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| R/C Drift Competition; Start with a survey first. | |
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| Tweet Topic Started: Oct 11 2006, 07:46 PM (1,038 Views) | |
| continental_drifter | Oct 14 2006, 08:56 PM Post #16 |
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if this thing happen for real,i guess malaysian rc drifters are goin to battle with those sg drifters man.. cause i remember they used to said tht if we had competition,they willing to spent to come down all the way from sg to here just to attend the comps. wooohooo.. this would be fun... so guys,i suggest that all your duit raya,keep them....buy one sets of official tires... =] |
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| azman | Oct 14 2006, 10:06 PM Post #17 |
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D1RC UK Drift Series 2006: D1RC UK Drift Series 2006 Competition Rules and Regulations 1 - General 1.1 - Entrants All entrants must behave in a suitable and responsible way not causing disturbance or harm to any other competitors, spectators or otherwise. Any person found to be stealing, damaging or sabotaging other peoples property will be banned from the series and membership on the site will be considered for removal. Anyone under the influence of alcohol or any illegal drugs will not be allowed to participate in the event or will be allowed to enter the grounds that we have been given. D1RC does not want to be associated with this kind of person. Anyone that is found to be using offensive language or giving verbal abuse to another person will be punished and dealt with by D1RC officials. You must consider your own safety whilst spectating any of motor sport that is on display. 1.2 - Chassis The chassis being used must be a 1/10th scale touring car chassis and must be electrically powered (no Nitro powered vehicles allowed). The chassis must be of a ‘190mm wide’ type. There is no weight limit set for this series - so cars weighing under 1500g are legal. There is no ride height limit for this series - so cars riding lower than 5mm are legal. Wheel nuts must not protrude more than 1.5mm beyond the wheel to ensure safety to other participants’ bodies and equipment. No parts of the chassis may protrude beyond the bodyshell for safety purposes. No sharp objects or any other object designed to damage other peoples property may be placed onto the car for safety purposes. 1.3 - Electronics and Radio Only legal frequencies can be used to control participating vehicles. These frequencies include: 26.96MHz - 27.28MHz 40.665MHz - 40.955MHz increasing from 40.665MHz in 10MHz increments. 2.4GHz Spektrum modules - These are used at the owners’ risk (interference may be caused by surrounding radios). Competitors must carry more than 2 crystals at all times. No person shall turn on there radios without checking with all other competitors that their frequency is free to use. Failure to do so may result in major car damage or spectator/competitor injury. When competing or practicing you must let all others know that you are on the frequency that is in your transmitter and receiver. Forward only and Forward/Reverse electronic speed controllers can be used. Transmitters, receivers, servos and speed controllers must not be faulty. The use of capacitors is allowed. Inner body electronics, including lighting, must be insulated so that no other person is put in danger when handling the car. 1.4 - Batteries All cells must be Sub-C Nickel Metal Hydride or Sub-C Nickel Cadmium 1.2V; Lithium Polymer cells are being reviewed. Until further notice these are illegal to use in the series. Cell packs must consist of 6 cells only. Any brand of cells may be used to power the car; also, any model cell such as Matched, Worlds, Team etc. Any capacity cells are allowed to be used. Tyres - 1.5 All competitors must use the D1RC `06 Drift Series control tyre. The control tyre details: Yokomo ZERO-ONE 'R' Super Drift Tire Part# ZR-DR02 Single Wide Drift Ring Version (PATENT PENDING) 1.6 - Motors All competitors must use the D1RC `06 Drift Series control wind amount of 19 turns to 27 turns. The motors may be ball raced or bushed. Any brushes or springs may be used. Any make or model of motor 1.7 - Bodyshells All cars entered must be realistic when initially entering the competition. Further damage during the day’s event may cause this rule to be broken but this will be taken into account. All bodyshells used must represent 1:1 scale cars which are, or were, at some time being manufactured for the public or for racing events. No fantasy car bodyshells may be used. All bodyshells must represent rear wheel drive or four wheel drive cars. Absolutely no front wheel drive car bodyshells may be used due to obvious ‘drifting’ reasons. The bodyshell must be fastened securely to the chassis at all times when being used. Bodyshells must be in a representable state when entered the competition, use of bodyshells will be up to a D1RC Official’s discretion. Also bodyshells must be painted if they wish to be used. There may be electrical lighting attached to bodyshells to increase aesthetic qualities. There may only be one ‘strut’ type spoiler on a bodyshell at all times and it must be securely fastened. You will be required to place a race number decal on your car’s windscreen, representing your current seeding number. These stickers will be supplied by D1RC at each event. You will be required to collect these at registration. If you have not participated in an event in this current year, you will be allocated a number before the event. 