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Hell Quests
Topic Started: Oct 20 2016, 07:37 PM (543 Views)
Rugo
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The Badmin
Bow Down To The King . . . of Demons
 

Description: A throne atop a pile of skulls adorn the steps toward Dabura; the mighty monarch of Hell. While flying to reach him is certainly a possibility, he rewards those who demonstrate their respect by climbing to reach him, step by step.
Requirement(s): 500 PL
Reward(s): 2.0x Base EXP Gain // Yema Fruit // Petrifying Spit
Time: 5 Days // 1,000 wpd


Souls of the Wicked
 

Description: You've finally found it: the Well of Souls. This ancient relic is said to be what fuels the leaders of Hell and gives them power; a piece of each soul that comes down here is thrown into this Well and used to maintain the demon heirarchy. It's time that you claimed your prize and took a dip in the Well, bathed in its power and absorbed what you could from the damned souls. . . . What's that? It has a guardian? No sweat, how bad could it be? . . . Oh . . . That's a big one.
Requirement(s): Level 1 Transformation or higher
Reward(s): Demon Transformation Series
Time: 3 Days // 800 WPD
Note: Players may choose which TF to use when Transforming. Both TF share the same TF dice.


Bio-Man, Bio-Man
Does Whatever A Goku-Man Can

Description: Cell is like that boxing Champion that never knew when to hang up the gloves. He's throwing a little thing called the Cell Games in Hell and inviting some of the non-famous minions of the underworld to do battle for a chance to earn the right to learn from him. If you win, he'll teach you how to make things go boom.
Requirement(s): 1 Inventory Slot
Reward(s): Kamehameha // Kamikaze Cell Jr.
Time: 2 Days // 750 wpd

Kamikaze Cell Jr.
Inventory Slots: 1
Description: This tiny blue and black spotted version of Cell is defective -- possibly insane, definitely rabid. Cell has no more use for it so he has bestowed it to you. Be careful around this one. He looks like he might blow at any minute.
Effect: USEx1. STUN. This does not take up your turn.


The Mad Scientist
 

Description: Despite his lack of success, Gero is consumed with finding a way out of hell via his Android creations. By now, he has racked up a veritable mountain of discarded and destroyed Androids; it has become quite the eye sore. Despite this, he assures all who pass that if they were to go fetch him an energy capacitor from this junkyard, they would be greatly rewarded.
Requirement(s): N/A
Reward(s): Large Storage Capsule
Time: 2 Days // 700 WPD


Learning To Fly . . . From Recoome
 

Description: Oh, come on! Even that idiot Recoome seems to know how to fly! How could it be that you didn't? Watching Recoome fly through the air and do his take on ballet, you try to mimic his actions to no avail. Recoome catches you trying to mimic him and can't help but laugh. Recoome offers to teach you . . . using his own unique style of tutelage.
Requirement(s): N/A
Reward(s): Bukujutsu
Time: 2 Days // 800 wpd


Cell's School For Scoundrels
 

Description: Cell was created with the ability to perform many of his adversary's techniques, but this also made him adept at mimicking a foe's talents after witnessing them. Always one for picking up the tools of the trade, you find Cell is watching some of Hell's other fighters to snatch up some valuable techniques. If you tag along with him, maybe you can find the technique that suits you -- and that you can mimic of course.
Requirement(s): 2 Skills (Not including Skills that do not take up a Skill slot)
Reward(s): Custom Skill
Time: 5 Days // 850 wpd


Freeze!
 

Description: The small, plump, and all around repulsing Guldo was having a hard time keeping up with you. Puffing, wheezing, vomitting. As if it wasn't clear enough by his body language, Guldo mentioned how out of shape he was. But then, you decide to fire off your strongest attack and you miss the overweight lime man completely! "You're too slow!" Guldo said, patting your head from his seat on your shoulders. It was time to learn Guldo's secret.
Requirement(s): N/A
Reward(s): Guldo's Battle Pausing
Time: 2 Days // 800 wpd

Guldo's Battle Pausing [FREESTYLE, BLOCK]
Description: The Time Freeze ability created by Guldo has one major drawback -- newcomers to the technique must hold their breath and therefore limits their ability to attack. The battle pausing technique is essentially the same concept, requiring far less concentration though the time is also limited. Battle Pausing uses the mind to create a psychic field that freezes the opponent in place.
Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. If your opponent's attack roll was 25 or higher, STUN. Costs X-1 KI Points.


Fuuusion-HELL!
 

Description: In Hell, no one can hear you scream. Unfortunately, they can still see you dance, which is why Cell despite obtaining knowledge of the Fusion Dance refuses to teach you the moves. If you can convince him to teach you, he'd still need a partner -- whom he'd have to teach. And who in Hell is capable of performing dance moves? Who in -- you're thinking the Ginyu Force aren't you? You realize how horrible this is going to be? Well, good luck to you getting THAT to work out. If you manage to get them to create Cellcoome, you might come out of this one technique richer.
Requirement(s): N/A
Reward(s): Fusion Dance
Time: 3 Days // 800 WPD (per participant)

Fusion Dance
Description: An incredibly difficult technique that requires two participants who must create perfectly symmetrical images of each other. The Fusion Dance is a series of poses that are performed while, as described by Goku, both are visualizing two rivers flowing towards each other and then converging at two single points. If not synchronized down to their breathing, the result will be an imperfect fusion of the two fighters. However, if performed correctly, they will merge into a single powerful combatant.
Effect: Allows Fusion Dance Fusion.
Requirements: N/A


