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Individual Challenges
Topic Started: Feb 9 2015, 03:49:48 AM (231 Views)
Nappa
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Child Phycologist
I am Hilarious and you will Quote everything I say #FINISHED

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Quote will be given, some real and some fake. All real quotes are off Dead Players, fake ones are going to consist of Mods/Spectators/Craziness.

You may either guess a name or guess "fake". Each correct answer nets you 1 point, incorrect answers do not hurt you.

*Tiebreaker
-Whoever guesses the most correct fake quotes
-Whoever finishes first
Edited by Nappa, Mar 18 2016, 05:07:32 PM.
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Nappa
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Let's Duel!

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http://ygotas.wikia.com/wiki/List_of_major_characters

Players must pick a character before the game begins. Once everyone has picked, rules will be read.

Gameplay:
Players must eliminate each other by guessing what character the others had played or draining that player of hit-points.
Each round, players will submit one card targeting one player. The second phase of the round, players will follow the corresponding actions of those cards if able.

Player Status:
Every players starts off with 5 cards, one of those cards being a GUESS card. In addition, players have 5 hit-points. Should they reach 0, they will be eliminated from the game and their role revealed.

Every Character has a Name/Alignment/Hit-Point tracker (5).

Cards:
Guess - Every Player has one and no other GUESS cards are in the deck. If you GUESS correctly, you get your GUESS card back as well as that players GUESS card if they still have it. If you GUESS incorrectly, then the player you picked to GUESS will gain your GUESS card.

Question - The most common card. QUESTION cards are given to players who must then follow the instruction. Usually there are two effects that reveal information about that player. Example: You are an Antagonist, if so gain one hit-point. (If the player is Anubis, he would then gain one hit-point.)

Status Cards - There are a couple cards that can't be given but instead get played in front of you. They are put Facedown and only you know what they do.

List of Question Cards:
A) You are an (ALIGNMENT), if so you gain one hit-point. (One for each Alignment)
B) You are an (ALIGNMENT), if so you draw one card.
C) If you are an Anti-Hero or Antagonist then give me a card.
D) If you are a Protagonist or Recurring Protagonist, I heal one point.
E) The first letter of your name starts between A-I (J-O) (P-S)(T-Y) take one damage.
F) If your character is Protagonist or Antagonist, take a damage.
G) If your character is Recurring Protagonist or Villain, take a damage.
H) If your character has a First and Last name, take a damage but if not then heal a point. (Yugi the Pharoh would not count towards this)
I) Your character is (Pick three characters), if so I take a damage.

Status Cards: (Flipping cards must be done before stage 2 of activating card effects)
A) You may lie to one question then discard this card. (The card doesn't get revealed)
B) You may ignore the person's question then discard this card.
C) You may prevent 1 damage done to you then discard this card.
D) You may flip this card to cause your cards to deal 1 extra damage.
E) You may flip this card to heal 1 point of damage every time you deal at least one point of damage.
F) You may flip this card to prevent anyone from targeting you until after your next turn.


27 letters
aa
b
d
f
g
I
j
mmmmm
n
o
p
rr
ssss
ttt
w
yy
Edited by Yugi, Oct 13 2016, 07:41:17 PM.
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Nappa
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Krillin Owned Count #FINISHED

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Starting day 1, a rule will be implemented that states "anytime Krillin posts in a General Topic that is accessible to all players, then the challengers may post Shut Up Krillin immediately following. The first competitor to do so will be given 1 point."

Point total for this challenge will not be revealed until the challenge actually starts. This will be an Early Merge challenge but not likely the very first one as I would hate for merge to start and immediately move into TC. The player with the most points wins immunity.

NO TIEBREAKER!!!

If anyone ties, they both win immunity because they are so good at making fun of Krillin.
Edited by Nappa, Mar 18 2016, 05:09:28 PM.
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Cloud Surfing

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Ever ridden a nimbus? I know Android 18 has! Let's all give it a shot.



How to Win:

Be the last one standing!

Overview
Each player will start on the edge of the map in a random location. From there, you will post in your confessional where it is that you would like to move. Movement works by you posting directions up to 3 times.

Example:
Up, left, Up

Your avatar will move 3 spots in that order. In addition, you will drag behind you a tail that will fade away depending on how long your max length is. Your max length will be increased if you pick up Dragon Balls on the map. Should you ever touch the edge of the map or run into another players tail, then you will be eliminated.

Final Twist! Every round starting after round 2, the corners of the board going clockwise will start to disappear 2 blocks at a time.

Detailed Rules


  • Everyone starts off with a tail of 3
  • You must move as far as your max length.
  • Movement happens simultaneously and tails will disappear per each space moved. It doesn't happen all at once after the round ends.
  • Dragonballs won't increase your tail length till next round. Picking one up will just mean your tail will stay still the first movement you make.
  • You can no double back on yourself so {Left, Right} is not a valid movement.
  • You may not move through your own trail.
  • Blocks disappear after all movement is handled.


