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Spirits of Victory
Topic Started: Apr 3 2017, 08:35 AM (312 Views)
blurple_waffle
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Chromon
~ the SPRITE SPIRIT of Victory ~


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~ victory begins with naught but the will to take a single step towards the light ~

Attribute & Type:
Data & Warrior
Families:
Metal Empire, Virus Busters
Digivolves to:
Tristamon
Digivolves from:
n/a
Abilities:

  • HEAVY METAL: Chromon's armor is imbued with the power of victory, granting drastically enhanced defenses. While by no means as durable as chrome-digizoid, the protection afforded to him by his attribute allows him to withstand attacks from champion-level digimon. Against foes at his level Chromon is able to prolong the fight thanks to this added protection, and even shrug off what would be debilitating blows to his peers.
Attacks:

  • IRREVOCABLE BLOW: Unleashes his power and momentarily overwrites the laws of existence, distorting the fabric of reality surrounding Chromon's body. Under this effect he can perform one of two attacks; throw a single punch with the power and speed of three such blows, or unleash up to three punches at the exact same time with reduced impact force.

  • SUPPRESSING FIRE: Channels all the passion in Chromon's burning spirit into a projectile of white-hot flames that he launches from the glowing orb embedded in his chest. This blast unleashes a minor detonation on impact with enough force to knock over foes and destroy minor obstacles.

  • RALLY THE TROOPS: Bellows with all the might his spirit will lend him, which in turn infuses both himself and any ally within earshot with the power of Victory. This reinvigorates the fighting spirit of those affected for [1 post], allowing them to ignore any fatigue they have accumulated as well as bolstering their attack power and agility by a minor amount for the duration.
Other: Gender, Male - Type, Warrior



Edited by blurple_waffle, Apr 28 2017, 07:04 AM.
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Tristamon
~ the HUMAN SPIRIT of Victory ~

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~ the strength of many given to one, so that it may be lent to others in turn ~

Attribute & Type:
Data - Warrior
Families:
Metal Empire, Virus Busters
Digivolves to:
Siegdramon
Digivolves from:
Chromon
Abilities:

  • UNITED WE STAND: All allies sharing the battlefield with Tristamon are fed a small fraction of Victory’s power, which provides a moderate boost to their stamina so that they can fight for a longer duration before tiring. Additionally, at the beginning of his post Tristamon can restore a minor amount of health to either himself or one ally under the effect's of this ability, though doing so requires he expend his own power.

  • MUSE OF MEN: Just looking upon Tristamon is enough to inspire greatness in even the meekest of men. Those whom he consider allies who find themselves in his presence are able to draw upon the faintest fragment of Victory's power, providing them with a near-supernatural morale boost that allows them to fight on even against overwhelming odds. While it does not provide any tangible stat boosts, this new-found confidence is still a potent factor in its own right.
Attacks:

  • OVERWHELMING SUBJUGATION: Releases control over his power of Victory, summoning a spear engulfed in white flames that Tristamon hurls towards his quarry with devastating speed and force. This attack overwrites a section of the victim’s coding for should it strike true, immediately negating any active status buffs and inflicting a moderate debuff to their attack power and agility for a 2 post duration. As a side effect the victim glows with a brilliant white light until this extra damage is triggered, making them a much more conspicuous target.

  • STEADFAST TEMPO: Tristamon temporarily overwrites the laws of existence, allowing him to condense five thrusts of his spear into a single moment in time. While each individual blow is no more powerful than a standard attack, it can easily overwhelm a foes defenses or be used to assail multiple targets simultaneously. Each blow that successfully deals damage additionally drains a minor amount of the victim’s stamina, causing them to tire much more quickly than normal.

  • HOMEFIELD ADVANTAGE Calls down lightning from the heavens to strike his spear, then drives its point into the earth and discharges the electricity. This results in the creation of an electrified field stretching out 10 meters from Tristamon in every direction which lasts up to 3 posts. Foes who begin their turn in this zone suffer minor electrical damage and are stunned for a few moments; allies, however, suffer no damage and instead receive a moderate boost to their mobility as long as they are within this zone.

  • GLORIOUS PURSUIT: Tristamon floods his body with the power of Victory and projects it from the golden ring floating behind his back, launching him forward like a missile at blinding speeds to ram into a single foe with tremendous force. Though the sheer speed produced by this technique prevents Tristamon from altering his trajectory while in-motion, he can able to phase through objects and people that cross his path.
Other:
  • Tristamon is able to condense the power of Victory into golden spears that stand a head taller than himself. He is able to conjure up to three such weapon at will, as well as near-instantaneously call them back to his hand from a remote location. Should a spear suffer critical damage he can create another one with ease.


