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Patch del 15/03
Tweet Topic Started: 15 Mar 2008, 08:09 PM (287 Views)
RaWeN 15 Mar 2008, 08:09 PM Post #1
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Tra meno di un paio d'ore saranno disponibili le nuove patch, le stanno inserendo adesso e i server saranno down fino ad allora..incrociamo le dita B)
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CriPtOsS 15 Mar 2008, 08:12 PM Post #2
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le nuove...LA nuava :asd: speriamo sistemino parecchie cose...ho veramente visto troppi bug sui pg mamma mia :\
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Pallantides 15 Mar 2008, 08:15 PM Post #3
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troppi bug indeed....a parte che non saprei distinguere i bug veri da quelli che fa vedere la mia vecchia scheda :asd:
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CriPtOsS 15 Mar 2008, 08:17 PM Post #4
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patch notes qua http://forums-beta.ageofconan.com/showthread.php?t=13589
parecchio lunga :)
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RaWeN 15 Mar 2008, 08:21 PM Post #5
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Postala per intero che non siamo tutti in general..
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CriPtOsS 15 Mar 2008, 08:23 PM Post #6
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Destiny Quests


Destiny Healer
* The Awakening II: Scared Villagers will now react more naturally when attacked.

Destiny Mage
* The Awakening I: Red Lotus Flowers waypoint now has a much larger radius.
* The Awakening II: The fight against Renton should now be more difficult: he should no longer pause needlessly.

Destiny Rogue
* The Awakening III: Females now have an animation for murdering poor(?) Ulrich in his innocent(?) sleep!

Destiny Soldier
* The Awakening I: Picts will not keep spawning in "Awakening I - The Old Man" when players need to rescue Arias.
* Awakening III: The player will now walk next to Tina's bed when healing her, resolving issues where Tina could be healed from range.

The End Battle
* Valeria should be readily available to begin the End Battle.
* Kalanthes should now spawn after the End Battle.
* Tarisha, Delia and Sakumbe will now drop loot based on their archetype- mages, rejoice! The Red Hand General has been changed to the Red Hand High Priest and will drop priestly loot.
* Strom will be attackable at any time. If you run away during the battle he'll go back to his spawnpoint, but he'll still be attackable. He will not aggro by sight while there are minions to kill. He will chase down the player after all three waves are dead. If you stab him in the face while there are minions still alive he WILL fight back.
* Red Hand Sergeant, Delia, Red Hand High Priest all won't be attacked by over-zealous resistance members.
* All of Strom's Guards should now aggro the player in The End Battle.

The Phoenix of the South
* The Blood Defiler should now always spawn for The Phoenix of the South.

Character Creation
* Fixed a typo with the female "Straight Long" hairstyle.
* Shouting sailor in the character creation intro has gotten rid of his cold and can again use his voice to express the dismay of his current situation.

