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WEEK 3: 04/03/2017-04/09/2017; Battle Logs
Topic Started: Apr 3 2017, 04:54 AM (27 Views)
Rellos Dar
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Galaxy's Most Wanted
Please post your Battle/Spar logs here. Make sure you use the proper template and award all participants the right amount of EXP. There is a link to Experience and Zenni charts at the top of the page if you're unsure. Please mention if it was a Battle or Spar and the result.
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Tarlen
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Participants: Narresh'ti Vole (4600) / Zombie Shikirian (4750)
Additional Notes: This was a fight due to saga stuff, not the actual quest

Participant 1
[+150 EXP/+100 Zenni]
[Transformation: Demon (1d100)]


Narresh'ti Vole - Yesterday at 6:25 PM
HP: 600 + 5% (30) = 630/630 (126)
Power: 440 + 5% (22) + 9% (39.6) = 501.6 (502)
Dexterity: 14 + 10% (1.4) = 15.4 (15) (34%)
Ryme - Yesterday at 6:28 PM
You already know zambinoes stats.
[Narresh'ti 630|5] [Zombie 1050|5]
Narresh'ti Vole - Yesterday at 6:28 PM
yarp
Ryme - Yesterday at 6:28 PM
Any prefight stuff?
Narresh'ti Vole - Yesterday at 6:29 PM
[not that i can think of]
[sense power level]
[so my first defense roll gets +8 and my escape roll gets +1 but i think thats it]
Ryme - Yesterday at 6:33 PM
K
Narresh'ti Vole - Yesterday at 6:33 PM
/r 1d100
Dice DadBOT - Yesterday at 6:33 PM
@Narresh'ti Vole: 1d100 = (19) = 19
Ryme - Yesterday at 6:33 PM
[Narresh'ti 630|5] [Zombie 1050|5]
Turn 1 - N
Narresh'ti Vole - Yesterday at 6:37 PM
Narresh'ti Vole was eating at a local restaurant when a commotion outside caught his attention. He payed the waitress and exited the restaurant and entered into a sea of calamity. Dozens of Shakirians rushed down the street, running for their lives away from some unknown danger. Narresh'ti's red aura flowed out of him as he leaped into the air, soaring towards the direction of said danger. There, standing in the middle of the street, was the rotting corpse of a long-dead Shakirian soldier. Narresh'ti paused in midair, watching how the creature moved as he prepared for the fight to come.(edited)
Inner Peace [AOYUSUMU, CONSTANT SKILL]
Description:It is not easy to create a sense of inner peace in battle -- fighting is chaotic in nature and hard on the spirit. Aoyusumu practitioners are taught to disregard the chaos and maintain this hard to attain inner peace, putting them at ease and keeping them calm under pressure.
Effect: CONSTANT - Whenever you STOP a single dice attack, gain 1 KI Point. Costs 1 Ki Point.
Requirements: N/A
Training Days: 2
Ryme - Yesterday at 6:37 PM
Turn 2 - Z
On the street was a singlie Shikirian, massive parts of his flesh missing and the bones underneath showing. He smelled and what was worse he was aggressively consuming a living Shikirian. Suddenly, he released a surprisingly loud groan for someone without vocal chords, and turned Towards Narreshti. Speeding into the air like a bullet before snapping a rotting foot at the Konatsian. (__'s Combat Kick, 96 Damage)
/r 1d30
Dice DadBOT - Yesterday at 6:41 PM
@Ryme: 1d30 = (12) = 12
Narresh'ti Vole - Yesterday at 6:41 PM
/r 1d31
Dice DadBOT - Yesterday at 6:41 PM
@Narresh'ti Vole: 1d31 = (22) = 22
Narresh'ti Vole - Yesterday at 6:41 PM
[gain 1 ki from IP]
Ryme - Yesterday at 6:42 PM
[Narresh'ti 630|6] [Zombie 1050|4] [N: IP]
Turn 3 - N
Narresh'ti Vole - Yesterday at 6:46 PM
Narresh'ti caught the beasts leg and spun him around, flinging him down the street to gain some room. He concentrated, and a blood red mist seeped from his skin, slowly surrounding him. It burned away at his flesh, revealing what he had become in the Home for Infinite Losers. As the mist faded, Narresh'ti floated in midair. He now wore baggy white pants, cinched at the waist with a belt that bore a glowing yellow Majin symbol, with a black cape and popped collar, revealing his bare chest that now bore red skin. His hair had lengthened, turning obsidian black and two small horns protruded from his forehead, in between which was another glowing Majin symbol. His yellow eyes narrowed as he waited for the creature to make it's next move. [Demon TF]
HP: 600 + 5% (30) + 40% (240) = 870 (+240)
Power: 440 + 40% (176) + 5% (22) + 9% (39.6) = 677.6 (678)
Dexterity: 14 + 30% (4.2) + 10% (1.4) = 19.6 (20) (45%)
Ryme - Yesterday at 6:50 PM
(That's a tf 2, right?)
