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Alliance Points and Weapon Changes
Topic Started: Jan 19 2017, 04:05 PM (32 Views)
Rugo
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The Badmin
Before I truly delve into this post, I want to say that the war has been progressing slower than I anticipated and that was my fault for overestimating it. As such, I am lowering the Alliance Points needed to unlock Phase 2 for your side from 30 points to 20 points. So, rejoice and soak up the love of your Admin!

Now, onto the real meat and potatoes of why everyone is reading this post...


Weapons, Weapons, Weapons! I have updated Weapons and included the entire list below, with changes being highlighted in gold. If you own a weapon that has had its price lowered, then rejoice because you get to get some of that zenni back (only if you paid for the weapon, though!). if the weapon price has been raised, then you are in luck because you don't have to pay any extra. Enjoy the discount. I do apologize if your weapon has been nerfed a little bit.

Firearms//

Double Action Handgun (750z)
Inventory Slots: 1
Description: A simple silver handgun that is used often for self-defense and to protect one’s home. You may not be taking on the baddest bads around with this but you will be able to defend yourself in a pinch.
Effect: Weapon - Firearm.
Weapon Stats:
Damage: (6% Power) Damage per hit.
Rate of Fire: 2 Shots (Your attack roll is 2d30)


Note: I added this weapon because a lot of the guns were really good but there was no cheap gun alternative like swords and blunt weapons have.

Nosferatu Handgun (1,250z)
Inventory Slots: 1
Description: A sleak, black handgun that is a staple among the criminal elite. Praised for it's compact size, decent firepower and discharge rate, the Nosferatu is a lethal ally. Like most modern firearms, the Nosferatu fires 'bullets' that are charged through the triggerman's own power.
Effect: Weapon - Firearm. Requires Nosferatu Bullet Magazine. SUCCESSFUL - If all dice rolls are 15 or higher, this can end effects that cannot be ended by multiple dice rolls.
Weapon Stats:
Damage: (4% Power) Damage per hit.
Rate of Fire: 5 Shots (Your attack roll is 5d30)
Location:Earth

Phantom Double-Barrel Shotgun (1,500z)
Inventory Slots: 1
Description: Manufactured by the same company that churns out the Nosferatu, the Phantom borrows the sleak, black design and ups the firepower. The Phantom has twin parallel barrels to load the shells into with a single hair trigger to fire both shells. The lengths of the barrel are usually sawed off and do not meet legal regulations, but this allows for easier concealment. Like most modern firearms, the Phantom fires 'bullets' that are charged through the triggerman's own power.
Effect: Weapon - Firearm. Requires Phantom Shells. SUCCESSFUL - If all dice rolls are 13 or higher, your opponent cannot perform an attack with a base cost of 2 or higher on their next turn. If all dice rolls are 23 or higher, your opponent's next attack costs +1 KI Point.
Weapon Stats:
Damage: (11% Power) Damage per hit.
Rate of Fire: 2 (Your attack roll is 2d30 for this attack)

Swords//

Broadsword [1,000z]
Inventory Slots: 1
Description: The Broadsword is a heavier weapon meant for striking blows to heavily armored foes. Blunt-force trauma is the idea behind this blade, and what it lacks in maneuverability it makes up for in power.
Effect: Weapon - Sword. SUCCESSFUL. If your dice roll is 20 or higher, this can end any effects affecting you even if you do not meet the dice roll requirements.
Weapon Stats:
Damage: (20% Power) Damage.
Rate of Attack: 1

Cutlass [1000z]
Inventory Slots: 1
Description: A cutlass is a short, broad sword or slashing sword with a straight or slightly curved blade, sharpened on one side. The hilt has a solid cupped or basket shaped guard. Cutlass' were made popular by Earthling pirates, and later by their Saiyan counterparts. The cutlass is used for close-quarters combat and any good practitioner will make sure to keep the opponent parrying and dodging, never letting them get enough distance to pull out a long range assault.
Effect: Weapon - Sword. SUCCESSFUL - Your opponent cannot perform an energy attack on their next turn.
Weapon Stats:
Damage: (20% Power) Damage.
Rate of Attack: 1

Hellish Rapier [1000z]
Inventory Slots: 1
Description: A blade forged in the very fires of hell by the Demon King himself it's weight and razor-sharp edge make it a tool for picking away at your opponent piece by piece. With adept timing, you can deal more damage than even the largest of great swords.
Effect: Weapon - Sword. If you STOPPED an attack the last turn with a defense roll of 23 or higher, this attack gains “SUCCESSFUL: Your opponent must roll Transformation Rolls on their next two turns regardless of Transformation dice sides or current health.”
Damage: (20% Power) Damage.
Rate of Attack: 1 (Your attack roll is 1d32)