Edited by blurple_waffle, Apr 28 2017, 06:46 AM.
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Siegdramon
~ the BEAST SPIRIT of Victory ~

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~ dominate the enemy by any means, cast aside petty loyalties and doubts ~

Attribute & Type:
Virus - Demon Dragon
Families:
Dragon's Roar, Nightmare Soldiers, Wind Guardians
Digivolves to:
Argonamon
Digivolves from:
Tristamon
Abilities:

  • RUTHLESS SAVAGERY:The tainted power of Victory wielded by Siegdramon bestows upon it a beasts temper, which emerges in full the more injuries he suffers in combat. In short, as this spirit suffers more damage his offensive power and speed increase in proportion, though at the cost of becoming angrier and angrier to the point of being completely irrational. This culminates in a massive increase to both stats when nearest defeat, though the blinding rage he suffers prevents him acting with any sort of reason.

  • FEARSOME VITALITY - The power of Victory allows this fractured spirit to fight on despite his foes' attempts to subdue him, while also providing him dramatically increased stamina than other digimon of comparable level. All ongoing effects targeting Siegdramon that are detrimental in nature are immediately negated, though doing so requires he violently channel his power in such a way that causes him modest injury.

  • WINGED FLIGHT: Siegdramon is able to nimbly twist through the air in a snakelike manner, using its wealth of magical energy to nullify gravity and produce thrust in any given direction. Its powerful wings are used to augment its aerial maneuverability, allowing the dragon to achieve blistering speeds and near-instantaneously alter its trajectory.
Attacks:

  • DEVASTATION BLAZE: Condenses the power of Victory into Siegdramon’s chest and launches it as fiery projectiles from his gaping maw; up to 3 such fireballs can be produced at once. These projectiles produce an explosive blast on impact that stretches roughly 5 meters in diameter, unleashing extreme heat and enough force to inflict tremendous blunt-force trauma. This dragon augments these blasts with his power over Victory, causing the flames to stick to victims and continue burning a short while to inflict moderate damage as well as instill panic.

  • THUNDEROUS CALAMITY: Calls down a flurry of lightning bolts to strike his golden horn, then rushes forward to impale his target at full-force. The ramming blow inflicts a massive puncture wound accompanied by major electrical damage that can leave the target temporarily stunned, hampering their reaction times and mobility until their body can shake off the effects. Even if Siegdramon misses with this attack coming within a short distance of the target will cause the electricity to arc from his horn to the victim.

  • MAGNUS VICTORIOUS: Siegdramon expels a supercharged masses of white-hot energy from the various jewels embedded into its body. This results in a swarm of 20 high-speed projectiles that home in on targets, each of which unleash moderately powerful explosion of heat and concussive force on impact. These projectiles can swarm a single for to inflict massive damage, or spread out and pursue individual targets to lay waste to entire battlefields.

  • CHRONO TRIGGER: Siegdramon alters the fabric of reality around or another within his line of sight, displacing the target in time for 2 posts. This allows him to negate up to 1 incoming attack by moving its effects forward in time, as well as allowing the target to move at drastically increased speeds while under this effect. Any negated attacks are dealt in full to the target when this ability wears off with no chance of dodging, though than can still be blocked should the means be available.

  • CRIMSON FERVOR - A fearsome roar that forcibly awakens the primal fury sleeping within all within earshot, including Siegdramon itself, temporarily tripling their offensive power and agility for 2 posts. The savage nature instilled by this power causes targets run wild, attacking both friend and foe while disregarding their personal safety. Those affected by this ability suffer burn damage at the beginning of Siegdramon's post equal in severity to the number of affected targets.
Other: Gender, Male



Edited by blurple_waffle, Apr 28 2017, 07:05 AM.
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Transcendramon
~ the FUSION SPIRIT of Victory ~

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~ victory is a knight, his mount a vengeful storm and his very presence a lance ~

Attribute & Type:
Data - Exalted Knight
Families:
Dragon's Roar, Wind Guardians
Digivolves to:
???
Digivolves from:
Tristamon & Siegdramon
Abilities:

  • INSPIRED CHARGE: All allies sharing the battlefield with Transcendramon are fed a small fraction of Victory’s power, which provides a moderate boost to their stamina so that they can fight for a longer duration before tiring. At the beginning of his post Transcendramon can select one target; both Transcendramon and the target receive a moderate boost to their attack power and mobility until the end of their next post; however, any damage that the ally under the effects of this ability receives is also inflicted to Transcendramon.

  • DAMAGE CONTROL: The power permeating this Spirit of Victory possesses a degree of sentience, compelling it to defend both its master and his allies in critical moment. The first time an attack would cause Transcendramon or an ally to become critically injured, a golden barrier materializes at the point of impact to nullify the majority of the damage. The beneficiary of this dense is infused with Victory's power for a short period of time, providing them with moderately improved defenses that gradually diminishes over 3 posts. This ability can trigger any number of times in a single battle, but cannot affect the same target more than once.