General Quests
* Herbal Vitality: Lowered the amount of herbs needed to complete the quest. Herbs now drop from Nemedians close to playfield entrance.
* The Hidden Cavern: This quest is now properly marked as a group quest in the quest log.
* Attack of the Savages: This quest is no longer repeatable.
* The Lost Bottles: Ninus now accepts the bottles of rum and wine. Really.
* Old Secrets: Nemedian stoneworkers have replaced the missing door to the secret chamber.
* Abandoned in the Halls of Fear: This quest will now update properly for all team members when working in a group.
* The Mercenary Leader: You are now able to take the Commander's standard when looting his body.
* Revenge of the Ape God: All steps of this quest should properly spawn in the player's quest log.
* Xantia's Wrath: The events in the Ghost Palace are no longer related to Padraig detecting the player.
* Xantia's Wrath: The events in the Ghost Palace are compatible with characters of any level.
* Xantia's Wrath: The player will get teleported after talking to Padraig after exiting Knubot.
* Xantia's Wrath: If the player disconnects after having talked to Padraig but before teleporting, talking to Padraig will teleport the player out correctly.
* The Arena Snow Leopard: Fixed a typo with the creature in question.
* Cure for Lycanthropy: Quest marker has been corrected.
* Orders from Kylikki: It should now be possible to complete this quest.
* The Fisherman's Dilemma: It should now be possible to destroy the boat once more.
* Returning From Battle: Guard Captain Marcus now has a waypoint.
* Mercenary Spies: It should now be possible to receive this quest.
* Dry Times: The Red Hand Sergeant no longer incorrectly refers to Tina.
* The Troglodyte Conflict: The user should no longer be able to resolve this quest with only one building.
* Zeno's Last Hour: It should now be possible to obtain this quest from General Lupercus.
* Concealing the Chinks: A number of undressed combat dummies have been placed throughout the Tarantia Noble District for this quest.
* Lost Heirlooms of Kerkyra: Fixed some quest items which were possible to pick up more times than the supposed max number.
* By Duty Torn: Quest will now update correctly when you kill the different kinds of Sewer Scavengers.
* Orders from Kylikki: The quest should properly spawn when the player receives this item.
* Shipwrecked: It should now be possible to get the key after defeating the demon.
* The Wolf Hunt: The specific wolves the player has been asked to slay have been clarified.
* Through the Wolves' Pass: Quest marker has been updated.
* The Den of Wolves: Quest marker has been broadened to indicate an area.
* The Wolves are at our Throats: Quest marker has been broadened to indicate an area.
* A Needle of Truth: NPC's that you talk to are now under better surveillance.
* Pieces of Peace: Rusty Knife is now placed at a more logical location.
* A Missing Filly: Ostler is now present at the correct location, according to the waypoint on the map.
* Empty Reserves: The coconuts stack correctly now.
* The Lost Scouts: This quest should resolve in a more logical fashion.
* Biting the White Hand: It should now be possible to turn in this quest.
* Fleet of Mouth: It now possible to reach all the places you are supposed to have run past in order to complete the quest.
* Torn from the Dead: Waypoint now points you to Reave Ox-Heart.
* Emeralds in the Rough: An Emerald will now spawn when interacting with the basket.
* Xantia's Wrath: During "Xanthia's Wrath" all players are now teleported to their own instance after speaking to Padraig in the Rum n' Rumble Daytime, even if they are in a team.
* The new Threat: Governor Myrtilos now gives you the quest only once.
* A Missing Filly: The extra animation when looting the dead horse's saddle has been removed.
* A Recipe for Death: Juan now properly will dispense this quest when spoken to.
* Tarisha's Sacrifice: Quest waypoint should no have the appropriate radius.
* Feathers for Quills: The map should have a quest radius waypoint indicating the location of the feathers in question

General
* Some changes to quest markers (exclamation point and question mark) have been made. These should show up more reliably now.
* Some server crashes have been addressed. The client should now be more stable.
* Tooltips will now appear in the reward view during a dialog with an npc.
* Clients will no longer become non responsive while audio is diabled in cutscenes.

Items
* It is now possible to stack Spirited Duskmead.
* The Wayfarer's Hauberk should no longer cause portions of the user's legs to become invisible.
* Nemedian Skinning Knife will no longer end up in the quest inventory.
* Bloodfire Libram will no longer end up in the quest inventory.
* Bone-Studded Pig Skin Belt will no longer end up in the quest inventory.
* The Slave Manacles have been fixed and will now be equipped properly upon character creation.
* Small Flagon of Mead can no longer be used multiple times.
* Clouded Moonspill should no longer drop in stacks of 20.
* The quest reward Snarling Coif for the Wolf Menace quest now appears for both male and female characters.
* The Zarra Lion Head should no longer have a placeholder icon.
* Arlen's Wristguards no longer give bonuses to Lockpicking and Pickpocketing.'
* The Torch item should no longer have a placeholder icon.
* The superior healing potion 'Redwillow Tea' is back on the market, it shouldn't have any magical side effects anymore.
* Shoddy Paw now stacks to 20 instead of 2.
* Some potions with incorrect stack numbers have been corrected.
* Slippery Dragon Slayer's Boots should no longer have a placeholder icon.
* Frost Ape Feet have received a visual update.
* Luminous Amulet of Lycophos has received a visual update.
* Wispy Cannibal Hair should now have the proper icon.
* Users should now be able to equip Tier 3+ medium shoulders in the intended level range.
* Necromancer and Demonologist start with broken bottles instead of the oar.
* Mammoth Fur and Mammoth Skins should now have the appropriate inventory icons.
* Clean Bandage's icon has been updated.
* The Red Lotus Flowers are more moderately sized now.
* The Pict Ripper Axe should now be usable when equipped.
* Wooly Mammoth, Young Wooly Mammoth, Aged Wooly Mammoth no longer drop coins as loot.
* Item wear restrictions should be in place once again.
* The mana potion "Sour Greensap" will no longer drop in lots of 10.
* Removed description for leather crafting resources. Also fixed a stacking issue causing them to incorrectly drop by the hundreds.

