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Patch Notes 19/4
Tweet Topic Started: 20 Apr 2008, 10:54 AM (125 Views)
Heruel 20 Apr 2008, 10:54 AM Post #1
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Come al solito qualcosa manca... mi sembra d'aver letto sui forum che tra le varie cose son cambiati i danni finali delle combo degli assassin che ora fanno piu' danni... In compenso son buggate un po' di skill come quelle che fanno add dps del bear shaman (che si sommano quasi all'infinito) e quelle di rigenerazione del barbarian che recca tutta la vita in 6 secondi...


Destiny Quests

Destiny Healer
* The Awakening I: Quesado will again walk to Tortage from the Temple of Mitra.
* The Awakening I: Tortage Night: The fleeing quarantined victims should despawn once out of sight.
* The Awakening I: Quesado should now follow a more appropriate path away from Ninus.
* The Awakening II: Survivor Kid will now talk to the player after the Cutscene.


Destiny Mage
* The Awakening III: Mage Keep: Mages can now return to the keep via the front door, if they leave before completing their quest.

Destiny Soldier
* The Awakening II: Si-Khu will now run at normal speed.
* The Awakening II: Quarantine people will now lay on the ground sick and have a generally more sickly behaviour.
* The Awakening III: Female avatars should now have the Heal Tina animation.

General Quests
* Added rewards for the prison island, Supplies from cian, Attack of the savages and Heads of the fallen. Removed some rewards from 'A gruesome death', 'Fighting the pict leaders', 'War Standard' and 'Revenge Served Cold'.
* Abandoned in the Halls of Fear: 5 minute timer has been increased to 7 minutes.
* Tortage Underhalls Day: Tweaked some respawn times on quest items.



Items
* The Necklace of Human Teeth should no longer have a placeholder icon.


World Design
* Tortage Underhalls Night: The player no longer falls down when reaching the top of the climbing areas.
* Tortage Underhalls: The player should no longer be attacked when zoning between the dungeon parts.
* Tortage Underhalls Night: The slaves should no longer sit outside their prison cells.

GUI
* The tutorial should now appear when you zone to Tortage Night for the first time.

NPCs
* Tortage Night: Females are now tipsy pirates, male are drunk pirates

Mobs
* Dark Beast ambushers now correctly hate and track players.
* Guards should no longer attack players that damage themselves with spells/abilities.

PvP Minigames
* It should no longer be able to damage your own totem in the Annihilation minigame.

Player Character
* Stagger now applies on the target and not the attacker anymore.
* Aborting one channeling spell with another won't cause you to be unable to attack until you move again, anymore.
* Players can now abort channelingspells by doing another action
* Face markings and Hair should now be removed properly when switching to other options- they should no longer stack up.
* The general combo Slam now gives knockback resistance to players if they are knocked back.
* Priest general feat 'Vindicator' should now increases the amount of hate generated by Soldiers with Defensive Stance in the group.
* Priest general feat 'All-Encompassing Spirit' should now properly increase the range of all Blood Flow, Wave of Life, and Life of Set ranks
* Priest general feat 'Saintly Martyr' should now properly return mana and stamina upon being damaged by hostile magical attacks.
* Mages will no longer lose the Tome of Erlik ability in the invest more than one point in the feat.
* Investing more that one point in the mage feat Malefic Chant now actually makes a difference. The healing effect per proc is increased.
* The spell gained from the mage general feat Misdirection is now also called Misdirection and not Mind Melt
* The misdirection spell will no longer cause negative hate values
* Investing two points into the Misdirection feat will now actually make a difference. It will reduce the recharge of the spell by 1 minute
* Mage general feat Mystical Attunement will now give added unholy damage instead of holy damage
* Feats should no longer have the improper description after training past Rank 1.

Assassin
* All Assassin core combo lines should now have the intended damage scaling.
* Soul Prison now has the correct particle effect.
* Bewilder now properly scales with additional ranks trained.
* All procs gained by feats will now properly scale with multiple ranks invested.
* Death Whirlwind will now properly scale with feat points invested and number of soul fragments consumed.
* Death's Gaze should now grant the proper ability.
* The Soul Strike ability will now properly be granted by training the feat.
* From the Darkness will now grant the proper ability.
* Burden to Bear should now correctly trigger from melee attacks.

