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Combat and Healing Intricacies
Topic Started: Dec 8 2016, 12:17 AM (43 Views)
Rugo
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The Badmin
Added some clarifications and modifications in the How To.

Quest Battles

Now, quest battles will not have you keep full damage. You will RECOVER half of the damage you sustained from a quest battle. This was done because the lasting damage was added to create a real threat but it is not designed scare people away from certain quests. PVP battles are not affected by this change (In that you do not RECOVER any of the damage).

RECOVER

Each character RECOVERs 20% of their TOTAL Hp per roleplaying day. Previously, the rules did not specifiy if it was roleplaying day or real life day.

Healing Items

Healing Items now have a strict one per real life day max. This was done to avoid people just hoarding healing items and having a resource war with them, essentially. Previously, it was only during battle and at the end of the week. This was felt to be too harsh so it was lightened to anytime, just one per real life day.

Untransforming

Untransforming has always been able to reduce your HP, because however much damage you sustain is subtracted from your non-transformed HP. This could cause many double KOs in PVP and Quest Battles. It has been adjusted so that, if you untransform at the end of a fight and would die from it, you are brought to 1 HP instead. This has no effect on untransforming in the middle of battle.
Keroth
 
I honestly forgot Vegeta exists.
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