World Design
* A number of small world design fixes have been applied the world over!
* Observant visitors will notice that the denizens of Tortage have broadened their fashion sense, and, as such, their clotheslines have become more diverse.
* Moved Princess and her pedestal to the ground in the Outflow Tunnels.
* Innumerable small collision-related world design fixes have been applied to Villa Camillus.
* The Yakhmar's Cave instance has been rebuilt to accommodate 24 players.
* Wing 1 of the Black Ring Citadel has had its collision mesh updated.
* The White Sands Isle Resurrection Points should now be named correctly.
* Wild Lands of Zelata: Moved some npc which were standing on geometry.
* Wild Lands of Zelata: Removed some particle effects.
* Wild Lands of Zelata: Moved some misplaced quest world items.
* Atzel's Fortress: Moved some dead levitating picts.
* The door leading into the Armsman's Tavern and Arena has been resituated.
* There should no longer be an issue with checkerboard-type textures on the ground of White Sands Isle.
* The Sewer Entrance should now have the proper textures once more.
* The Field of the Dead: Many small collision-related world design fixes have been applied to this zone.
* Villa Amiel: Many small world-design fixes have been applied to this area.
* Lacheish Plains: Some trees have been repositioned so that they do not grow through buildings.
* Tortage Volcano: NPCs spawning from ambushes should find their way out of their tents a bit more easily.
* Old Tarantia: Door to King Conan's Castle has now been added.
* Two tables with meat in Conall's Valley now has proper 'squashy' SFX when walked upon.
* Players can now walk into the 'Cimmerian Armory,' without getting 'snagged/stuck.'
* The 'broken mast' on Tortage Island now has a proper SFX when walked upon.
* The box that was missing collision in Nadini's house now has proper collision.
* Old Tarantia: The Green Man Tavern should be a little more lively now!
* Old Tarantia: House of Kalanthes can now only be targeted if you have the correct quest.
* Old Tarantia: 10 guards are now protecting the entrance to the common and noble districts.
* Old Tarantia: should now be a more lively and inhabited area.
* Old Tarantia: Updated the collision area in the canal, to be less frustrating.
* The entrance to the Outflow Tunnels is back.
* The Fight Club Arena: doorway to the Lacheish Plains is no longer a placeholder item.

Crafting
* Gems lacking proper names have been removed.

UI
* Text for the zone to Thunder River has been updated.

NPCs
* Patrolling NPCs with conversations should stop moving when one or more players are conversing with them.

Tortage
* Typos in Decario's conversation have been corrected.

Old Tarantia
* Captain Mycus now shouldn't teleport you to the Wild Lands of Zelata until you've had time to read what he has to say.
* The horses are now placed near the stables.
* All the horses are now selectable.
* Caor has just moved to Old Tarantia and has a few things he'd like some help with.
* Messina is another newcomer to the jewel of Aquilonia.
* Joanna the Scroll Vendor should no longer be selling near a meat stand.
* The nameless Priest is now known as Mitran Priest.
* Tulio has grown tired of finding himself in the middle of walls, and has moved to a new location.
* Balric and his minstrel are now drowning their sorrows near the Green Man Tavern
* Dockworkers are now carrying wood properly

Tarantia Noble District
* Mordanticus no longer talks and acts if though he were Watch Captain Falco.
* Ventor has moved his shop to a somewhat safer location in Tarantia Noble.
* Vitana should no longer be standing inside a wall.
* Abaris is no longer standing inside a bush.
* Amedies should no longer be standing within some rubble.

Wild Lands of Zelata
* Some quest npc's have been relocated so that they are easier to reach.
* Zelata is now properly located within a cave.
* The Weary Spirit has been positioned near some abandoned houses.

Khemi
* Sharak is now level 55.
* Captain Mager was caught taking an excess of breaks. He has been firmly reprimanded, and players will be able to count on him every time they are in Khemi.
* Osithma and Rahotep have realized it's dangerous to stand on top of objects and have agreed to stand firmly on the ground.

Khopshef Province
* Akbhet is rid of his speaking impediment and can now pronounce the word 'surprised' correctly.

Conall's Valley
* Hawkeye is now willing to speak to players again.
* Mogh is happy to have his arms back.

