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Adventuring Gear
Topic Started: Apr 30 2015, 08:37 PM (36 Views)
Corrain
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Adventuring Gear
ItemCostWeight
Acid (vial)
Range: 4 squares
Damage: 2d3 acid
25 gp1 lb.
Antitoxin (vial)
Effect: Advantage on saving throws against poison
Duration: 1 hour
50 gp--
Arrows (20)1 gp1 lb.
Blowgun needles (50)1 gp1 lb.
Crossbow bolts (20)1 gp1,5 lb.
Sling bullets (20)4 cp1,5 lb.
Backpack2 gp5 lb.
Bedroll1 gp7 lb.
Book25 gp5 lb.
Bottle, glass2 gp2 lb.
Candle
Duration: 1 hour
Effect: Gives off light up to 2 squares
1 cp--
Case, map or scroll1 gp1 lb.
Chain (2 squares)
Info: Has 10 hit points
5 gp10 lb.
Climber's kit25 gp12 lb.
Clothes, common5 sp3 lb.
Clothes, costume5 gp4 lb.
Clothes, fine15 gp6 lb.
Clothes, traveler's2 gp4 lb.
Component pouch25 gp2 lb.
Crowbar2 gp5 lb.
Fishing tackle1 gp4 lb.
Flask or tankard2 cp1 lb.
Grappling hook2 gp4 lb.
Hammer1 gp3 lb.
Hammer, sledge2 gp10 lb.
Healer's kit5 gp3 lb.
Holy water (flask)
Effect: 2d3 damage to fiend or undead
Range: 4 squares
25 gp1 lb.
Hourglass25 gp1 lb.
Hunting trap
Effect: creature that gets trapped can only escape with a succesful DC 7 dexterity saving throw or take 1d3 piercing damage and stop moving.
The creature can break free by succeeding a DC 7 strength check, if it fails it takes 1 piercing damage every round it fails.
5 gp25 lb.
Ink (1 ounce bottle)10 gp--
Ink pen2 cp--
Lantern10 gp2 lb.
Lock
Info: can be locked by thieves with a succesful DC 9 dexterity check.
10 gp1 lb.
Magnifying glass100 gp--
Mess kit2 sp1 lb.
Mirror5 gp0,5 lb.
Oil (flask)1 sp1 lb.
Paper (one sheet)2 sp--
Perfume (vial)5 gp--
Pick, miner's2 gp10 lb.
Poison, basic (vial)
Effect: creature must make a DC 6 constitution saving throw or take 1d3 poison damage. Once applied, poison retains potency for 1 minute before drying.
100 gp--
Potion of healing
Effect: heals for 2d3+2 hit points.
50 gp0,5 lb.
Pouch5 sp1 lb.
Quiver
Info: can hold up to 20 arrows.
1 gp1 lb.
Rations (1 day)5 sp2 lb.
Robes1 gp4 lb.
Rope, hempen (10 squares)
Has 2 hit points.
1 gp10 lb.
Rope, silk (10 squares)
Has 2 hit points.
10 gp5 lb.
Sack1 cp0,5 lb.
Shovel2 gp5 lb.
Signal whistle5 cp--
Signet ring5 gp--
Soap2 cp--
Spikes, iron (10)1 gp5 lb.
Spyglass1000 gp1 lb.
Tent, two-person2 gp20 lb.
Tinderbox5 sp1 lb.
Torch
Duration: 1 hour
Range: 8 squares
If you use this to melee attack someone, it deals 1 fire damage.
1 cp1 lb.
Vial1 gp--
Waterskin2 sp5 lb.
Edited by Corrain, May 1 2015, 12:18 PM.
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