| Power Points; *snickers* | |
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| Tweet Topic Started: Jul 12 2015, 10:50 PM (54 Views) | |
| TempestAtiri | Jul 12 2015, 10:50 PM Post #1 |
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For the most part, we follow the rules in the Ultimate Powers book. Here are some known adjustments for this setting, and other resources to use regarding it, as well as a list of the currently active characters with that power set.
Edited by Darquarius, Aug 2 2015, 05:56 PM.
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| Darquarius | Aug 2 2015, 05:52 PM Post #2 |
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Now, we here at DCMU like to believe we're pretty friendly and trusting. But, be that as it may? There's still a lot of people out there who might threaten the overall peace and prosperity of our little community here by abusing things that weren't meant to be abused. And so, it is in that spirit that we've built a list of powers of varying restriction levels. The restriction levels, and what they mean for you? Are listed out below
And now that those are defined? We'll begin listing powers and their status labels in the following posts. |
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| Darquarius | Aug 2 2015, 06:09 PM Post #3 |
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Cautioned Powers List There are no Cautioned Level Powers at this moment! Yay! |
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| Darquarius | Aug 2 2015, 06:15 PM Post #4 |
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Restricted Powers List
Edited by Darquarius, Aug 3 2015, 04:45 PM.
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| Darquarius | Aug 2 2015, 06:15 PM Post #5 |
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Forbidden Powers List
Edited by Darquarius, Aug 3 2015, 04:42 PM.
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| Darquarius | Aug 2 2015, 06:23 PM Post #6 |
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Notes on Creating New Powers Now that we've gotten through that big, obligatory list of 'no-no's', let's talk about one of the 'bread and butter' aspects of a board RPG like this, shall we? New Powers! The list on Classic Marvel Forever is more than just a little on the comprehensive side. I mean, there's a LOT there to consider, right? Right. But sometimes, and I've encountered this problem as well in my use of the system, you come up with an idea, and the power listed just isn't quite the same as your idea, or maybe it's not even there at all! So? What do you do? You develop an entirely new power concept, that's what! And we, here at DCMU, absolute -adore- that kind of creativity. However, you can't just apply for a character with a power that has no precedence. A lot of our character costing formulas are relatively static based on the prescribed descriptions of powers given. So, in order for us to price your new character with his or her new power? We need to have that prescription already lined up, otherwise it lags the whole process and sets off a chain reaction that could wind up destroying the entire space-time continuum! ... Okay, maybe not. But still, it is a pretty big headache. So, to eliminate some of these potential rough spots? I'm going to walk you through a few things to consider -before- trying to create a new power, as well as outline a few tips that will help your power creation process go a lot more smoothly, thus making everyone involved a lot happier. |
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| Darquarius | Aug 2 2015, 06:41 PM Post #7 |
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The first thing I'm going to talk about? Is something that I call "Instance Modifiers". These are basically tiny little differences in the way a power works that can make it something entirely different from what it normally is. The modifiers can be something as small as changing the aesthetics of a power (a pyrokinetic that creates/controls only blue flames, for example), or it could change some minor aspect of the nature of a power (A speedster who doesn't use the 'speed force', but instead just insanely dense and complicated muscle formations in their own bodies, for example) Before we can discuss these modifiers, however, it -does- need to be understood, that, unless a power's description specifically states otherwise? There are a few givens about how some things work. Like, in the above examples? ALL Speedsters (any character whose power set is based on super speed) draws their power from the mystical 'Speed Force'. Shapeshifters of all sorts are generally able to do what THEY do to the fact that their body is composed of neutral cells instead of normal cells (Also known as 'Stem Cells'). The list of 'basic givens' is far too long and comprehensive for me to begin listing right here and now, so I would highly suggest researching the topic, and maybe even asking a staffer or fellow member if they have time to help you figure things out. Doing this? Can only be rewarding, as not only do you expand your knowledge of the setting and how it works? You also come to a more intimate understanding of that power and it's nature, which unlocks all -kinds- of new possibilities! But, then again, on that same note? Not everything -has- to make sense. We're playing this game in a world where Super Science and Fantastical Magic aren't the exception, they're the rule. The Earth has a population of seven billion people. Five to Ten percent of that population? Are Mutants. Another 1 percent are Inhumans. And then you have another two or three percent, total, that reflects the number of various aliens, interdimensional beings, and other such weird, crazy, and outrageous sorts of people. And then? You take all those people, and you expose them to unbelievably horrific threats such as Darkseid, Galactus, Dark Phoenix, Hell, Olympus, Asgard, and no one even knows how many OTHER threats could be out there waiting for their turn! And what does all this mean in relation to the topic at hand? It means that all Supers are NOT created equally. Pyrokinesis will always be, mechanically speaking, in terms of what we, as staffers, deal with? Pyrokinesis. But to you? The Player? It could be so much more. There is no need to create a new form of Pyrokinesis just because you don't like the phrasing of the description and mechanics of the power as written. If you need to change some minor aspect of the power? Just note the difference as a bullet point or short sentence underneath the power! Now, granted, if you try to make a pyrokinesis whose fire is immune to the effects and presence of water? We're gonna hit you for that one, that's a power within a power, and that kind of abuse will not fly, but we'll work with you to get that power custom tailored to -your- character's needs. |
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8:34 AM Jul 11