Frost Swamp
* Hyborean Stormcaller's spells have been fixed.

Mobs
* The Succubus and Incubus will no longer stand and look longingly into each other's eyes forever.
* The humanoids in the Outflow Tunnels will no longer spawns their dog minions out of thin air.
* Wild Lands of Zelata: Moved some NPCs so they would not path over the Corvo Outskirts rezpoint.

Mounts
* Some armor adjustments have been made to prevent clipping.

PvP Minigames
* Collision has been added to the banner poles in the Capture the Flag playfield.

Player Character
* Female Sitting Animations have been tweaked a bit to look more natural.
* Equipping a weapon only in your offhand should now work correctly.
* Characters should no longer get stuck in the looting animation after retrieving the gate key.
* Characters should now appear to be holding a mining pick when mining.
* Newly created characters should act naturally upon leaving the cutscene with Kalanthes.
* Newly created characters should not appear in-game as standing and then pop face down on the beach.
* Emotes intended for cutscenes only should now be hidden in the emote list.
* 'Enraging Wound' should now list the appropriate combo steps.

Bear Shaman
* Bear Shaman spell Hostile Territory (Rank 2) now does what it is supposed to, instead of doing nothing at all.

Conqueror
* Female Conquerors should now display the proper casting animations for their abilities.

Dark Templar
* Changed the anims used in the combos A Soul for our Feast I, II, III and IV to look more aggressive.
* The 'Dooming Presence' animation has been updated.
* 'Incinerate Ether': This placeholder text has been changed. Should now read "Incinerate Ether Improves the Mystical Bane combo by inflicting life damage in addition to mana damage."
* 'Blood for Aid': The description for this combo has been updated.

Demonologist
* The Male Demon's sword will no longer disappear when he stands still.
* The description of the 'Overload' feat has been updated.
* 'Lingering Flames' description has been updated.

Guardian
* The 'Drive Them Back' feat should no longer have placeholder text.
* Female avatars now use the male animation for the Guardian Combo "Vengeance" as a placeholder animation for the same combo.

Necromancer
* 'Silence of the Dead' description has been updated.

Server
* Users should no longer receive a "Server is Full" message when the dimension in question is not full.
* If a dimension is full, users will no longer get logged out- they will simply be kicked back to character selection.
* Pressing the X on the login screen should no longer generate a "Connection Lost!" error.
* Media Center should not be restarted when patching the patcher anymore.

Character
* Fixed an issue where Defense and Attack ratings sometimes would be displayed lower than they should be after zoning.
* If a player changes his collision radius (due to mounting, for instance) it will not affect the player-character collision.
* Stamina will no longer deplete if you are running but stationary on the server.
* The slave manacles can now be removed if your inventory is full.
* Added a line of sight check to trades- it should no longer be able to trade through doors.

Combat/Formations
* Charm and fear should no longer break your character.
* Instant cast spells can now be cast while moving.
* Combat states such as stances and hiding should now be working again.
* The user should no longer stand atop their horse when in Defensive or Frenzy stance.
* Players or groups that "own" a kill but dealt less than 50% damage to the mob will no longer have their xp incorrectly reduced to 0.
* Teammembers will no longer get xp for a kill if they are deemed too far away.
* You can hit now characters with unarmed attacks without having them targeted.
* Unarmed combat now has a 2m range.
* Fixed an issue causing 'Retributive Shield' hits to not appear in the chat log or as flying numbers.
* You cannot attack with a ranged weapon if you dont have a target any more. An onscreen message is shown instead.
* Disarm will no longer cause characters to be unable to move.
* You don't automatically enter combat mode when going into first-person view anymore.
* Fixed a bug where you could attack destructible objects from too far away.
* It is no longer possible to cast spells marked "Friendly" on yourself.
* Feats which improve the mana or stamina efficiency of spells and abilities should now function properly.
* The Discharge Shockstrike feat for Demonologists will now properly boost the splash damage of the Shock Strike spell.
* Players are no longer able to loot when mounted.
* Feats which reduce the cooldowns of various spells and abilities will no longer reset on zoning.
* Team buffs should terminate properly when leaving teams now.
* Point-Blank AOE (PBAOE) spells should no longer require a target to cast.
* It is no longer possible to avoid death by going linkdead just before dying.
* Loot Option "Need/Greed" no longer enables/disables the Loot Mode.
* AOE spells now obey line of sight and will not pass through walls.
* Loot cash is now split among the team/raid members as soon as one member opens the lootbag.

