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Corrain
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Apr 30 2015, 08:37 PM
Post #1
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- Posts:
- 44
- Group:
- Admins
- Member
- #2
- Joined:
- Mar 3, 2015
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| Adventuring Gear |
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| Item | Cost | Weight | Acid (vial) Range: 4 squares Damage: 2d3 acid | 25 gp | 1 lb. | Antitoxin (vial) Effect: Advantage on saving throws against poison Duration: 1 hour | 50 gp | -- | | Arrows (20) | 1 gp | 1 lb. | | Blowgun needles (50) | 1 gp | 1 lb. | | Crossbow bolts (20) | 1 gp | 1,5 lb. | | Sling bullets (20) | 4 cp | 1,5 lb. | | Backpack | 2 gp | 5 lb. | | Bedroll | 1 gp | 7 lb. | | Book | 25 gp | 5 lb. | | Bottle, glass | 2 gp | 2 lb. | Candle Duration: 1 hour Effect: Gives off light up to 2 squares | 1 cp | -- | | Case, map or scroll | 1 gp | 1 lb. | Chain (2 squares) Info: Has 10 hit points | 5 gp | 10 lb. | | Climber's kit | 25 gp | 12 lb. | | Clothes, common | 5 sp | 3 lb. | | Clothes, costume | 5 gp | 4 lb. | | Clothes, fine | 15 gp | 6 lb. | | Clothes, traveler's | 2 gp | 4 lb. | | Component pouch | 25 gp | 2 lb. | | Crowbar | 2 gp | 5 lb. | | Fishing tackle | 1 gp | 4 lb. | | Flask or tankard | 2 cp | 1 lb. | | Grappling hook | 2 gp | 4 lb. | | Hammer | 1 gp | 3 lb. | | Hammer, sledge | 2 gp | 10 lb. | | Healer's kit | 5 gp | 3 lb. | Holy water (flask) Effect: 2d3 damage to fiend or undead Range: 4 squares | 25 gp | 1 lb. | | Hourglass | 25 gp | 1 lb. | Hunting trap Effect: creature that gets trapped can only escape with a succesful DC 7 dexterity saving throw or take 1d3 piercing damage and stop moving. The creature can break free by succeeding a DC 7 strength check, if it fails it takes 1 piercing damage every round it fails. | 5 gp | 25 lb. | | Ink (1 ounce bottle) | 10 gp | -- | | Ink pen | 2 cp | -- | | Lantern | 10 gp | 2 lb. | Lock Info: can be locked by thieves with a succesful DC 9 dexterity check. | 10 gp | 1 lb. | | Magnifying glass | 100 gp | -- | | Mess kit | 2 sp | 1 lb. | | Mirror | 5 gp | 0,5 lb. | | Oil (flask) | 1 sp | 1 lb. | | Paper (one sheet) | 2 sp | -- | | Perfume (vial) | 5 gp | -- | | Pick, miner's | 2 gp | 10 lb. | Poison, basic (vial) Effect: creature must make a DC 6 constitution saving throw or take 1d3 poison damage. Once applied, poison retains potency for 1 minute before drying. | 100 gp | -- | Potion of healing Effect: heals for 2d3+2 hit points. | 50 gp | 0,5 lb. | | Pouch | 5 sp | 1 lb. | Quiver Info: can hold up to 20 arrows. | 1 gp | 1 lb. | | Rations (1 day) | 5 sp | 2 lb. | | Robes | 1 gp | 4 lb. | Rope, hempen (10 squares) Has 2 hit points. | 1 gp | 10 lb. | Rope, silk (10 squares) Has 2 hit points. | 10 gp | 5 lb. | | Sack | 1 cp | 0,5 lb. | | Shovel | 2 gp | 5 lb. | | Signal whistle | 5 cp | -- | | Signet ring | 5 gp | -- | | Soap | 2 cp | -- | | Spikes, iron (10) | 1 gp | 5 lb. | | Spyglass | 1000 gp | 1 lb. | | Tent, two-person | 2 gp | 20 lb. | | Tinderbox | 5 sp | 1 lb. | Torch Duration: 1 hour Range: 8 squares If you use this to melee attack someone, it deals 1 fire damage. | 1 cp | 1 lb. | | Vial | 1 gp | -- | | Waterskin | 2 sp | 5 lb. |
Edited by Corrain, May 1 2015, 12:18 PM.
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