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piloting
Topic Started: Jun 2 2008, 11:06 AM (260 Views)
Zick
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Gun Moll with Legs that Just Keep...
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so how about this for the piloting skill

Lvl1: able to fly all prop planes and pilot small water craft

Lvl2: able to fly all jet planes and pilot larger water craft

LvL3: able to fly all helos

you can drive at any level, lvls 4 thruogh nine are just proficiency in piloting and driving. at level nine you will be good enough to be on a precision flying and/or driving team.
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Deleted User
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Why does it have to be what and when you can fly at a certain level?

Shouldn't Piloting allow you to fly everything? And the higher the skill just merely means how well you shoot\steer\ETC

I mean it doesn't take a complete idiot to grab a jet handle and figure out how to pull up. Space ships should be the same way to, unless it was design to be complex that is.
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Zick
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my dear fledge, I suppose I can forgive you for your total ignorance but flying a plane is NOT easy in the least. Flying helicopters is COMPLETELY different than flying planes. though I will give you that flying a prop plane and flying a jet is basically the same, I arranged it that way just to even it out a little more, not gain too much skills in one level.
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Rather it's ignorance or not, but having a skill slot opened in a certain skill it is assuming that your character has some experience in flying. Thus therefore it could mean that you may posses some knowledge in flying a chopper. And it isn't a difficult thing to get Google a manual for flying a plan or not. It doesn't take a moron to figure out how to start one and take off.

Chances are if you have flown a plane before, chances are that you might have looked at choppers and how they operate.
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Zick
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and chances are that you would know how they work which would give you skill in mechanics which would give you skills in metal working which would give you skill in geology which would......you see how that kind of thinking works? it doesnt work for this game, were going to assume that at level one you fly proplanes, thats it. whether you know how to fly a jet or not, your only allowed to fly prop planes, level 2 is jets and so on and so forth
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Well, Constructing metals and knowing geoligy is all apart of the deal. You don't need the skill on the game to be a chemist -NPCs can be chemists- Making something no one has done will costs you points.

But yes, you would probably know quite a bit about that stuff too.

And the jets and all that is why we are having the conversation, rather its right or not to have it another way around.
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Zick
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*REEEEEEEEE**REEEEEEEEEEEEE**RED ALERT**RED ALERT**TOTAL CONFUSION*

I have absolutely no clue what you just wrote :huh:
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Sigh.....

1) Don't get Zick started on aircraft. That is as dumb as getting me started on cold weapons (if you don't know, don't ask. Because you WILL be sorry).

2) Zick, to be honest, your post about geology and such is the more complicated of the two. And also not necessarily true.

3) Fledge's post (the one Zick didn't understand) really does make sense. . . but isn't all that relivant. I think he didn;t properly understand Zick.

4) In the manual, it states that anyone can know how to fly anything, but the skill simply allows you to do manuevers in more difficult things. Problem is, as Zick has said (elsewhere) some things, such as most large passenger jets or the like, you simply can't do real manuevers in, regardless of the skill of the pilot. . . Any way you look at it, all of the suggestions submitted so far for a "piloting skill" don't really work.

5) I have an idea. What about a whole new subset of skills (like the "combat" subset) It would include piloting different things, operating different complicated machinery. . . ect. I know there are holes in this plan too, but its MY best idea. . . and as we already have everyone elese best idea out there. . .
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Zick
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I could write 11 pages on here about aircraft...ive done it before
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We know you could, Zick.

There is another possibility. It's possible that you are being too picky. Now, you being the expert, I am not the one to judge that, but keep in mind the fact that I could complain about the combat skills.
I could say, for example, that the Japanese naginata, while appearing to be a highbred between a "sword" and "spear," would not really be used like either. I could point out that the differences in use between a longsword and a rapier are actually GREATER than those between a staff and a escrima stick (even allowing for the large variations within escrima). But I haven't said any of those (actually, now I have... what do you know?) because I figured it wouldn't really matter until that sort of cobat broke out en masse.


(BTW, I could write pages more problems with the combat skills)
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zangtang
Jun 2 2008, 05:03 PM
5) I have an idea. What about a whole new subset of skills (like the "combat" subset) It would include piloting different things, operating different complicated machinery. . . ect. I know there are holes in this plan too, but its MY best idea. . . and as we already have everyone elese best idea out there. . .

Well, the problem with idea of adding a subset skills is that it would lower the likelyhood of adding new members. It would add some more complicated to explain material to the forum system, and a lot of my friends don't want to join the forum because they simply think it's pretty complex -and to much to keep up with- A subset of skills maybe cool to add someday in my personal opinion, but I don't think its a good idea to add it anytime soon.
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Pffffft.... I never said it was a good idea, I just said it was the best idea I could come up with...
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Blur
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Settle down, guys. We'll get the piloting skill fixed as soon as my busy schedule allows.
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Right, excellent. The supreme high admin has spoken.
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I realize Blur has said to settle down, but I'm just going to post one idea and make a quick comment. I don't believe the point of this discussion should be who knows more about the subject, to better somebody at coming up with a system, or to belittle anybody. Comments of people being "ignorant" or ideas "not being very good ideas" and such are totally unnecessary. Let's just pick what's best for the system without personal attacks and preferably without personal opinion or experience in a subject getting too much in the way. Just pick something that works best for the system. In my humble opinion, the skill of piloting gets too complicated with specific crafts or vehicles or types of these being listed. The simpler it is the easier for new users and for calculations.

Quote:
 
Shouldn't Piloting allow you to fly everything? And the higher the skill just merely means how well you shoot\steer\ETC


Out of the ideas listed, I'd say this would be best for the system, mainly because it is the most simplistic, therefore being the easiest to calculate and understand for users and admins. And, for what it's worth, I'd rather keep it simple.

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flying a plane is NOT easy in the least. Flying helicopters is COMPLETELY different than flying planes. though I will give you that flying a prop plane and flying a jet is basically the same, I arranged it that way just to even it out a little more, not gain too much skills in one level.


You're right. None of this is easy. Therefore, if you have a low level (1 or 2) in piloting, you wouldn't be able to perform as well as if you were to have a higher level in this skill. Maybe we could include or base the knowledge of various vehicles or vessels your character has on the level he's set to.

We can all discuss this in a civil manner. That's my two cents for now.
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