Instancing/Zoning
* Players should no longer take environmental damage when zoning in and out of Bartholomo's Shop.
* Mobs should no longer respawn in an instance when the user relogs.

Quests
* The ! should now show from 40-60.

NPCs
* The Cog icon should now appear over any NPC that is intended for use, even if they do not have an associated vendor or conversation.

GUI
* Fixed an issue that caused the portrait background images of players and mobs to not appear.
* Unusable spells should now appear with a red/orange background.
* Defensive and Frenzy stance buffs are always active, even when not in combat.
* Swapping weapons should not disable the combos when you can still use them with the new weapon.
* Item tooltips should display the level requirement more correctly now.
* /Camp and /Quit are now only allowed if you do not have hate. The client will attempt to sit the player for logout, but this is not mandatory.
* The new command timer bar position is now immediately saved when changing resolution.
* The command timer bar default position was tweaked to match the new shortcut bar dimensions.
* Crosshairs now update when you change weapons while in first person mode.
* Obsolete combat chat messages removed from some spells.
* Fixed the incorrect positioning of the overhead text and healthbars that occured in some cases.
* Zone portals are now marked on the map.
* Added on-screen messages when a team leader has signed a team up for pvp.
* All buffs on all characters in vicinity should now add a log entry in the combatlog.
* The extended hotbar (with the Q and E attacks) are now only shown for characters that actually have those attack directions available.
* The Feat Tab is now hidden prior to level 10.
* Custom waypoint markers now display their name in a tooltip when hovered over (old waypoints created before this change will not have tooltips).
* Tooltips should now display more information about channeling spells.
* Players will no longer receive a "You are in a trade already!" message when speaking with merchants.
* The % sign should now show up properly in the GUI.
* Fixed a bug causing items on the shortcut bars to sometimes disappear if the ALT key was pressed during a teleport.
* Added a new chat channel called "On Screen Messages" that is by default subsribed to by the "System" tab. This chat channel receive all text that is displayed as Popup Messages.
* It is now possible to define a default chat window (through the window menu). By default pressing ENTER will activate the last window/tab that had input focus. But if one tab has been defined as default, focus will always go to this tab when ENTER is pressed, and you have to click the window with the mouse to give input focus to any other windows. The "Chat" tab on the initial window is market as default initially.
* Fixed a bug in the combo book causing it to sometimes select an empty tier.
* Added two additional hotbars. The new hotbars are disabled by default but can be turned on in the Interface->HUD option panel. When turned on, the new hotbars can be moved freely and resized from 1 to 20 slots. You can also right-click the bars to toggle between horizontal and vertical layout.
* Quest counters are displaying numbers once again.
* Tombstones will now disappear when the Death Penalty times out.
* Fixed an issue which prevented ESC from clearing the current target.
* Undefined healing spells are now logged as "You are healed for X" instead of "Your Spell heals you for X."
* It should now be a bit easier to see how many points you need in each feattab to unlock the feats.
* Important NPC's such as Travel NPC's and Bankers should now show up on the minimap.
* Item stats should no longer list "Deprecated Function" for modifications.
* Spells with no duration should no longer show Duration and EndTime in the tooltip.

Tradepost/Banks
* The tradepost will now accept searches by seller name, as long as you select Advanced Search.
* Tradepost Item Category is now called Item Type, to be the same name as the one on the item info view.
* Tradepost Item Type is now ordered alphabetically.
* Tradepost Buy View list will now show a red background if the player can not use the items or grey if it can.
* Tradepost Buy View list will now show red letters in the feats column if the player can not use the items.
* Tradepost Buy View list will now show red letters in the price column if the player can not afford them.
* Tradepost Mail View attachments will now show a red background if the player can not use the items or grey if it can.

PvP
* Pets are no longer invulnerable to PvP.
* Fixed an issue where signing up as a group for pvp matches would fail.
* When capturing a point/base, the opposing team will now get a FIFO message that this has happened.
* Added names for capturable zones.
* Fixed mobs/players sometimes appearing to be still alive on the client, when they're actually dead.
* Players should now receive messages regarding pvp experience and levels outside of minigames.

Animation
* Added a collision check to the player's right and left when attempting to mount to determine which mounting animation to play.

