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Eric Brooks; "THE MIDNIGHTER."
Topic Started: Feb 14 2018, 01:48 AM (49 Views)
clayton

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Primary Information

Secondary Information

Tertiary Information
Character Name: Eric BrooksCharacter Height: 6'1"Known Affiliation(s):
Alias: The Midnighter Character Weight: 220lbsOccupation:Hitman/Bounty Hunter
Year of Birth: 10.03.1999Hair Colouration: BlackFaction:
Character Hometown: Detroit, MichiganEye Colouration: BrownSkills: Marksmanship, Acrobatics, Agility, Genius Intellect
Character Race: Enhanced HumanSkin Colour: CaucasianCharacter Lineage: The Brooks Lineage.
Character Gender: Male

Speed

Strength

Hand to Hand

Dexterity

Intelligence

Durability

Stamina
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Equipment

Creator

Explanation

Effects
Dual Tachi KatanasSome japs.These two badboys are some of the weapons that Eric is most proficient and dangerous with. They are sharpened as much as possible, and can easily break skin, making for some badass weapons.They can easily cut through flesh and different types of materials due to their sharpness.
Dual Beretta M9sBeretta - Modified by EricThese are not what you want Eric coming after you with. Due to him being a MASTER Marksman, he rarely ever misses a shot with them. He has modified them so they reach their maximum power.Can rip through many different armours due to their damage capacity being that of near a Shotgun.
Electric BolasEric BrooksSimilar to that of the weapons used by tribes to wrap around a persons ankles to stop them from movement of their legs. However, Eric has added an electric charge,
so that when they make contact with the target, they send a huge electric shock into their body, stopping them in their tracks and incapacitating them for a few moments.
Sends a high voltage into the targets body, stopping their movement in the legs and incapacitating them for a moment as they wrap around the ankles.
Brass DaggersEric BrooksThese are your average brass knuckles, which Eric always keeps around his hand, however, the edges at the top of them have been highly sharpened them, so instead of blunt force, they will slice into the object or person that he is punching, making them highly dangerous weapons.Can easily slice into skin, but also comes with the blunt force effect of brass knuckles depending on what part of the brass knuckles the target is hit with.

Abilities

Information

Effects
Superhuman AbilitiesEric's superhuman abilities gives him increased strength,speed,stamina and durability beyond that of any normal human, making him a dangerous person.Eric can lift objects that weigh up to 1 and a half tons, can run at 45mph,
he can battle and run for time periods of up to 4 hours, and can take hits from superhumans and enhanced humans, due to his durability and armour combined. With his speed, he also has highly enhanced reflexes and agility.
Healing FactorEric has a slight healing factor, which means he can heal rapidly from varied injuries and hits.Allows Eric to complete feats such as instantly heal open wounds,
quickly heal broken bones, but he can also fight with them, for example, Eric has the ability to fight with a broken neck, as he cannot feel the pain, which will be described below. Eric cannot recover from lost limbs, being burnt to ashes or anything along them lines.
Redundant Body SystemsEric was given many redundant systems during his time in the program, which can allow him to keep fighting as if nothing has happened to him.Eric was given a backup heart, so if his heart was say ripped out, or pierced, he has a SECOND heart to keep him going and breathing. He also has the ability to turn his pain receptors off, which means you can throw everything at him, but his indomitable will and lack of feeling pain will not stop him from repeatedly coming at you.
Precognitive AbilityEric, along with his Genius intellect,
has a Precognitive ability and instinct, which is very helpful during sudden fights and expected ones.
Precognition allows Eric to plan out and calculate every movements of an opponent before a fight has even begun, which can help him dodge nearly every attack, or anticipate it to come up with a counter-attack or movement to it. He can predict the actions and re-actions of his foes, and can run hundreds of possible scenarios in his mind on the spot.

(1999-PRESENT): Documented Backstory
     (1999 — 2033 ): The Upbringing

TBA
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Edited by clayton, Apr 29 2018, 02:48 PM.
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