Here is the board

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Example on Movement

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Blue submits {Down, Down, Right}
Red submits {Right, Right, Right} to try and cut off blue

Red would be eliminated as on his second right, he hits a blue space.
Blue is fine even though the last space he is moving to currently is Red because that space will be empty due to Red's Movement.



TIME and COMMUNICATION

We will give everyone 20 minutes max to submit answers but we will proceed as soon as we have all submissions.
There is no Private Communication about this challenge!
Edited by Nappa, Oct 7 2016, 11:53:41 AM.
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Nappa
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RABBLE #FINISHED

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Basically a game of sandwich. Once the thread is unlocked, players have to post RABBLE at least once every five minutes. If they get sandwiched by another player then they are eliminated.

Example:

Player C (7:59)- RABBLE
Player A (8:00)- RABBLE
Player B (8:02)- RABBLE
Player A (8:03)- RABBLE
Player C (8:06)- RABBLE

Player C and B are eliminated. B because he was sandwiched by the same player (A) and C because he didn't post in the five minute time frame. Notice that if Player C wasn't eliminated, B and A are still safe as a sandwich only counts if there is 1 post in between them.

(This is also a good opportunity for the Spectators/Mods to have a bit of fun since the game is meant to be kind of trolly.)
Edited by Nappa, Mar 22 2016, 01:48:49 PM.
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Nappa
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Survivor Abridged: Abridged! #FINISHED

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Time to Abridge our game!

How to win:
Get the most points by being the briefest yethave the most info!

Gameplay:
You are to write a paragraph of however long you want! However, you will be deducted 2 points for every sentence you use! Run-on sentences will not be counted towards your story so familiarize yourself with what they look like!
You gain points by adding in details of the game. Every detail is judged to be either large/medium/small.
Large = 5pts
Medium = 3pts
Small = 1 pt

Creativity is encouraged and Judges will be able to give pts (1-10) based on how creative you were!
Edited by Nappa, Mar 18 2016, 05:16:58 PM.
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Level Up #FINISHED

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Did you know that Sayiens get stronger every time they almost die?

How to win:
Be the first to reach level 5!

Gameplay:
In order to level up, you must come close to death but not actually die. Every round, players will vote on who they want to kill. The player with the most votes will be knocked out of the next round while the player with the second most votes will go up a level. If there is a tie, both players will go up a level unless it is the final level.

While you are knocked out of the challenge, you can not be voted for but you can still vote.

Open communication is allowed for this challenge and players have 15 minutes to place their votes. Once the time is up, anyone who does not vote will vote at random and be knocked out of the next round.
Edited by Nappa, Mar 18 2016, 05:31:34 PM.
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Nappa
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Scavenger Hunt

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Don't ask me why this is important to finding the next big Hollywood star but I need to see how good your clicking skills are. For this challenge, you will be given 3 different exercises in which you must try to score as high as you can.

Once you feel you have scored your best, post the results in your confessional. Be sure to have either you MafiaScum or DBZA tab open when you screen shot the results!






Here are the Exercises!

Flappy Goku

Jigsaw Puzzle

Korin Tower



Edited by Nappa, Oct 1 2016, 11:12:07 AM.
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FINAL FOUR (And 1) #FINISHED

Remaining 4 will be divided into 2 teams to play this challenge. The winning team gets to determine who is eliminated this TC.


Spoiler: click to toggle


Objective:
The objective of the game is to be the first player to score 20 points. The first player to do so wins! However, a player must win by at least 3 points.
If a player reaches 20 points but is not leading by 3 or more, the game continues until either player has more than 20 points and is leading by 3 or more.

Set-up:
The game includes a game board, 3 red pieces, 3 blue pieces, and 1 ten-sided die.

Players attempt to advance towards the numbered spaces opposite them, while defending their own side.
Each team gets 3 pieces of the same color.

Movement:
Each player gets 5 moves each turn. These moves may be split between the pieces in any way. A player does not have to use all of their moves every turn, but they must attempt to "change the board." (See "Changing the Board" below for details).
Remember - shooting takes up 1 move! (See the "Scoring" section for details).
A player may only move from space to space along the lines on the board.
A player may not move into a space occupied by another piece unless defending. (See the "Defending" section for details). A player may never move a piece through another piece.

Line Color:
Black lines use 1 move. Blue lines use 2 moves. Red lines use 3 moves.

Changing the Board:
Each turn a team must attempt to "change the board." This means a team cannot end their turn without using any moves. Moving a piece out of a space and then moving it back into that space in the same turn does not use moves.
Note - If a team misses a shot or fails to drive by a defender, this uses moves and counts as "changing the board." This is the only instance in which a team may end their turn without changing the position of any piece. (See the "Scoring" and "Defending" sections for details).