1.8 - Entry A participant may only enter 1 times during 1 event. However, this does not mean they are restricted to use one chassis only during an event. Competitors must submit entry forms at least 1 week in advance of the event and must include every detail on the form with the specified entry fee. Entries will be accepted at the organisers’ discretion. Entry forms will be available for printing on the D1RC website at the address: “http://uk.drccentral.com/series/D1RCEntryForm.jpg” When competitors fill in their entry for, they can tick two boxes allowing them to purchase a set of Yokomo ZERO-ONE 'R' Super Drift Tires at a very low price and a Yokomo D1 19T motor (not a control motor but it still a good, series legal motor) at a low price too if you haven’t already got these items. |
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| azman | Oct 14 2006, 10:09 PM Post #18 |
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D1RC UK Drift Series 2006: D1RC UK Drift Series 2006 Competition Rules and Regulations Qualifying Rounds Format Before the qualifying rounds will begin, each competitor will have signed in at ‘Drift Control’ and received their qualifying number. This number will tell you when to go out onto the track to qualify. When it is your turn to qualify, you will proceed onto the track and agree that you are ready with the judges. You will get one practice run of the course, then park at the start line and agree that you are finally ready to begin your qualifying. You will get three judged runs of which you will receive points out of 100 for each one. You will keep your best result and discard the other two. Once you have finished your three judged runs you will agree your result with the judges and depart from the track area. What are the judges looking for? Drifting is a sport that is very similar to that of ice skating and there are certain criteria that the drivers get judged on that determine their overall scores and performance, these include: Entry speed - This is an aspect that cannot be easily proven in solo, qualifying runs but becomes more apparent in the ‘Tsuiso’ battles in the final 16. The entry speed of the drift can determine the result of the drift and a higher entry speed puts the car in more danger and makes the car harder to handle, because of this a higher entry speed will gain more points. Line clipping - This is a feature that the judges look into heavily. This is often judged on how well the driver takes the driving line and if they ‘clip’ the apexes, or not as the case may be. The driving line may not always be the inside curb of every corner but in most cases will involve the driver sliding from the outside of the corner, hitting the apex tip and then sliding back out wide to the edge of the track, maximising the drift’s length. Judges will often prefer to see the nose of the car clipping the inside point of a corner and the tail of the car to be as near to the outside of the turn as possible; this shows evidence of good car control which gains the driver more points towards their score. Drift angle and counter steer - The ‘Drifting Angle’ of a car is based on the direction it is facing against the direction it is traveling. The further the back end of the car comes around to be in line with the front of the car, the more ‘drifting angle’ it has. Primarily the more angle a driver achieves in his drifts, the more points he will score. In addition to this, there are more aspects that determine the score that are in relation to the angle. The angle has to be maintained throughout the drift without cutting back against the drift (straightening out half way through a drift) so that it appears to be one smooth motion. This also means that the drifts have to have high angle for extended periods of time to score heavily, whereas a short burst of oversteer would not get good points even if the rotation was significant. A car that demonstrates extreme amounts of rotation without spinning out will be awarded additional points, although, if too much speed is lost in any drift due to excessive angle points will not be as high. Presentation - Despite the judges marking the drivers predominantly on entry speed, driving lines and drifting angle, another factor that plays a part in the final scoring is presentation. This aspect is based on what the judge thinks of the driver’s technique and whether they think the driver is displaying flare or high amounts of energy in the drifting. Good presentation of drifting will catch a judge’s attention. Even though you may want to catch a spectator’s eye, any tricks or special moves that involve dangerous driving will not be condoned by the Series’ competition and this is only to be done in practice runs and exhibition