. Does not stack with the innate 1/3 defense against airships, but it does not make Knuckles an air target.
The effects of this ability may be stacked for each rank of the form, and may be stacked with Super Form. Super Form may be used independently of this ability, but Hyper Form may not be used separately of Super Form.
[Glide (Rank 1)]: Knuckles is very adept at gliding over long distances, as such, he is able to launch attacks from seemingly anywhere. Once per match, this general can launch an attack on an enemy behind the normally attackable row.

Equipment
Head: [-]
Armor: [Advanced Gaia Gear]
Armor Enhancment: [-] [-]
Back: [DP Cloak+HP]
Weapon Enhancement: [-]
Feet: [-]
Accesories: [HP Ring] [EP Ring] [Echidna Ring] [-] [-] [-]
Belt: [-]
Hands: [Hammer Gloves]
Badges: [-] [-] [-]
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Deleted User
Deleted User

Bonus';

ATK:
+3 to all
+5 to blunt
+2 to fire
+1 to earth
+1 to energy
-1 to spells
-2 to water

DEF:
+6 to all
+2 to melee
+1 to blunt

TAKEN FROM:
+1 taken from all
+1 taken from spells
+1 taken from ranged
+1 taken from energy
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Deleted User
Deleted User

Items for the future;

| [Mystic Melody]
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| [Shovel Claw]
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| [Air Necklace]
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| [Hammer Gloves] These are upgraded gloves made for Knuckles so he could shatter down harder rocks and some walls. Adds +3 to blunt. {Gloves} COMPLETE
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| [Sunglasses]
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| [Fighting Gloves]
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| [Iron Gloves]
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| [Tempest]
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| [Submarine]

NOTE: When all gloves(including shovel claw) are found, Knuckles is going to fuse them all together in quest.
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