Bordered Spaces:
A piece can move through the spaces bordered by squares, but cannot stay there at the end of a turn. If a piece occupies a bordered space at the end of a player's turn, it automatically moves back to the last non-bordered space it was in (this does not count as using any moves).

Scoring:
Scoring Spaces:
Players may attempt to score by moving a piece into a scoring space opposite their starting position and then shooting. Scoring spaces are all of the spaces with numbers in them. The number in the scoring spaces denotes the chance out of 10 of scoring from that space.
Scoring spaces with a double border (all of the 2 scoring spaces) are worth 3 points. All other scoring spaces are worth 2 points.

Shooting:
When a player shoots, a die is rolled. A player must roll less than or equal to the number in the scoring space in order to score (0 counts as 10). For example, to score from a 3 scoring space, a player must roll a 1, 2, or 3.
Shooting uses 1 move. A player may use multiple pieces to shoot in a turn, but may not shoot with the same piece more than once per turn. After a player scores their turn is automatically over and the piece that scored is sent "home." Once a piece shoots, it may not move again that turn unless it gets "sent home." (See "Returning Home" below for details).

Returning "Home":
When a player scores, the piece that scored must return "home" - to the middle space on their side of the center circle.
When shooting, a player must return "home" if a 0 is rolled. When shooting from a 3-point scoring space, a player must return "home" if a 0 OR a 9 is rolled.

Defending:
In order to keep the opponent away from high probability scoring spaces, a player may defend. To defend, a player moves their piece into the same space as an opponent's piece. Players may only defend in scoring spaces their opponent uses to score.


Moving Into Defensive Position:
In order to move into defensive position, a player must move their piece from a scoring space into another scoring space occupied by an opponent.
There are a few other conditions for moving into defensive position:
- When defending an opponent in a 6 scoring space, a player must move in from the 5 or 7 scoring spaces.
- When defending an opponent in any of the 3 or 4 scoring spaces, a player must move in from any scoring space other than the 2 scoring spaces.
-When defending an opponent in any of the 2 scoring spaces, a player can move in from any other scoring space.

Options While Being Defended:
When a piece is being defended it has three options: shoot (with a reduced chance of scoring), drive (attempt to get past the defender), or move away.
A player can only attempt one of these three options each turn.

Shooting When Defended:
A piece may shoot while being defended, but has a reduced chance of scoring.
When shooting from the 6 scoring spaces while being defended, a player has a 3/10's chance of scoring. When shooting from any other scoring space, a player has a 2/10's less chance of scoring. For example, when shooting from a 4 scoring space while being defended, a player must roll a 1 or 2 to score instead of the usual 1-4.

Driving Past Defenders:
A piece has a 5/10's chance of driving successfully and getting past a defender. A player must have at least 3 moves left in a turn to attempt to drive.
To drive successfully a player must roll a 1 thru 5 on the die.
- If a piece does not successfully drive, the player uses 1 move. That piece cannot move again that turn or shoot.
- If a piece drives successfully, the player uses 2 extra moves in addition to the number of moves required to move across the next line.

Moving Away:
A player can choose to move away from a defender into certain spaces. This uses 1, 2, or 3 moves, depending on the color of the line the piece moves across. Once a piece moves away, it cannot move again that turn, but it can shoot if it has moved to a scoring space.


Pieces can only move away to certain spaces:
- When being defended in a 2 scoring space, a piece can only move away into a non-scoring space.
- When being defended in a 6 scoring space, a piece can only move away into the closest 3 scoring space.
- When being defended in a 4 scoring space, a piece can move away into any connected scoring space.
- When being defended in a 3 scoring space, a piece can only move away into the closest 2 scoring space, or a non-scoring space.


Edited by Nappa, Jan 11 2016, 09:23:28 PM.
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Kaio-what?

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Welcome to the Final Immunity Challenge! Wanna get hired? Alright then, lets see how strong you actually are.



Gameplay:

Whenever you are ready, time will begin although will largely not be a factor.

In a thread created for you by the mods, you will post the kamehameha sequence that is popular in DBZ anime. You will start with "Ka".

Every 2 minutes after that, you will post the next part of this attack. (Ka - me - ha - me -HA!) The final 2 letters must be capitalized and with an exclamation mark.

After the Kamehameha is done, you will restart it in 5 minutes. Timing for the Kamehameha must be precise so because of this, you only have a 10 second window to post. To clarify, you must post between x:00 - x:10 of whatever minute you are on.

The second part of this challenge revolves around Kaiken. Here is your pattern.

-Kaioken
-times
-1

This is a separate pattern at this point and the final number will go up by 1 each time. You must post this pattern every 3 minutes. This will all be done in the same thread.

The winner is the person who progresses the farthest! Best of luck you 3 ;)
Edited by Nappa, Oct 22 2016, 12:16:07 PM.
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