Narresh'ti Vole - Yesterday at 6:51 PM
[yeah]
Ryme - Yesterday at 6:51 PM
[Narresh'ti 870|6] [Zombie 1050|4]
Turn 4 - Z
The vile undead wasn't one for being impressed. He didn't even seem to care about the dark and demonic aura that flowed over Narresh'ti. His only concern seemed to be the consumption of flesh. Flesh that wasn't fighting back. It threw another snap kick at the demonic Konatsian's head. (Combat Kick 2, same dmg)
/r 1d30
Dice DadBOT - Yesterday at 6:53 PM
@Ryme: 1d30 = (3) = 3
Narresh'ti Vole - Yesterday at 6:54 PM
/r 1d34
Dice DadBOT - Yesterday at 6:54 PM
@Narresh'ti Vole: 1d34 = (10) = 10
Narresh'ti Vole - Yesterday at 6:54 PM
[gain 1 ki from IP]
Ryme - Yesterday at 6:56 PM
Turn 5 - N
Narresh'ti Vole - Yesterday at 6:57 PM
Narresh'ti ducked under the kick, floated forwards slightly, then came up behind the creature in an attempt to grab it and pin it's arms.
Straightjacket [AOYUSUMU, PHYSICAL, HOLD]
Description: Charging the opponent and pulling them into a flying guard, the attacker makes use of the positioning to both restrict the opponent's movements and set themselves up for future attacks.
Effect: Physical attack doing (30% [151, SS=190, D=237] Power) Damage. SUCCESSFUL - For the next 6 turns, if you roll a defensive roll result of 25 or higher, COUNTER. If your defensive dice roll result was lower than your opponent's attack roll result, their attack is still SUCCESSFUL. The duration of this effect cannot stack; it must expire before you can renew it. Costs 1 KI Point.
Requirements: N/A
Training Days: 2
/r 1d34
Dice DadBOT - Yesterday at 6:57 PM
@Narresh'ti Vole: 1d34 = (13) = 13
Ryme - Yesterday at 6:58 PM
(The Zombie Heritage Blocks, going straight to TF 2)(edited)
[Narresh'ti 870|6] [Zombie 1418|2] [N: IP]
Turn 6 - Z(edited)
Ryme - Yesterday at 7:01 PM
Getting close and trying to grapple a zombie wasn't exactly the best idea. In fact, most people would say that was a bad idea. While struggling out of the hold it tried to gnaw on Narresh'ti's body and flailed it's rotting legs around. (More Combat Kick, 151 damage now.)
/r 1d31
Dice DadBOT - Yesterday at 7:01 PM
@Ryme: 1d31 = (14) = 14
Narresh'ti Vole - Yesterday at 7:02 PM
/r 1d34
Dice DadBOT - Yesterday at 7:02 PM
@Narresh'ti Vole: 1d34 = (16) = 16
Narresh'ti Vole - Yesterday at 7:03 PM
[so 18, i gotta start remembering to use my racial >.<]
Ryme - Yesterday at 7:05 PM
(Oh yeah, you forgt to do your +2. Hasn't made a difference yet. STOPPED)
Turn 7 - N
Narresh'ti Vole - Yesterday at 7:05 PM
[+1 ki again from IP]
Narresh'ti spun to the side, dodging the strike, then came back in to try to grab the creature again.
Straightjacket [AOYUSUMU, PHYSICAL, HOLD]
Description: Charging the opponent and pulling them into a flying guard, the attacker makes use of the positioning to both restrict the opponent's movements and set themselves up for future attacks.
Effect: Physical attack doing (30% [151, SS=190, D=237] Power) Damage. SUCCESSFUL - For the next 6 turns, if you roll a defensive roll result of 25 or higher, COUNTER. If your defensive dice roll result was lower than your opponent's attack roll result, their attack is still SUCCESSFUL. The duration of this effect cannot stack; it must expire before you can renew it. Costs 1 KI Point.
Requirements: N/A
Training Days: 2
/r 1d34
Dice DadBOT - Yesterday at 7:06 PM
@Narresh'ti Vole: 1d34 = (28) = 28
Ryme - Yesterday at 7:06 PM
/r 1d31
Dice DadBOT - Yesterday at 7:06 PM
@Ryme: 1d31 = (9) = 9
Narresh'ti Vole - Yesterday at 7:07 PM
[237 dmg]
Ryme - Yesterday at 7:07 PM
(SUCCESSFUL, SJ for the next 6 turns)
[Narresh'ti 870|6] [Zombie 1181|1] [N: IP]
Turn 8 - Z [SJ(1)]
The zombie couldn't manage to break out with its ki-infused radioactive form, getting caught in Vole's hold wihile kicking, scratching and biting. One of its legs even flew off and broke a window. But, like a ghost possessed the dismembered foot seemed to take to the air and fly at Narresh'ti like a missile. (Always Combat Kick)
/r 1d31
Dice DadBOT - Yesterday at 7:09 PM
@Ryme: 1d31 = (6) = 6
Narresh'ti Vole - Yesterday at 7:09 PM
/r 1d34
Dice DadBOT - Yesterday at 7:09 PM
@Narresh'ti Vole: 1d34 = (11) = 11
Ryme - Yesterday at 7:10 PM
(No counter)
Turn 9 - N [SJ(2)]
Narresh'ti Vole - Yesterday at 7:10 PM
[1 ki from IP again]
As the leg flew at Narresh'ti he descended down to the street. Looking up at his opponent, he fired a volley of ki blasts in his direction.
