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| Pets | |
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| Tweet Topic Started: Mar 26 2015, 12:20 PM (174 Views) | |
| LenDaryos | Mar 26 2015, 12:20 PM Post #1 |
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Upstart
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Try to create a pet yard or sell pets in nexus all like pets ![]() |
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| Kierze21 | Mar 26 2015, 01:11 PM Post #2 |
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Upstart
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lol, this would be quite cool |
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| LenDaryos | Mar 26 2015, 01:27 PM Post #3 |
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Upstart
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yeah
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| DiamondVoid | Mar 26 2015, 01:47 PM Post #4 |
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Well Known
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I don't think any of the pservers I've been to actually have pets, except for donater/vip/admin/owner pets, so it would be cool to have pets as a drop from bosses and/or gods |
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| LenDaryos | Mar 26 2015, 02:20 PM Post #5 |
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Upstart
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good idea DiamondVoid |
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| SLVRDLLR | Mar 27 2015, 06:09 PM Post #6 |
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Commoner
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(Nilly'sRealm has pets) |
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| Proph Nobster | Mar 27 2015, 09:29 PM Post #7 |
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Celestial
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We'll try to add in pets, but our current problem is that the source we're working with has very buggy pets (you could see this in effect whenever you'd see random golden sheepdogs around portals). But this is definitely a feature we'll be adding! |
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| Ahlwong | Mar 27 2015, 09:48 PM Post #8 |
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Commoner
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I've gotten most of it to work with the abilities. I just have to look into making the pet kill itself and move respawn with the user. Or another way is Prod's way. Just remove the generators and base it all off the database. The eggs can be the same system as the supply crates. Abilities etc for a pet needs to go into a different table and have that all set. Then all you do is have the client send a packet for the pet whenever the user goes into another place. That way it should eliminate any of this. |
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| Marcel | May 14 2015, 04:50 AM Post #9 |
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New Member
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sooooo pets i released couse someone SAY NO PETS~!!!!!!! |
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2:36 PM Jul 11