Growing Pains
 

Description: Turles's crew is at it again: for some reason, they're the only band of villains in the universe who have ever believed world domination could be achieved via agriculture. Despite your opinions on their operation, harvest time is coming up, and they're willing to reward those that help the process go by faster. What's a little manual labor for the deceased?
Requirement(s): N/A
Reward(s): 1/2 Senzu Bean
Time: 2 Days // 800 wpd


Hell's Idol
 

Description: The mechanical residents of Hell want to show that---once and for all---mechanical beings are superior to flesh and blood. Although you don't understand why it matters, the biological residents of hell have elected you as the representative in the 'battle'. If you happen to be one of those pesky machines, then you will be representing them instead. You have three days to prepare yourself for whatever it is the androids are making to fight you. Prepare! Win! Become Hell's next top Idol!
Requirement(s): N/A
Reward(s): 1.0x EXP Gain // 200 Zenni.
Time: 3 Days // 800 wpd


King of the Kill
 

Description: Everyone knows about the children’s game, King of the Hill, where children gather at the top of a hilly area and push each other to try and be the only one in the area. Well Hell has something pretty similar; every once in a while, a group of beings from the same race would get together in one large area and start killing each other to prove who’s the best. Unfortunately for them, you’re in Hell now.
Requirements: Any Transformation
Reward(s): +1d20 to your Transformation Dice
Time: 1 Day // 550 WPD


Legends – Dabura
 

Description: Dabura and Cell have been arguing lately over who is stronger. Somehow, Dabura got challenged to fight someone that Cell picks out and win. The catch is that he can only use 1% of his strength. Oh? You got picked? Good luck...
Requirement(s): PL: 600
Reward(s): Dabura's Sword
Time: 3 Days (2 RPs, 1 Battle) // 850 wpd
Notes: Once this Quest is completed, it will become unavailable to others. Only 1 Legends quest may be completed per Afterlife per Saga. You cannot take any other Quests with a LEGENDARY item as a reward for another month after completion or failure of this quest.
Battle Notes: Dabura is wearing a Demon Realm Tunic, Demon Realm Slacks, and carries his sword.

Dabura (Kurokonwaku)


Dabura's Sword [LEGENDARY]
Inventory Slots: 1
Description: A blade forged in the very fires of hell by the Demon King himself. It's weight and razor-sharp edge make it a tool for picking away at your opponent piece by piece. With adept timing, you can deal more damage than even the largest of great swords. This is the sword that all Hellish Rapiers are modeled after. This sword is said to have absorbed some of the power of the Demon King himself and can scare opponents to the point that they are not able to utilize their full power.
Effect: Weapon - Sword. RESTRICTED X1: ACTIVATE during your UPKEEP phase. Your opponent is reverted to base form. They may not Transform on their next turn.
Damage: (20% Power) Damage.
Rate of Attack: 1 (Your attack roll is 1d32)


Might Makes Right
 

Description: Hell is filled with some of the most powerful creatures to ever exist. You have been practicing your own techniques for a while now but for some reason they just pale in comparison to the attacks thrown by some of the legends like Frieza or Cell. Talking to them won't work but maybe if you show them you have as much brute force as them they will help you with some of the finer points.
Requirement(s):Two Signature Attacks
Reward(s): You may add "DESTROY POTENTIAL" to one of your signature attacks.
Time: 3 Days // 600 WPD


Candy, Candy
Everywhere!

Description: Kid Buu has momentarily put Broly down and is running wild like it is no one's business. He has decided that, after hundreds of years, he is hungry and is turning the denizens of Hell into food left and right. No one in their right mind thinks you can stop Buu but maybe you can wake Broly up and get out of the way before he realizes who did it?
Requirement: N/A
Reward: Majin Cookies x 2
Time: 1 day// 700 WPD


Time To Party
 

Description: The villains filling Hell are growing rather bored. Jeice seems to be organizing some sort of party that sounds promising. When you arrive, they inform you that this party is going to take place on Heaven itself! They found a gap to get from Hell to Heaven so, while they can't escape the Afterlife with it, they sure do think it will be fun!
Requirement: Joint with someone taking "The Invasion!"
Reward: Nephalem Glory
Time: 2 Days// 800 WPD

Nephalem Glory
Inventory Slots: 1
Description: The power of one who transcends Heaven or Hell. It's power doesn't last long but it will surely make a difference in a pinch.
Effect: USE X1. You must use this at the start of a battle. This does not take your turn. Your power and dexterity are considered + 10% higher. This does not stack with other consumable items.


Break Out!
 

Description: This is it . . . you're planning your big break out! Goz and Mez, the two ogres of Hell will be rough to get around but surely you can think of something. After dealing with them, you'll have to find the exit out of Hell which is hidden very well. If you can find the exit, you'll re-appear inside . . . King Yema's drawer. If you can get out of there without being detected, you're home free!
Requirement(s): Must spend 1 full week (Real and In-Game) in the Afterlife before performing this quest.
Reward(s): Return to any planet you wish, in Halo status.
Time: 2 Days // 1,000 WPD (+250 WPD and 1 day to a maximum of 5 days for every time you have taken this quest)
Note: You may re-take this Quest![/list]

Keroth
 
I honestly forgot Vegeta exists.
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