  • WINGS OF VICTORY: The massive feathered wings on Transcendramon's back allow him to take to the sky with astounding speed and maneuverability. They are clad with a fine layer of Chrome digizoid, providing them with astounding durability despite their seemingly frail appearance.
Attacks:

  • MARKED FOR DEATH: Transcendramon manifests an enormous lance from the power of Victory, which then rockets towards his foe to deal heavy damage and overwrite a portion of their digicode for a duration of 2 posts; this moderately reduces their defenses and prevents them from receiving any status buffs or healing; this effect cannot be negated by another ability or effect. Additionally, anyone who successfully deals damage to the target while under this ability's effect siphon off a portion of its strength to provide themselves with minor healing.

  • TRANSCENDENT WINGS: Infuses his wings with the power of Victory, generating razor-sharp extensions up to five-times the length of his normal wingspan that burn with holy light. Transcendramon then slashes forward with his wings, their sharpness combined with the force of each blow capable of slicing through even the toughest of armors. The power within these wings rockets forward after the initial attack as a pair of crescent shaped projectiles that can cut clean-through enemies across vast distances.

  • BREATH OF THE WYVERN: The armor around Transcendramon's head extends forward to form that of a dragon, from which erupts a torrent of pearlescent flame easily capable of consuming an entire city block. Any damage that would be inflicted to allies caught within the range of this technique is instead equally distributed among any enemies struck by this attack; if no enemies are hit, the damage to allies is instead nullified.

  • CHRONO BREAKER: Manifests a portal of golden light at any location within Transcendramon's line of sight; any one target or attack that passes through this gateway is displaced in time and space, disappearing from this reality. At the beginning of Transcendramon's next post the portal reappears at any location within his line of sight, releasing the trapped target or attack - this can be used to redirect projectile-based attacks towards the target of Transcendramon's choosing, or to re-position others to more advantageous positions.

  • RISING SUN SONATA: Transcendramon unleashes a battle cry infused with the power of Victory that reinvigorates the fighting spirit of both himself and his allies, engulfing them in an aura of blazing golden light. This infusion of vitality temporarily allows those affected to fight at full strength, negating any active status debuffs, restoring a moderate amount of stamina, and healing them for a moderate amount of damage; note that the amount of healing diminishes with each use of this ability. Additionally, the effects of any status buff applied to an ally/allies are applied to all other character's affected by this ability until the end of their next post.
Other:
  • Transcendramon is able to condense the power of Victory into golden spears that stand a head taller than himself, much like his Human spirit form. Unlike Tristamon, however, he can conjure as many of these weapons as he has power at his disposal, all of which float in midair within arms reach when not in use and can be near-instantaneously called back to his side from a remote location.

Edited by blurple_waffle, May 1 2017, 06:22 AM.
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!$%Seraphimon
~ the UNIFIED SPIRIT of VICTORY~

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~ shining salvation bathed in crimson purgatory, leaving behind naught but white-hot despair ~

Attribute & Type:
Virus - Fallen Angel
Families:
Metal Empire, Nightmare Soldiers, Wind Guardians
Digivolves to:
n/a
Digivolves from:
Transcendramon
Abilities:

  • LEGION OF ONE:

  • WINGS OF VICTORY: The armored protrusions on Transcendramon's back are able to produce a moderate amount of thrust, allowing for increased maneuverability on the ground and limited flight capabilities. The spirit can manifest a glowing feathered wing from each of these protrusions at-will, which provide drastically increased airborne speed and maneuverability at the cost of more cumbersome movements on the ground.
Attacks:

  • PLACE_HOLDER:

  • TORRENTIAL STEEL: Manifests a dozen spears that hurtle towards the target of Transcendramon's ire with naught but a wave of his hand, each of which detonate with impressive force upon colliding with a solid object. The spirit has the ability to alter the spread of this attack when launching it, allowing him to decimate a single target or rain mortar-like fire down upon a group of foes spread out over a distance.

  • IDK: The spirit's breast plate splits open like a dragon's mouth, revealing a radiant white light from which erupts a torrent of pearlescent flame.

  • CHRONO BREAKER: Manifests a portal of golden light at any location within Transcendramon's line of sight; any one target or attack that passes through this gateway is displaced in time and space, disappearing from this reality. At the beginning of Transcendramon's next post the portal reappears at any location within his line of sight, releasing the trapped target or attack - this can be used to redirect projectile-based attacks towards the target of Transcendramon's choosing, or to re-position others to more advantageous (or disadvantageous) positions.

  • PLACE_HOLDER:

  • PLACE_HOLDER:
Other: Gender, Male



Edited by blurple_waffle, Apr 27 2017, 06:57 AM.
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blurple_waffle
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$@%^&@
the ANCIENT SPIRIT of VICTORY


[img][/img]


Attribute & Type:
Vaccine & Exalted Knight
Families:
Virus Busters, Wind Guardians
Digivolves to:
n/a
Digivolves from:
???
Abilities:

  • PLACE_HOLDER:
Attacks:

  • PLACE_HOLDER:

  • PLACE_HOLDER:

  • PLACE_HOLDER:

  • PLACE_HOLDER:

  • PLACE_HOLDER:
Other: Gender, Male


Edited by blurple_waffle, Apr 26 2017, 08:56 AM.
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