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Topic Started: Apr 19 2018, 04:56 PM (114 Views)
Impromptu
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WE'RE IN
The example addresses the lack of visual distinction between spoilerboxes and the resulting difficulty in navigating through the large amount of information provided per-update using the newly provided Tabs, as well as slight reorientation of the spoilerboxes with the aim of reducing the amount of spoilerboxes that need to be opened per single "group" or unit as much as possible, and ultimately the amount of navigation out of a single viewpoint that must be taken when comparing data in preparation for taking action.

aka i have to scroll up and down all the time whenever i read an update and the spoilerboxes just keep going deeper and i wish there could be tabs within tabs, it takes so long for me to read everything

and even if I don't need to "read everything", necessarily, compression shouldn't just make the large amount of data fit on a small bit of page initially -- it should make as much related data fit within a single "aperture" (ie I scrolled up and I can see this much stuff). Tabs are amazing because you can have one "aperture", but contain five times the vertical length without having to navigate up and down. Comparing Enemies to yourself is as easy as pressing a button.


  • Some minor rearranging under the Character mini sheets, only thing that should have moved is the Status Effects, which are now completely in the open instead of in a spoilerbox. Statuses are something I consider to be important to think of right away, and I doubt there will ever be enough of them at a time to warrant an entire box : P
  • Added Player and Enemy Condition tab. For the most part, I don't concern myself too much with every detail about everyone ever, but the amount of navigation it takes to check everyone's HP, statuses, etc, on both the player and enemy side makes looking for everything kind offf a chore. The flavor text can be a wild time, but if the only things I need to know in a given moment are all cluttered in with other information that- while I find it useful- I don't need as often as just the simple HP and ENE, it's not so easy to just pick up and take a look.
  • In RPGs, you get to see the characters' HP and ENE, maybe their class and status conditions-- and that might be all you need to play casually. While it's possible to look for more detailed information by navigating a little, this is made easy by opening up temporary windows over or even around your view. This isn't a visually rendered RPG, but the same principle still remains.
  • these updates are a niiiiightmare to navigate through, raw-text wise. clunk-enating them further with tabs (which don't even show up during previews) is definitely not the aim. Just an experiment, it looks nice to me :0 And I hope it sees more use in these kinds of games, where visual data compression is much-needed as things grow more and more complex.

    [tabs]

    SIDEQUEST: THE BLACKSMITH'S NIECE!
    It's time to forge ahead!


    [tab=Battle Summary]
Turn Prose

Proseless Summary

[/tab]

[tab=Action Order]
=PLAYER PHASE=
  • Jango - AGI 25
  • Helm - AGI 17
  • Roselyn Wolfe - AGI 14
  • Reyn - AGI 11

=ENEMY PHASE=
  • Gachum - AGI 29 | Miniboss. Priority +1.
  • Gunbo - AGI 10 | Miniboss. Priority +1.
  • Large Ogre - AGI 5

=ALLY PHASE=
  • Wander Steel - AGI 22 | Healing Path: Priority+1
  • Josephine - AGI 22
  • Janet Steel - AGI 17
[/tab]

[tab=Party Condition]
Players
Jango - Thief, Affinity Flame
Power Play! STR +10%!
HP: 66/85 | ENE: 100/120

Rose - Battle Medic, Affinity Flame
Power Play! STR +10%!
HP: 100/100 | ENE: 100/100

Helmet Sr. - Wanderer, Affinity Water
Power Play! STR +10%!
HP: 100/100 | ENE: uh he's probably tired/100

Reyn - Knight, Affinity Lightning
holy shit he's bleeding. -7% HP per turn. 2 turns left.
Reyn Time. +10% reyn per time.
HP: 100/100 | ENE: 100/100

Allies
Josephine - Niece, Affinity Babbu
shanked a spider. metal af +300% TGH
HP: 404/404 | ENE: 777/777

[/tab]

[tab=Enemy Condition]
Bossu(s)
Gotcham - Class, Affinity
Looks pretty dead.
HP: 0/100 | ENE: 0/100

Enemies
Boogre - Class, Affinity
Wondering what yer doing in hes swomp.
HP: L/405 | ENE: 100/100
[/tab]

[tab=Character Info]
Characters
Jango

Helm

Roselyn Wolfe

Reyn


Allies
Josephine Vinter

Wander Steel

Janet Steel

[/tab]


[tab=Enemies]
Minibosses
Gachum


Enemies
Large Ogre

[/tab]
[/tabs]

Field Map

Observations

Party Loot

The Road to Victory!

TURN 6: BEGIN!
Edited by Impromptu, Apr 19 2018, 06:22 PM.
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Rena
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The gayest girl you know
This is a lovely thing you've made, so I went ahead and genericized it for future use; removing specific units and foes, replacing them with format slots, etc.

Let's have a look!
{SIDE}QUEST: QUESTNAME!
Witty Banter!

[tabs][tab=Battle Summary]
Turn Prose

Proseless Summary

[/tab]

[tab=Action Order]
=PLAYER PHASE=
  • Unit 1 - AGI ?
  • Unit 2 - AGI ?
  • Unit 3 - AGI ?
  • Unit 4 - AGI ?
  • Unit 5 - AGI ?
  • Unit 6 - AGI ?

=ENEMY PHASE=
  • Foe 1 - AGI ?
  • Foe 2 - AGI ?
  • Foe 3 - AGI ?
  • Foe 4 - AGI ?
  • Foe 5 - AGI ?
  • Foe 6 - AGI ?

=ALLY PHASE=
  • Ally 1 - AGI ?
  • Ally 2 - AGI ?
  • Ally 3 - AGI ?
  • Ally 4 - AGI ?
  • Ally 5 - AGI ?
  • Ally 6 - AGI ?
[/tab]

[tab=Party Condition]
Players
Unit 1 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Unit 2 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Unit 3 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Unit 4 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Unit 5 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Unit 6 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Allies
Ally 1 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Ally 2 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Ally 3 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Ally 4 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Ally 5 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Ally 6 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

[/tab]

[tab=Enemy Condition]
Bossu(s)
Boss - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Enemies
Enemy 1 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Enemy 2 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Enemy 3 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?

Enemy 4 - Class, Affinity
Status - Effect
HP: ?/? | ENE: ?/?
[/tab]

[tab=Character Info]
Characters
Character 1

Character 2


Allies
Ally 1

[/tab]


[tab=Enemies]
Boss
The Boss


Minibosses
Miniboss 1


Enemies
Foe Name

[/tab]
[/tabs]

Field Map

Observations

Party Loot

The Road to Victory!

TURN #: BEGIN!
Edited by Rena, Apr 20 2018, 03:49 PM.
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