Counter-strike Preperation [FREESTYLE, ENERGY, VOLLEY]
Description: Narresh'ti fires a volley of energy at his opponent, waiting to counter their next move.
Effect: Energy attack doing (20% [100, SS=127, D=1 hit 149, 2 hits 305] Power) Damage. Your attack roll for this attack is 2d32. Your next defense roll gains +2 to the result if either attack roll is STOPPED. SUCCESSFUL - If both attacks are successful, your COUNTERS occur 1 number lower than normal and cannot be prevented for the next 4 turns. Costs 1 Ki Point.
/r 2d34
Dice DadBOT - Yesterday at 7:11 PM
@Narresh'ti Vole: 2d34 = (17+27) = 44
Ryme - Yesterday at 7:13 PM
/r 1d31
Dice DadBOT - Yesterday at 7:13 PM
@Ryme: 1d31 = (4) = 4
Cinnamon - Yesterday at 7:13 PM
[roll better{
Ryme - Yesterday at 7:13 PM
(You roll)
Narresh'ti Vole - Yesterday at 7:13 PM
[no dont]
[305 dmg]
[and my counters are 1 less]
Ryme - Yesterday at 7:14 PM
(SUCCESSFUL, CsP is on for 4 turns)
[Narreshti 870|6] [Zombie 876|0] [N: IP]
Turn 10 - Z [SJ(3), CsP(1)]
The zombie caught the foot after tanking the energy volley, he didn't even try to move out of it. The beast just mushed the stub on the severed limb with the one on the rest of his leg until they came back together (Power Up).
Turn 11 - N [SJ(4), CsP(2)]
Narresh'ti Vole - Yesterday at 7:17 PM
As the zombie put himself back together, Narresh'ti took the time to gather his own energy. [Power up]
Ryme - Yesterday at 7:18 PM
[Narresh'ti 870|9] [Zambie 876|3]
Turn 12 - Z [SJ(5), CsP(3)]
The creature continued to seem complacent staring at the son of Konats. Almost as if it was thinking, a dangerous kind of thinking. (Power Up)
Turn 13 - N [SJ(Last), CsP(Last)](edited)
Narresh'ti Vole - Yesterday at 7:19 PM
The creature seemed to be waiting or something, so Narresh'ti figured he would strike soon. He entered the stance he had learned from Cell, bringing his hands to his side and concentrating all of his energy into them. "KAMEHAMEHA!"
Kamehameha [ENERGY, BEAM]
Description: Cupping their hands atop one another, the user brings both hands back as they charge the attack. Upon completion, the arms are thrown forward, bringing with them a massive energy beam.
Effect: Energy attack doing (50% [251, SS=317, D=373] Power) Damage. Once per combat, you may perform this attack when your opponent performs a Beam-type energy attack that is not a Signature Technique instead of rolling a defensive roll (your defensive roll counts as 0 for all effects and purposes). If you do, that attack does -(50% Power) Damage. If you would take no damage from that attack, your opponent loses (30% [151, SS=190, D=203] Power) HP. SUCCESSFUL - If you roll a 27 or higher with this attack, this attack does +(15% [326, SS=412, D=475] Power) Damage. Costs 2 KI Points.
Requirements: N/A
Training Days: 2 (from Quest)
/r 1d34
Dice DadBOT - Yesterday at 7:19 PM
@Narresh'ti Vole: 1d34 = (3) = 3
Narresh'ti Vole - Yesterday at 7:20 PM
[the best around]
Ryme - Yesterday at 7:24 PM
/r 1d31 #but the die is jinxed
Dice DadBOT - Yesterday at 7:24 PM
@Ryme: 1d31 but the die is jinxed = (12) = 12
@Ryme: 1d31 but the die is jinxed = (4) = 4
Ryme - Yesterday at 7:24 PM
(wut, dice dad pls. I was joking)(edited)
(B-both still STOP)
[Narresh'ti 870|7] [Zombo 876|6] [N: IP]
Turn 14 - Z(edited)
The creature took the beam head on. Not with it's literal head, mind you, but it's torso. A hole the size of the beam had bore straight through him and the zombie didn't even seem to care. It just kept staring while its gears were turning. (Power Up)
Turn 15 - N
Narresh'ti Vole - Yesterday at 7:28 PM
RAPID FIRE KAMEHAMEHA!
/r 1d34
Dice DadBOT - Yesterday at 7:28 PM
@Narresh'ti Vole: 1d34 = (6) = 6
Narresh'ti Vole - Yesterday at 7:28 PM
[just as bad[
Ryme - Yesterday at 7:29 PM
(That's a sig too, right?)
