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President Gatas Trump
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Jan 22 2017, 06:17 PM
Post #1
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Make Dragonball Great Again
- Posts:
- 214
- Group:
- Androids
- Member
- #4
- Joined:
- 19 October 2016
- Power Level:
- 100
- Level:
- A
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Thanks to Sun Goku Wukong finding an easter egg of something we all want to do (ruin other people's day), we're bringing back a revised version of a Beta idea: combat interference. Characters may now interfere in combat of others under the following conditions:
- You must be on the same planet as the Battle you are trying to disrupt.
- You must roll 1d100 in that fight and have a result of 70 or higher. If your result is below 70, you fail to interfere in the Battle. For role-play purposes, your character does not reach the battlefield in time or is otherwise interrupted.
- You may only interfere in one Battle per week.
- You may only attempt to interfere in each battle once.
- You do not have to count a Day or make a post to interfere in a Battle.
- You must declare which side you are aiding before taking any actions in combat.
- You may not interfere if one or more of your ally's opponents is at (25% Total HP) or less.
- Each side of a fight may only have 1 character in total interfere.
- If we catch you rigging a fight by interfering and not aiding your ally, just to fill their 1-ally slot, you're not going to have a fun week.
When you successfully interfere in a fight you receive certain restrictions and benefits.
- You have 2 turns to act in combat. You act immediately after your ally in combat, or before if they so desire.
- You may not use Blocks or Skills in place of your ally.
- For all intents and purposes outside of combat, you did not act in this Battle. You do not gain anything mechanical from it such as Zenkai EXP or Bio-Android moves.
- You can still die during interference.
- You may not use RESTRICTED items, moves, or effects. This includes limited-use items, moves, or effects that don't specifically mention they are RESTRICTED or USE.
- You may use Skills that target your opponent and last longer than your duration in combat.
- You may have SUCCESSFUL effects from your attacks last longer than your duration in combat.
- You have 5 Ki Points to use during these turns, despite racials like the Makaio-shin or Namekian. You may Power Up if need be.
- You begin the interference Transformed at your highest level. Unrestricted TF effects that activate when Transforming are instead activated when entering the battlefield.
- The same ruling applies to Racial effects that activate at the "start of combat. They begin when you first interfere.
- Floating effects from your Skills or attacks treat your ally as yourself after you leave the Battle.
- If your ally dies in combat, you may remain for your full 2 turns.
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