displays. These tricks may include 360 spins into a controlled drift etc. Anything deemed ‘dangerous’ by the judges and D1RC officials will be ruled out whilst competition is in progress. Scoring - The judges will take all these factors into consideration and give you a score out of 100 points in total. You will get three scores from your runs, one score for each run, and your best result will be taken and placed onto the qualifying table in the correct position. This position will determine whether you advance onto the Tsuiso final rounds. Tsuiso Battles Tsuiso is the Japanese term for ‘Twin Battle Drift’. Format The Tsuiso battles will be run using the top sixteen qualifiers (the top eight qualifiers will be used if entrant numbers do not allow sixteen) fighting their way to the number one position. The first placed qualifier will be placed against the sixteenth placed qualifier; the second placed qualifier will be placed against the fifteenth placed qualifier and so forth up to the eighth and ninth placed qualifiers going against each other. The pairs will embark on two runs where each car will take it in turn to lead and once a winner of the pair is announced, he/she will continue onto the final eight. Once winners have been decided out of all of the sixteen drivers, they will then create four pairs. The winner of the first battle in the final sixteen will face the winner of the second battle of the final sixteen and so forth. These four pairs will then, again, battle in the same process as before to produce four winners which continue onto the semi finals. The same pattern follows as to who faces who and then the battles are run again to produce just two winners that progress onto the final. The final two drivers will face each other in exactly the same process so that an overall winner can be announced. There will also be a run to determine 3rd place, in the example below between drivers 10 & 14. Here is an example: How is Tsuiso Battle Judged? This head to head drifting is judged on the same aspects as the solo qualifying was based on; however there are a few more principles that come into play. Strategic drifting has a role in Tsuiso and the high level of competition and energy gives a good show to the spectators. The precise judging of this type of drifting is hard to explain but there are some outlines to go by. Scoring - When scoring a Tsuiso battle the judges allocate each driver 5 points before the run starts and then depending on what happens in the run, they then add or subtract points from the competitor’s totals so that when added together they still total at 10. For example, one driver could be awarded 2 points for superior drifting whilst the other would then loose 2 points. This would make the score 7 to 3 and the first driver would be winning by a margin of 4 points. After a first run, the loosing driver can try to make up his points in the second run to win back the lead so that they advance to the next round whilst the winning driver would try to defend his points lead. Point scores can range from 0 - 10 to 5 - 5 and even a score of 5.5 - 4.5 can appear if the judges feel that one driver had a very slight edge over the other. If one driver spins, crashes or goes off track in a Tsuiso run the other competitor is most like to get a 10 - 0 advantage. If the judges still have a 5 - 5 score after both runs, they will ask the drivers to run again in a sudden death situation. The Offensive Car - The offensive car when Tsuiso drifting is the chasing car. A good way to put it would be that the chasing car has to ‘hunt’ down the leading car. Driver’s have to use their drifting ability to try and get as close to the leading driver as possible as to put immense pressure on them so that a mistake is made. The chasing driver must demonstrate better drifting in order to keep pressure on the leading driver whilst still keeping good angle and speed. The driving line is not as important for the chasing car as it is trying to follow the lead car and keep with it as much as possible, unless the lead car displays a bad driving then and then chasing car can continue to hit the clipping points and show a good drifting line. If the chasing car cannot keep up with the lead car whilst drifting this is to be looked at as inferior driving and points will be deducted for letting the lead car get away. If this is due to not having as much power as the lead car, there are certain measures you can take to increase your speed such as decreasing your drifting angle although this may play against your point scoring. Under no circumstances can the chasing car come in contact with the lead car in a way that disturbs the lead car’s driving. Any crashes of this manner will result in a Judges decision as to whether the Tsuiso is to be run again or the ‘victim’ car going through to the next round automatically. Overtaking is allowed but not necessarily supported by the judges and under no circumstances must the cars start ‘racing’ as this is going against the idea of drifting. The Defensive Car - When a driver takes the lead in a Tsuiso battle the idea is to perform their drifts faster with a good line and a bigger angle to try and