/r 1d31 #new pair of shoes
Dice DadBOT - Yesterday at 7:29 PM
@Ryme: 1d31 new pair of shoes = (12) = 12
Narresh'ti Vole - Yesterday at 7:29 PM
[no, i was just kamehamehaing again]
Ryme - Yesterday at 7:29 PM
(STOPPED, far as I can tell. and K)
[Narresh'ti 870|5] [Zombie 876|9]
Turn 16 - Z
Then suddenly, after having another hole poked through it by a kamehameha wave, the creature opened its mouth and a beam of grossly brown energy shot out. Tearing through the city as its head swiveled towards Vole. (Rising Dragon Wave, 173 dmgs)
/r 1d31
Dice DadBOT - Yesterday at 7:31 PM
@Ryme: 1d31 = (16) = 16
Narresh'ti Vole - Yesterday at 7:32 PM
/r 1d34
Dice DadBOT - Yesterday at 7:32 PM
@Narresh'ti Vole: 1d34 = (8) = 8
Narresh'ti Vole - Yesterday at 7:32 PM
[ugh, i knew i should have just countered it]
Ryme - Yesterday at 7:34 PM
(SUCCESSFUL, you get damage. Either way it would have deactivated one of your constants. Goodbye IP)
[Narresh'ti 697|5] [Zomber 876|7] [N: No constants]
Turn 17 - N
Narresh'ti Vole - Yesterday at 7:37 PM
The beam forced him backwards and he smashed through the wall of a nearby building. Throwing the wreckage off of him, Narresh'ti burst out of the building, flying at the zombie at top speed to attempt a grab move.
Straightjacket [AOYUSUMU, PHYSICAL, HOLD]
Description: Charging the opponent and pulling them into a flying guard, the attacker makes use of the positioning to both restrict the opponent's movements and set themselves up for future attacks.
Effect: Physical attack doing (30% [151, SS=190, D=237] Power) Damage. SUCCESSFUL - For the next 6 turns, if you roll a defensive roll result of 25 or higher, COUNTER. If your defensive dice roll result was lower than your opponent's attack roll result, their attack is still SUCCESSFUL. The duration of this effect cannot stack; it must expire before you can renew it. Costs 1 KI Point.
Requirements: N/A
Training Days: 2
/r 1d34
Dice DadBOT - Yesterday at 7:37 PM
@Narresh'ti Vole: 1d34 = (21) = 21
Ryme - Yesterday at 7:40 PM
/r 1d31
Dice DadBOT - Yesterday at 7:40 PM
@Ryme: 1d31 = (17) = 17
Ryme - Yesterday at 7:40 PM
(SUCCESSFUL!!!)
[Narresh'ti 697|4] [Zombie 639|7]
Turn 18 - Z [SJ(1)](edited)
The beast didn't seem terribly concerned about struggling when the konatsian grabbed him again, in fact, the creature almost seemed to be leveraging the situation to his advantage. Narresh'ti would notice a sudden outpouring of dastardly ki about to explode out of the zombie. A veritable nuke of energy. (Miracle Wave)
/r 1d31
Dice DadBOT - Yesterday at 7:44 PM
@Ryme: 1d31 = (9) = 9
Narresh'ti Vole - Yesterday at 7:44 PM
/r 1d34+2

Dice DadBOT - Yesterday at 7:44 PM
@Narresh'ti Vole: 1d34+2 = (11)+2 = 13
@Narresh'ti Vole: 1d34+2 = (18)+2 = 20
Narresh'ti Vole - Yesterday at 7:44 PM
[whyd it roll two? >.<]
Ryme - Yesterday at 7:44 PM
(Dunno, it's a bit silly. STOPPED)
Turn 19 - N [SJ(2)]
Narresh'ti Vole - Yesterday at 7:46 PM
Narresh'ti leaped backwards, just as the zombie exploded in energy. As the dust cleared, he took the time to gather his energy. [Power up]
Ryme - Yesterday at 7:52 PM
[Narresh'ti 697|7] [Zombo 639|0]
Tuurn 20 - Z [SJ(3)]
Somewhere in the dust cloud of what used to be a city block a prone zombie struggled to its feet. The stench of death having spread nearly everywhere. It moaned loudly. (Power Up)
Turn 21 - N [SJ(4)]
Narresh'ti Vole - Yesterday at 7:54 PM
Hearing the moan of the zombie, Narresh'ti used it to zero in on it's location within the dust cloud. It hadn't worked yet, but third time's the charm, rite? He entered the stance, bringing his hands to his side. "KAMEHAMEHA!"
/r 1d34
Dice DadBOT - Yesterday at 7:54 PM
@Narresh'ti Vole: 1d34 = (18) = 18
Ryme - Yesterday at 8:00 PM
/r 1d31 #woops I lost my eyes
Dice DadBOT - Yesterday at 8:00 PM
@Ryme: 1d31 woops I lost my eyes = (17) = 17
Ryme - Yesterday at 8:01 PM
(SUCCESSFUL, 373 damage)
[Narresh'ti 697|5] [Zamber 266|3]
Turn 22 - Z [SJ(5)]
/r 1d80 #tfroll
Dice DadBOT - Yesterday at 8:02 PM
@Ryme: 1d80 tfroll = (32) = 32
@Ryme: 1d80 tfroll = (39) = 39
Ryme - Yesterday at 8:03 PM
The pitiable fied looked through a hole in its body, the dust having been cleared away by the beam and it was now in full view. Whatever intestines remained were pouring out of the new hole. It groaned and slowly shuffled towards Narresh-ti with many staggered breaths. (Power Up)
Turn 23 - N [SJ(Last)]
Narresh'ti Vole - Yesterday at 8:05 PM
Narresh'ti stood his ground as the abomination approached. He fired a volley of ki blasts that stood in his path.
Counter-strike Preperation [FREESTYLE, ENERGY, VOLLEY]
Description: Narresh'ti fires a volley of energy at his opponent, waiting to counter their next move.