Bear Shaman
* The Bear Shaman has received significant updates!
* Renewal has been changed to a core ability.
* Awakening (Rank 1) has been moved to level 15.
* Fierce Recovery (Rank 1) is now available at level 15.
* Duration of 'Crush Armor' combo effect has been increased
* The effect of 'Claws of Stone' (all ranks) has been changed to damage absorbtion instead of defense rating
* The damage of 'Rabies' has been slightly modified
* The healing effect of 'Manifestation: Regrowth' has been increased
* The feat 'Renewal' is now called 'Empowered Renewal' and will increase the bonus damage granted by the ability
* Booming Roar should now properly increase the target's chance to fizzle instead of decreasing it
* All spells granted by feats should now correctly disappear after untraining a feat.
* All spells granted by multiple rank feats should no longer disappear upon zoning with certain ranks trained
* Reaper Claws has been increased to a 5 point feat
* Shards of Earth has been increased to a 5 point feat
* New Wrath Feat: Ursine Rush
* New Wrath Feat: Rampage
* New Wrath Feat: Weight of the World
* New Spirit Feat: Rune of Slaughter
* New Spirit Feat: Rune of Grounding
* Both Wrath and Spirit feat trees have been significantly restructured
* New Spell: Ursine Crush, available at level 20
* All feats and spells affecting invulnerability ratings have been modified to have the intended effect
* Stone hide should now have the correct icon.
* Ursine Crush will now correctly break stealth.

Conqueror
* Seasoned Soldier-buff from the conqueror feat Guardsman Feint now also procs off Feint Attack I.
* Feat given combo "Whirlwind" should now have the proper icon.
* Feat combo "Flashing Defense" should now have the proper icon.

Dark Templar
* Dark Templar feat Weapon of the Damned now has an icon.

Guardian
* The ranks of the Guard combo line should now give the appropriate bonuses.
* Disarming Aggression now affects the proper combos.
* Relentless Assault has been updated.
* Master Pikeman has been updated.
* Skewer has been updated.
* Brutal Dulling and Maiming blows should now properly increase the critical strike chance.
* Overreach should now function properly.
* Intervene is now a 1 minute duration, with a 2 minute cooldown.
* Readiness now improves all the intended combos.
* Feat tree icons should now show correctly.

Necromancer
* The Necromancer has received significant updates!
* Necromancer feat The Devourer now has an icon.
* Necromancer spells Unimaginable Terror Rank 1 and 2 now actually have the intended fear effect.
* Necromancers now get 2 pets at level 5. Damage allocation per pet point has been increased to be a larger percentage of the Necromancer's overall dps.
* Necromancer spell 'Ice Strike' now has correct base AoE splash damage stats and is properly affected by the 'Ice Shards' feat.
* Necromancer: Lifeleech can be used without shackled heart (description fix). Reduced casting time to 1 second, increased radius by 1m, added cooldown of 30sec, manacost is now 10% of base, not a flat value.
* The Necrotic Blessing spell line should now modify the caster's attack rating appropriately.
* The Quell the Ether spell line should now give the appropriate magical resist buff.
* The Scythe Shield spell line should now be functioning properly.
* The Brutal Death feat line is now working properly.
* Parasitic Soul Swarm has the appropriate icon now.
* Blasphemous Ruin now correctly affects enemies.
* Flesh to Worms (Rank 1) will now correctly enter cooldown when cast.
* Casting Gelid Bones will no longer trigger a cooldown on Flesh to Worms.
* Blasphemed Flesh should now work correctly.
* Necromancer - Blasphemed Flesh now also affects Parasitic Soul Swarm damage.
* The Manacost and cooldown of Parasitic Soul Swarm has been slightly increased.
* Necromancer now has a unique fatality buff. A temporary Frozen Hatred pet is created for you. This inflicts area cold damage over time that also snares enemies.
* Necromancer - Army of the Dead now works and summons the undead pets.
* Duration of Ritual of the Lich increased to 35 seconds, cooldown to 5 minutes. Fixed the spell damage increase to 10%, added in magic health tap and magic stamina tap bonuses.
* Chill and Lifestrike, new Necromancer spells, have been added to the game.
* Pestilential Blast is now a short DoT.
* Some nukes have received small cooldowns.
* Some nukes have had casting time adjusted.
* Deathly Blizzard is now a channeled aoe spell.
* Flesh of the Wight will now proc properly, and has had its proc rate increased.
* Necromancer - Life Leech gives 3 ticks of healing correctly now.
* Necromancer - the Arcanist pet now correctly has a chance of buffing the team's spell damage.
* Necromancer - the Magus pet will now do a small amount of splash damage with its nukes.
* Necromancer - Reaper pet is triggering the team heal when nuking now.
* Necromancer - Archmagus pet works now.
* Necromancer - Blood Arcanist works now.
* Necromancers everywhere have agreed to let the midgets of Hyboria rest in peace. Necromancer pets should be a little more full-sized now.
* Necromancer - Dread Blight will now correctly drain stamina at all ranks.
* Necromancer - Unholy Hands will now be correctly removed from the spellbook when you untrain the feat.
* Unholy Power should now correctly increase your pets' dps.
* Necromancer - fixed an issue where Deathless Acolytes were gaining the benefit from Cabal without the feat being trained.
* Necromancer - Bone Horde will now work correctly.
* The Necromancer spell "Parasitic Soul Swarm" will no longer receive the full benefit from Improved Parasitic Souls without training it.
* Corrected the description of Grim Hunger.
* Necromancer - removed the variance of the Blighted One's mana drain and increased the effectiveness of both Ruined Blight and Dread Blight (stamina drain variance was also removed).
* Necromancer - Unnatural Dexterity now works correctly for all ranks.
* Necromancer - the Arcanite pet is now called Arcanist, to avoid the unintentional Arcanite Reaper combo
* Necromancer - at level 5 when you get your first pet you will now also get the Frenzy spell. This will cause one of your undead minion pets (except the necrotic bomb) to gain a damage increase and a hate proc that will cause it to grab aggro for a few seconds.
* Necromancer - Grim Hunger will now give you a small amount of magic health tap, converting a fraction of your magical damage into healing.
* Necromancer - Deathly Resilience increases your magical invulnerability ratings now as well. Also fixed the feat description to better state how this feat affects your pets.
* Necromancer - Unnatural Dexterity now increases your own evade chance as well, by a lesser amount.
* Necromancer - Unholy Fortitude now also lowers the cooldown, and increases the duration of Frenzy.
* Necromancer - Dread Blight is now a 2 point feat.
* Necromancer - One With Death now lasts for 15 minutes. Changed the manacost to be 7% of base, not a fixed amount.
* Necromancer - Unholy Hands now channels correctly.
* Necromancer - No Rest for the Dead now lowers the casting time and mana cost of the pet summoning spells for the duration of the spell. Increased the cooldown time.
* Necromancer - Bone Horde is a 5 point feat. Fixed the description to better describe what the feat does.
* Necromancer - Cabal and Ritualism have been merged and made into a 5 point feat. It will affect deathless acolytes and dread archmages.
* Necromancer - Gluttonous Reaper now also affects the proc rate of the Arcanist's team damage buff.
* Necromancer - changed the mesh being used for the Mutilator pet to something more fitting.