Katana [1,500z]
Inventory Slots: 1
Description: The Katana is a slender, curved sword with a single-edged blade and a long grip to accomadate two hands. Traditionally used for fighting foes with light armor, it's cutting power is severe but lacks the force of a heavier weapon.
Effect: Weapon - Sword. SUCCESSFUL. Your next attack gains +1 die sides. If both dice rolls are SUCCESSFUL, your next attack gains + 2 dice sides instead.
Weapon Stats:
Damage: (10% Power) Damage per hit.
Rate of Attack: 2 (Your attack roll is 2d30)

Twin Hook Swords [1,500z]
Inventory Slots: 1
Description: A pair of metal blades with curves near the ends, used for trapping or deflecting other weapons. The base of the blades have no hilt, but rather sharpened points used for thrusting. The guards are substantial, bearing similarity to Butterfly Swords and are used for blocking. The blades can also be hooked together and swung to perform one long-range slicing motion.
Effect: Weapon - Sword. Once per combat, you may have this attack do (15% Power) per hit and have your attack roll be 1d32 for this attack instead. SUCCESSFUL - Your opponent cannot perform a Weapon attack or a Weapon-type attack for their next two turns. If both dice rolls are SUCCESSFUL, your next defensive dice gain +2 dice sides.
Weapon Stats:
Damage: (8% Power) Damage per hit.
Rate of Attack: 2 (Your attack roll is 2d30)


Blunt//

Power Pole [750z]
Inventory Slots: 1
Description: A highly durable pole that can extend an extraordinary distance. makes it a very accurate striking weapon.
Effect: Weapon - Blunt.
Weapon Stats:
Damage: (12% Power) Damage per hit. Your attack roll gains +2 to the results for this attack.
Rate of Attack: 1 (Your attack roll is 1d32 with this Weapon)
Location: Earth, New Vegeta

Nunchaku [1,000z]
Inventory Slots: 1
Description: This pair of straight twin clubs connected by a rope or chain. The wielder holds one of the clubs while spinning the other, often interchangeably. This is used as a diversion tactic so the opponent cannot predict where the next strike will come from, or how to properly defend against it. Nunchaku have been utilized initially on Earth and two now destroyed planets in the old Frieza Empire.
Effect: Weapon - Blunt. SUCCESSFUL - If your first attack roll is 29 or higher, BREAK.
Weapon Stats:
Damage: (8% Power) Damage per hit.
Rate of Attack: 2 (Your attack roll is 2d30)

Naginata [1,000z]
Inventory Slots: 1
Description: A polearm of Japanese origin made of durable wood or steel with a curved blade at the tip. It is similar to the Chinese Guan Do or European Glaive in design.
Effect: Weapon - Pole. This Weapon also counts as a Sword and Blunt Weapon for all effects and purposes. SUCCESSFUL - Your next attack roll gains +2 dice sides.
Weapon Stats:
Damage: (15% Power) Damage.
Rate of Attack: 1

Cestus [1,000z]
Inventory Slots: 1
Description: The evolution of an ancient battle glove. Once, a simple construct of leather with metal spikes has changed to . . . a construct of metal with more metal spikes. Worn on the fist, it leaves a lasting impression on anything it comes in contact with.
Effect: Weapon - Blunt. This counts as a Punch-type attack for all effects and purposes. SUCCESSFUL - Your next Punch-type attack does +(5% Power) Damage.
Weapon Stats:
Damage: (8% Power) Damage per hit.
Rate of Attack: 2 (Your attack roll is 2d30)

Kanabo [1,250z]
Inventory Slots: 1
Description: Demons are depicted differently in various cultures. While in the human's Western culture, demons are shown with pitchforks, they are depicted with Kanabo in Japan. The Kanabo is an iron or steel staff with metal studs adorning it. The weight of the club makes it a slow, but powerful weapon.
Effect: Weapon - Blunt. SUCCESSFUL – If you perform an attack with STUN in the effect on your next turn, it gains + 2 to the results.
Weapon Stats:
Damage: (18% Power) Damage.
Rate of Attack: 1 (Your attack roll is 1d28 with this Weapon)

Kusarigama [1,300z]
Inventory Slots: 1
Description: A sickle-like instrument with a short pole (as opposed to the long polearm of a Scythe) and a metal chain attached to a weight assigned to the bottom. The chain is usually swung over head and then launched -- the weight serving as a blunt instrument or the chain used to trip up a foe or ensnare a limb. The sickle's use is obvious.
Effect: Weapon - Pole. This Weapon also counts as a Sword and Blunt Weapon for all effects and purposes. SUCCESSFUL - If your first attack roll is 28 or higher, STUN.
Weapon Stats:
Damage: (9% Power) Damage per hit.
Rate of Attack: 2 (Your attack roll is 2d30)
Keroth
 
I honestly forgot Vegeta exists.
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