Effect: Energy attack doing (20% [100, SS=127, D=1 hit 149, 2 hits 305] Power) Damage. Your attack roll for this attack is 2d32. Your next defense roll gains +2 to the result if either attack roll is STOPPED. SUCCESSFUL - If both attacks are successful, your COUNTERS occur 1 number lower than normal and cannot be prevented for the next 4 turns. Costs 1 Ki Point.(edited)
/r 2d34
Dice DadBOT - Yesterday at 8:05 PM
@Narresh'ti Vole: 2d34 = (4+34) = 38
Ryme - Yesterday at 8:06 PM
(whyyyy'd the 34 have to be that one q-q)
/r 1d31
Dice DadBOT - Yesterday at 8:06 PM
@Ryme: 1d31 = (17) = 17
Ryme - Yesterday at 8:07 PM
[Narresh'ti 697|4] [Zombye 117|6]
Turn 24 - Z
Another beam pierced the zombies soft flesh. Staggering it. After stumbling it continued moving towards Narresh'ti, picking up speed. (Power Up)
Turn 25 - N
Nova - Yesterday at 8:08 PM
/r 1d100
Dice DadBOT - Yesterday at 8:08 PM
@Nova: 1d100 = (72) = 72
Ryme - Yesterday at 8:08 PM
(You aren't on Shik'ir dummie)
(You also ITed already, git ooot)
Narresh'ti Vole - Yesterday at 8:10 PM
Narresh'ti powered up another Kamehameha. One that would completely obliterate this creature. [Kamehameha]
/r 1d34
Dice DadBOT - Yesterday at 8:10 PM
@Narresh'ti Vole: 1d34 = (19) = 19
Ryme - Yesterday at 8:10 PM
(Blocking with: Playtime's Over!)
(Next Haokiru mutli-dice attack gains +3 to the results.)
[Narresh'ti 697|2] [Zomboe 117|8]
Turn 26 - Z
As soon as it was within kicking distance of Narresh'ti, it released several small beams of radioactive energy at him, pointblank range. (Dragon Fire, each at +3. 23.76 dmg per hit)
/r 10d31
Dice DadBOT - Yesterday at 8:13 PM
@Ryme: 10d31 = (31+24+5+15+3+23+8+11+9+2) = 131
Ryme - Yesterday at 8:13 PM
(Can be blocked btw, heals 5% total hp for each successful)
Narresh'ti Vole - Yesterday at 8:14 PM
/r 1d34
Dice DadBOT - Yesterday at 8:14 PM
@Narresh'ti Vole: 1d34 = (34) = 34
Narresh'ti Vole - Yesterday at 8:14 PM
[oh snap]
[36]
Ryme - Yesterday at 8:16 PM
(At least this fight will be over sooner)
(COUNTER, your move)
Narresh'ti Vole - Yesterday at 8:18 PM
Narresh'ti dove into the beams, evading each one by an inch. Finally, he came within striking distance of the Zombie and flipped forward, attempting to strike him in the skull with an axe kick.
Crushing Kick [AOYUSUMU, PHYSICAL, KICK]
Description: The user flies into the air before coming straight down on the opponent with a downward kick.
Effect: Physical attack doing (40% [201, SS=254, D=305] Power) Damage. Your opponent's defensive roll result must be +5 or more your attack roll result to STOP this attack. If performed during a COUNTER, this attack cannot be BLOCKED. Costs 2 KI Points.
Requirements: Bukujutsu.
Training Days: 2
/r 1d34
Dice DadBOT - Yesterday at 8:18 PM
@Narresh'ti Vole: 1d34 = (6) = 6
Ryme - Yesterday at 8:18 PM
/r 1d31
Dice DadBOT - Yesterday at 8:18 PM
@Ryme: 1d31 = (11) = 11
@Ryme: 1d31 = (19) = 19
Ryme - Yesterday at 8:18 PM
(Cmon don't torture me dice dad)
Turn 27 - N
Narresh'ti Vole - Yesterday at 8:19 PM
His kick hit nothing but air, but he wasn't done. As he hit the ground he dove forward, attempting to spear tackle the monster.
Straightjacket [AOYUSUMU, PHYSICAL, HOLD]
Description: Charging the opponent and pulling them into a flying guard, the attacker makes use of the positioning to both restrict the opponent's movements and set themselves up for future attacks.
Effect: Physical attack doing (30% [151, SS=190, D=237] Power) Damage. SUCCESSFUL - For the next 6 turns, if you roll a defensive roll result of 25 or higher, COUNTER. If your defensive dice roll result was lower than your opponent's attack roll result, their attack is still SUCCESSFUL. The duration of this effect cannot stack; it must expire before you can renew it. Costs 1 KI Point.
Requirements: N/A
Training Days: 2
/r 1d34
Dice DadBOT - Yesterday at 8:19 PM
@Narresh'ti Vole: 1d34 = (3) = 3
Ryme - Yesterday at 8:19 PM
/r 1d31
Dice DadBOT - Yesterday at 8:19 PM
@Ryme: 1d31 = (25) = 25
Ryme - Yesterday at 8:20 PM
(You didn't have enough Ki for straightjacket, sorry. Power up instead?)
