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| The Stats | |
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| Tweet Topic Started: Dec 31 2017, 08:30 PM (300 Views) | |
| Kondai | Dec 31 2017, 08:30 PM Post #1 |
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![]() The Stats Stats are pretty simple and relatively everything is factored by items and your power level. Simple enough, right? Power Level: This is the most important stat. This is increased after every thread. Keep track of this. Health: This number is your Power Level multiplied by three. Ki: This is a number that starts at 100%. As you use attacks and transformations, this number will slowly drop to 0%. This can be recharged for 5% per 1 AP, and 10% every 5th AP (Must spend 5+ AP in one total charge to get the bonus). Additional Ki increases this number. (So +3% ki makes your maximum ki 103%.) AP: This determines how many actions you have per turn. 3 AP is your starting amount. This replenishes to max every turn regardless of how much was used unless otherwise effected. You naturally gain 1 AP per 35,000 Power Level you have. This base pool maxes out at 20, but can be increased further by Specializations, Legendary Armour Sets, or other abilities! Technique Slots: You start with 8. You get 1 technique slot per 5,000 Power Level you have. You can learn 1 technique per slot and no technique can be refunded unless wished for. Every 25,000 Power Level you receive an Ultimate/Signature slot. You only receive 25 Ultimate/Signature Slots, but you CAN spend 10,000z to forget an Ultimate/Signature to replace it with another. Defense: Defense determines how much of an attack you can guard at any one time. It costs 1/2 of the incoming attack's AP to initiate a Guard or 1 AP to defend against up to 2 AP's worth of Basic Attacks from your opponent. Your Base Defense is equivalent to your base Health. You can decide to block for any amount of your total guard up to the damage of the attack being defended against. Increasing this stat increases its max. Every fifth turn, regain 5% of your maximum defense. Damage Reduction: The percentage of damage you reduce all incoming attacks by passively. Maxes at 50% Energy Damage: Bonus percentage added to energy attacks Physical Damage: Bonus percentage added to all physical attacks Edited by Braid Azimov, Apr 24 2018, 06:57 PM.
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8:54 AM Jul 11