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Rules of combat; Originally by: MomoCarlile
Topic Started: Sep 2 2017, 03:49 AM (60 Views)
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MomoCarlile post_id=661 time=1461709148 user_id=71
 

to prevent future arguments among what can and can't happen in international conflict I feel we need to establish some rules of conflict. These rules should include but are not limited to:

No God-modding
No troops randomly appearing places (they should have the entire trip especially if it's in enemy territory)
No determining the exact results of your actions (unless in times of ambush or similar events) as the enemy might react different than you think

Other ideas?


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Thuya post_id=662 time=1461709211 user_id=74
 

have a basic map and movement rates would solve a lot
have a judge not involved in the war


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MomoCarlile post_id=663 time=1461709361 user_id=71
 

"Thuya"
 
have a basic map and movement rates would solve a lot
have a judge not involved in the war

Movement rates can be solved now but the map will have to wait on the cartographer


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Thuya post_id=664 time=1461709574 user_id=74
 

Also, what technology would you allow?


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"The Diplomats of HGH" post_id=665 time=1461709673 user_id=59
 

As long as the battle isn't vastly tipped in favor, near future/future could be acceptable


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MomoCarlile post_id=667 time=1461709955 user_id=71
 

"Thuya"
 
Also, what technology would you allow?

I mean my army uses semi futuristic battle suits and genetically engineered animals but those were both answers to issues I received. I agree with helghan though. Keep it fair


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Thuya post_id=668 time=1461710067 user_id=74
 

Well, indeed; That's what complicates things. There is little sence in having a fight between two vastly different levels of technolgy, especially when the strategy doesn't account for it.


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MomoCarlile post_id=669 time=1461710226 user_id=71
 

The downside to my futuristic army is only some of them can wear the suits. Only so much in the military budget ya know?


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Thuya post_id=670 time=1461710295 user_id=74
 

hah. Need to take economics into account if setting rules then


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MomoCarlile post_id=671 time=1461710480 user_id=71
 

For now let's just focus on basic ground rules and then we can get more complicated later


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