Narresh'ti Vole - Yesterday at 8:23 PM
[oh woops >.> yeah]
Ryme - Yesterday at 8:24 PM
[Narresh'ti 697|3] [Zombie 117|3]
Turn 28 - Z(edited)
The zombie seemed spent from the radioactive attack. Spending time standing still while the wisps of radioactive energy seemed to be pulled back into its own body. (Power Up)
Turn 29 - N
Narresh'ti Vole - Yesterday at 8:26 PM
Narresh'ti continued to gather his energy, his red aura flowing from him violently. [power up]
Ryme - Yesterday at 8:27 PM
[Narresh'ti 697|6] [Zombire 117|6]
Turn 30 - Z @Narresh'ti Vole(edited)
April 4, 2017
Ryme - Today at 2:21 PM
The zombie monster started shuffling about some more moving out of the way of Vole's spear in the process. It seemed to notice the flying Konatsian and began flying after him again, making a very loud "Graaaaah!" noise while more rays of radiation shot out of its body. (Dragon Fire 2)
/r 1d31
Dice DadBOT - Today at 2:21 PM
@Ryme: 1d31 = (7) = 7
Narresh'ti Vole - Today at 2:22 PM
/r 1d34
Dice DadBOT - Today at 2:22 PM
@Narresh'ti Vole: 1d34 = (12) = 12
Ryme - Today at 2:22 PM
Turn 31 - N
Narresh'ti Vole - Today at 2:23 PM
Narresh'ti slipped past the beams of deadly radiation and went to put the monster into another grab hold.
Straightjacket [AOYUSUMU, PHYSICAL, HOLD]
Description: Charging the opponent and pulling them into a flying guard, the attacker makes use of the positioning to both restrict the opponent's movements and set themselves up for future attacks.
Effect: Physical attack doing (30% [151, SS=190, D=237] Power) Damage. SUCCESSFUL - For the next 6 turns, if you roll a defensive roll result of 25 or higher, COUNTER. If your defensive dice roll result was lower than your opponent's attack roll result, their attack is still SUCCESSFUL. The duration of this effect cannot stack; it must expire before you can renew it. Costs 1 KI Point.
Requirements: N/A
Training Days: 2
/r 1d34
Dice DadBOT - Today at 2:23 PM
@Narresh'ti Vole: 1d34 = (34) = 34
Narresh'ti Vole - Today at 2:23 PM
[:-O]
Ryme - Today at 2:24 PM
(Just like Yesterday >:\ )(edited)
Narresh'ti Vole - Today at 2:24 PM
[lol]
Ryme - Today at 2:24 PM
/r 1d31
Dice DadBOT - Today at 2:24 PM
@Ryme: 1d31 = (29) = 29
Narresh'ti Vole - Today at 2:24 PM
[474 dmg]
Ryme - Today at 2:24 PM
(SUCCESSFUL, He goes below 0 hp and triggers Eternal Mastery)
/r 1d80 .#forgotten tf roll
Dice DadBOT - Today at 2:25 PM
@Ryme: 1d80 . forgotten tf roll = (71). = 71
Ryme - Today at 2:26 PM
[Narresh'ti 697|5] [Zombded 142|1] [Eternal Burned]
Turn 32 - Z(edited)
/r 1d80
Dice DadBOT - Today at 2:26 PM
@Ryme: 1d80 = (69) = 69
Ryme - Today at 2:27 PM
The zombie practically let itself be grabbed, like it was part of its plan. Its spine was broken in three different places but its head moved and tried to take a bite out of Vole, managing to secure a nibble on the man's ki! It then shot out a radioactive blast of mixed ki and radioactive energy. (Power Swap into Prolific Blast)(edited)
/r 1d31+3
Dice DadBOT - Today at 2:27 PM
@Ryme: 1d31+3 = (11)+3 = 14
Narresh'ti Vole - Today at 2:27 PM
/r 1d34+2
Dice DadBOT - Today at 2:27 PM
@Narresh'ti Vole: 1d34+2 = (12)+2 = 14
Narresh'ti Vole - Today at 2:28 PM
[i always forget, is it the defender that wins on a tie?]
Ryme - Today at 2:30 PM
(I believe it's been attack every time. At least that's how I remember officiating it. So... SUCCESSFUL, he gains 10% Current [14] hp and deals 194 damage)
Narresh'ti Vole - Today at 2:30 PM
[ok, im gonna use my ocarina to block]
Ryme - Today at 2:30 PM
(I keep mixing the place of the 6 and 9 in your hp)
Narresh'ti Vole - Today at 2:30 PM
[down to 2 uses]
Ryme - Today at 2:30 PM
(K)
(Nothing changes then)
[Narresh'ti 697|1] [Zomber 142|4]
Turn 33 - N
Karma - Today at 2:32 PM
Eaaaat hiiiim
Narresh'ti Vole - Today at 2:32 PM
As he beam was about to collide with his chest, Narresh'ti whipped his ocarina out of his pocket and played a quick tune, diverting the beam into the street. It exploded, sending dirt and concrete into the air. Narresh'ti stayed inside the cloud and fired a volley of ki blasts in the direction that he had seen the zombie last.
Counter-strike Preperation [FREESTYLE, ENERGY, VOLLEY]
Description: Narresh'ti fires a volley of energy at his opponent, waiting to counter their next move.