AI
* Monsters should no longer path through rivers.
* Unarmed mobs will no longer stand too far away from their target to attack.
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Nathan 15 Mar 2008, 11:14 PM Post #7
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Abbè si dan da fare :D Avete notato dei miglioramenti di performance voi? :D
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Skafloc 16 Mar 2008, 12:10 PM Post #8
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Nathan
Mar 15 2008, 10:14 PM
Abbè si dan da fare :D Avete notato dei miglioramenti di performance voi? :D

si discreti oserei dire
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yume 16 Mar 2008, 12:54 PM Post #9
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l patch è bella grossa anche se molte voci nel patchnote sono ripetute dalla patch precedente

io sono ancora in download con la seconda parte da 1.82 :(
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Skafloc 16 Mar 2008, 12:57 PM Post #10
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dovrei finire tra un 22 minuti circa...l'avevo messo in download prima...ma andata down la linea...
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Pallantides 16 Mar 2008, 01:14 PM Post #11
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l'ho lasciato la notte a 3 kb al secondo...mi sveglio e trovo fatal error...riprovo e per fortuna mancavano 2.5mb e ha finito
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Mike1983 16 Mar 2008, 01:20 PM Post #12
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Che mattone!
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yume 16 Mar 2008, 02:18 PM Post #13
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Pallantides
Mar 16 2008, 12:14 PM
l'ho lasciato la notte a 3 kb al secondo...mi sveglio e trovo fatal error...riprovo e per fortuna mancavano 2.5mb e ha finito

han fixato i capelli nella creazione del pg?
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Heruel 16 Mar 2008, 02:25 PM Post #14
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yume
Mar 16 2008, 02:18 PM
han fixato i capelli nella creazione del pg?

Ni.... ora invece che tutti con i capelli bianchi son tutti biondi :D

Cmq su un post che ora non riesco a ritrovare uno dei vari moderatori ha spiegato l'arcano... la gestione dei colori dei capelli e di alcune altre cosette sta' nel "motore nuovo" di cui si son visti al momento solo alcuni pezzi nella beta.. dovrebbero finire di metterlo probabilmente in 1 o 2 patch...
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Skafloc 16 Mar 2008, 03:16 PM Post #15
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Heruel
Mar 16 2008, 01:25 PM
Ni.... ora invece che tutti con i capelli bianchi son tutti biondi :D

Cmq su un post che ora non riesco a ritrovare uno dei vari moderatori ha spiegato l'arcano... la gestione dei colori dei capelli e di alcune altre cosette sta' nel "motore nuovo" di cui si son visti al momento solo alcuni pezzi nella beta.. dovrebbero finire di metterlo probabilmente in 1 o 2 patch...

è comunque un ottima cosa,old tarantia inizia ad essere ben popolata
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Heruel 16 Mar 2008, 03:19 PM Post #16
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Credo abbiano aggiunto popolazione e varieta' di vestiti a parecchie citta'...

La cosa forse piu' importante della patch (e non scritta nelle patch notes) e' che sono cambiate parecchie combo che prima erano tutte da 1 tasto e son diventate da 2 tasti addirittura sul bear shaman ora ne ho 1 da 4 tasti.... O_o

Inoltre ora le combo possono essere attivate e fatte in movimento, il personaggio si ferma solo sull'ultimo tasto con la mossa finale della combo (dato che c'e' l'animazione non credo potessero fare altrimenti).
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Mike1983 16 Mar 2008, 04:03 PM Post #17
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Dal basso del mio lvl 14,ho notato che mi hanno spostato la direzione di alcune combo,infatti. :D


I caricamenti mi sembrano funzionare velocemente e senza intoppi... dai cosi!! :D
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Zabu 16 Mar 2008, 06:38 PM Post #18
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Avranno sistemato un pò le cose, ma io è dalle 14.00 che scarico sta patch!!! :tempo:
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RaWeN 16 Mar 2008, 08:19 PM Post #19
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Io per precauzione stò facendo il check del dbs...
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yume 17 Mar 2008, 09:47 AM Post #20
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Heruel
Mar 16 2008, 02:19 PM
La cosa forse piu' importante della patch (e non scritta nelle patch notes) e' che sono cambiate parecchie combo che prima erano tutte da 1 tasto e son diventate da 2 tasti addirittura sul bear shaman ora ne ho 1 da 4 tasti.... O_o

vero, sembra stiano complicando leggermente le cose eheh, bene bene B)
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