Priest of Mitra
* Priest of Mitra and Tempest of Set now start with a 1hb weapon (and not dagger).

Tempest of Set
* Priest of Mitra and Tempest of Set now start with a 1hb weapon (and not dagger).
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Pallantides 20 Apr 2008, 11:33 AM Post #2
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è incredibile come non pompano mai la classe del pg che sto giocando nel momento
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WoOz 20 Apr 2008, 12:02 PM Post #3
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Pallantides
Apr 20 2008, 10:33 AM
è incredibile come non pompano mai la classe del pg che sto giocando nel momento

Magari si informano prima... oppure è qualcuno del C.L.A.N. che fa la spia :p
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Zabu 20 Apr 2008, 12:51 PM Post #4
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Ormai allo spellweaving ci ho rinunciato.

Lo metteranno all'uscita di questo passo.

Mah! :?:
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HeduardWhite 20 Apr 2008, 03:03 PM Post #5
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Raga vi chiedo troppo una mini recensione sul nuovo necromante? ve lo chiedo perche era la classe che volevo provare ma rimanendone deluso ho tergivesato sul demonology mi sapete dire cosa hanno implementato sul necro ora?
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Viper 20 Apr 2008, 04:43 PM Post #6
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HeduardWhite
Apr 20 2008, 02:03 PM
Raga vi chiedo troppo una mini recensione sul nuovo necromante? ve lo chiedo perche era la classe che volevo provare ma rimanendone deluso ho tergivesato sul demonology mi sapete dire cosa hanno implementato sul necro ora?

Praticamente quasi tutto :D
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MaxCancer 22 Apr 2008, 04:22 PM Post #7
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Hanno cambiato molto il necro che considero una classe davvero figa peccato sia fatto di carta pesta
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Zabu 22 Apr 2008, 09:59 PM Post #8
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Ora i server sono down per 5 ore. Chissa che non mettano qualche bella patch visto che il gioco è andato in Gold, magari aggiornano il client alla versione che hanno messo sui DVD.
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Loxli 23 Apr 2008, 02:22 PM Post #9
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Zabu
Apr 22 2008, 08:59 PM
Ora i server sono down per 5 ore. Chissa che non mettano qualche bella patch visto che il gioco è andato in Gold, magari aggiornano il client alla versione che hanno messo sui DVD.

Credo sia un sogno :rolleyes: :rosik:
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