Effect: Energy attack doing (20% [100, SS=127, D=1 hit 149, 2 hits 305] Power) Damage. Your attack roll for this attack is 2d32. Your next defense roll gains +2 to the result if either attack roll is STOPPED. SUCCESSFUL - If both attacks are successful, your COUNTERS occur 1 number lower than normal and cannot be prevented for the next 4 turns. Costs 1 Ki Point.
/r 2d34
Dice DadBOT - Today at 2:32 PM
@Narresh'ti Vole: 2d34 = (14+4) = 18
Karma - Today at 2:33 PM
Dodge that shot and eat his braaaains
Ryme - Today at 2:33 PM
/r 1d31
Dice DadBOT - Today at 2:33 PM
@Ryme: 1d31 = (28) = 28
Ryme - Today at 2:33 PM
(:O, Karma the good luck charm)
Karma - Today at 2:33 PM
Goood
Ryme - Today at 2:33 PM
Turn 34 - Z
Narresh'ti Vole - Today at 2:34 PM
[i have 4 ki rite? >.> i was at 6 and used 2 1 ki moves]
Ryme - Today at 2:35 PM
(Power Swap, oh shit I forgot to write that explicitly. You should be at 0)(edited)
The undead Shikirian menace ignored the beams as they grazed his already incredibly damaged and ruined flesh. Advancing forward as another beam of radioactive energy cut flew forth. (M-more prolific blast)
/r 1d80
Dice DadBOT - Today at 2:36 PM
@Ryme: 1d80 = (10) = 10
Ryme - Today at 2:36 PM
/r 1d31+3
Dice DadBOT - Today at 2:36 PM
@Ryme: 1d31+3 = (29)+3 = 32
Narresh'ti Vole - Today at 2:37 PM
Guldo's Battle Pausing [FREESTYLE, BLOCK]
Description: The Time Freeze ability created by Guldo has one major drawback -- newcomers to the technique must hold their breath and therefore limits their ability to attack. The battle pausing technique is essentially the same concept, requiring far less concentration though the time is also limited. Battle Pausing uses the mind to create a psychic field that freezes the opponent in place.
Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. If your opponent's attack roll was 25 or higher, STUN. Costs X-1 KI Points.
[costs 0 because of pipers picollo]
Ryme - Today at 2:38 PM
(Ahhhh, there goes your last one, right.)
[Narresh'ti 697|0] [Zomben 142|3] [N: STUNx1→Z]
Turn 35 - N
Narresh'ti Vole - Today at 2:39 PM
[my build is brutal, 2 auto counters for 1 ki, 3 uses of ocarina and 4 blocks >.>]
Time slowed around him as he easily moved past the beam. He approached the monster, gaining energy while he was safe out of time. [Power up]
Ryme - Today at 2:40 PM
Turn 36 - N (Zamber loses turn to stun)(edited)
Narresh'ti Vole - Today at 2:41 PM
As time returned to normal, Narresh'ti fired a volley of ki blasts at point blank range.
Counter-strike Preperation [FREESTYLE, ENERGY, VOLLEY]
Description: Narresh'ti fires a volley of energy at his opponent, waiting to counter their next move.
Effect: Energy attack doing (20% [100, SS=127, D=1 hit 149, 2 hits 305] Power) Damage. Your attack roll for this attack is 2d32. Your next defense roll gains +2 to the result if either attack roll is STOPPED. SUCCESSFUL - If both attacks are successful, your COUNTERS occur 1 number lower than normal and cannot be prevented for the next 4 turns. Costs 1 Ki Point.
/r 2d34
Dice DadBOT - Today at 2:41 PM
@Narresh'ti Vole: 2d34 = (7+10) = 17
Ryme - Today at 2:42 PM
/r 1d31
Dice DadBOT - Today at 2:42 PM
@Ryme: 1d31 = (26) = 26
Ryme - Today at 2:42 PM
(Zambino strikes back!!!)
[Narresh'ti 697|2] [Zambado!!! 142|3]
Turn 37 - Z
Completely unphased by the small energy arrows getting him again, the Shikirian pointed at Vole and threw some more radioactive energy at him. Really trying to give the guy cancer or something. (Prolific blast 3)
/r 1d31+3
Dice DadBOT - Today at 2:43 PM
@Ryme: 1d31+3 = (15)+3 = 18
Narresh'ti Vole - Today at 2:44 PM
/r 1d34+4
Dice DadBOT - Today at 2:44 PM
@Narresh'ti Vole: 1d34+4 = (21)+4 = 25
Narresh'ti Vole - Today at 2:44 PM
[straightjackets not up rite?]
Ryme - Today at 2:44 PM
(I completely forgot because of eternal mastery, it probably is. I'll double check)
(This was the last turn of it, so COUNTER)
Narresh'ti Vole - Today at 2:46 PM
Narresh'ti leaped over the beam, flipping through the air to deliver an axe kick into the zombie's skull.
Crushing Kick [AOYUSUMU, PHYSICAL, KICK]
Description: The user flies into the air before coming straight down on the opponent with a downward kick.
Effect: Physical attack doing (40% [201, SS=254, D=305] Power) Damage. Your opponent's defensive roll result must be +5 or more your attack roll result to STOP this attack. If performed during a COUNTER, this attack cannot be BLOCKED. Costs 2 KI Points.