shake off and distract the car behind them. If the leading driver does mange to pull away from the car behind and still manage to display good drifting technique then they will be awarded more points. Attempts to distract the chasing car whilst still maintaining a good line will also be looked at by the judges and could affect the final score in a positive or negative way. It’s important to understand that the concepts discussed in this article are general guidelines for scoring the drift events and are meant to educate the competitors and general. They do not provide a guarantee of results and should not be used to compare to results from drift competitions. Drifting is still a subjective competition and the judges at an event are the final authority. Their decision is therefore final. Note - If there are not 16 entrants at an event, then the top 8 will go through to the finals and the competition will run in the same fashion. |
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| FoarGeez | Oct 14 2006, 11:49 PM Post #19 |
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ya lah bro. u kan ada lubang in R3.. get djan to turun padang.. im sure 1 m'sia join nanti... hehe.. |
Yellow Taxi l Tamiya TT01DR (Drift Rojak Spec) l TPM8 l ABS (Aiya Banyak Slippery)
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| azman | Oct 15 2006, 02:22 PM Post #20 |
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One of the D1RC competition track layout:![]() Easy? or Hard? |
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| dRifto #05 | Oct 15 2006, 02:31 PM Post #21 |
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Senior Member
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the second clipping point kinda hard man cuz so tight la the track and where acctually this track eh?
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drift the future
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| azman | Oct 15 2006, 08:41 PM Post #22 |
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I agree with u, its at D1RC UK, which is similar to D10 USA. Another layout to share... ![]() ![]() |
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| continental_drifter | Oct 15 2006, 11:58 PM Post #23 |
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wow...this is tight man.... |
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| dRifto #05 | Oct 16 2006, 12:12 AM Post #24 |
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Senior Member
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i'm pretty sure dat orang putihs like tight tracks
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drift the future
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| Ryhme | Oct 16 2006, 11:03 AM Post #25 |
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ZERO RYHME
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Oh yea.... :biggrin: |
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| danial_khairi | Oct 19 2006, 11:57 AM Post #26 |
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danial - TA 04
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thanks for the track layout....tried it out..i think the track is quite fun to practice on tbut strill tough to get it right still trying to get a nice perfect run.. although it's a little tight for tsuiso's but the solo runs will be very interesting to watch...the long drift is not too long the short drifts require a lot of sudden braking and throttle control.....then theres that roundabout thingy... challenging but fun.....not an easy track...especially if clipping the apex accurately is taken into consideration........would like to experiment with more track lay outs....thanks again for the layout man. really cool
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| azman | Oct 20 2006, 12:37 AM Post #27 |
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Nice Danial! |
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| muggman | Oct 21 2006, 03:59 PM Post #28 |
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Senior Member
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ahaha...tis one eh...so this is the layout you've been talking about eh danial...saw tis one be4...oso got a video from tis track...technical trac wit tight turns...long curves.....well-balanced......neway....guys...keep up the effort to organize our own event!!!....can't wait for the special day..... |
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| danial_khairi | Oct 21 2006, 08:11 PM Post #29 |
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danial - TA 04
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yeap ...dude you should try it out....and dude ...tell you one thing ....we need ABS pvcs! it's a whole different thing ....... |
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| imranduriftosan | Nov 5 2006, 08:39 PM Post #30 |
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Senior Member
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easy peasy! see you at the contest! bring alot of singaporian to we can tapau |
![]() tamiya tt01 tamiya tb02 tamiya f103rs | |
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