Requirements: Bukujutsu.
Training Days: 2
[costs 1 because of my mastery]
/r 1d34
Dice DadBOT - Today at 2:46 PM
@Narresh'ti Vole: 1d34 = (21) = 21
Ryme - Today at 2:47 PM
/r 1d31
Dice DadBOT - Today at 2:47 PM
@Ryme: 1d31 = (30) = 30
Ryme - Today at 2:47 PM
(NO SELLS IT!)
[Narresh'ti 697|1] [Zomber 142|2]
Turn 38 - N(edited)
Narresh'ti Vole - Today at 2:49 PM
The creature managed to dodge the kick that never seems to hit, so Narresh'ti fired a volley of ki blasts to finish the abomination off.
Counter-strike Preperation [FREESTYLE, ENERGY, VOLLEY]
Description: Narresh'ti fires a volley of energy at his opponent, waiting to counter their next move.
Effect: Energy attack doing (20% [100, SS=127, D=1 hit 149, 2 hits 305] Power) Damage. Your attack roll for this attack is 2d32. Your next defense roll gains +2 to the result if either attack roll is STOPPED. SUCCESSFUL - If both attacks are successful, your COUNTERS occur 1 number lower than normal and cannot be prevented for the next 4 turns. Costs 1 Ki Point.
/r 1d234
Dice DadBOT - Today at 2:49 PM
@Narresh'ti Vole: 1d234 = (176) = 176
Narresh'ti Vole - Today at 2:49 PM
[ha, woops](edited)
/r 2d34
Dice DadBOT - Today at 2:49 PM
@Narresh'ti Vole: 2d34 = (21+7) = 28
Ryme - Today at 2:49 PM
/r 1d31
Dice DadBOT - Today at 2:49 PM
@Ryme: 1d31 = (1) = 1
Ryme - Today at 2:50 PM
(You run out of luck eventually....)
(SUCCESSFUL, Zambambo burns Survival Instinct)
[Narresh'ti 697|0] [Zambini 1|4]
turn 39 - Z [CsP(1)]
The energy beams cut into the zombies body, severing its head from the rest of itself. The now-just-a-head zombie rolls around on the ground until it faces Narresh'ti and shoots radioactive eye beams!!! (Prolific again.)
/r 1d80
Dice DadBOT - Today at 2:52 PM
@Ryme: 1d80 = (74) = 74
Ryme - Today at 2:52 PM
/r 1d31+3
Dice DadBOT - Today at 2:52 PM
@Ryme: 1d31+3 = (4)+3 = 7
Narresh'ti Vole - Today at 2:53 PM
/r 1d34
Dice DadBOT - Today at 2:53 PM
@Narresh'ti Vole: 1d34 = (31) = 31
Narresh'ti Vole - Today at 2:53 PM
[using my pants to counter at 24]
Ryme - Today at 2:53 PM
(Rip zombo)
Narresh'ti Vole - Today at 2:54 PM
Narresh'ti leaped into the air, spinning rapidly to attempt a roundhouse kick that would behead the zombie. [Basic Kick]
/r 1d34
Dice DadBOT - Today at 2:54 PM
@Narresh'ti Vole: 1d34 = (13) = 13
Ryme - Today at 2:54 PM
/r 1d31
Dice DadBOT - Today at 2:54 PM
@Ryme: 1d31 = (18) = 18
Ryme - Today at 2:54 PM
Turn 40 - N(edited)
Narresh'ti Vole - Today at 2:54 PM
The zombie head rolled out of the way, so Narresh'ti leaped through the air, fist raised, to smash the skull like a pumpkin. [Basic Punch]
/r 1d34
Dice DadBOT - Today at 2:54 PM
@Narresh'ti Vole: 1d34 = (15) = 15
Ryme - Today at 2:54 PM
/r 1d31
Dice DadBOT - Today at 2:54 PM
@Ryme: 1d31 = (18) = 18
Ryme - Today at 2:55 PM
(lololol)
Narresh'ti Vole - Today at 2:55 PM
[lol]
Ryme - Today at 2:55 PM
[Narresh'ti 697|0] [Zomhead 1|3]
Turn 41 - Z
The head miraculously rolled and bounced around Vole, probably quite funny to see if anyone else had survived the nuclear blast it had released a while back. It continued to throw eye beams around everywhere. (Prolific 5 Blast)
/r 1d80
Dice DadBOT - Today at 2:56 PM
@Ryme: 1d80 = (42) = 42
Ryme - Today at 2:56 PM
/r 1d31+3
Dice DadBOT - Today at 2:56 PM
@Ryme: 1d31+3 = (21)+3 = 24
Narresh'ti Vole - Today at 2:56 PM
Defiant Stance [AOYUSUMU, BLOCK]
Description: Standing with feet shoulder-width apart, the user thrusts their arms out, ensnaring an incoming physical attack or physically halting an energy attack with their bare palms.
Effect: RESTRICTEDx2. Block. Stop a physical or energy attack. Costs X-1 KI Points.
Requirements: N/A
Training Days: 3
[using konats shield to make it cost 0]
Ryme - Today at 2:57 PM
(Working so hard to not get hit by a head.)
Turn 42 - N
Narresh'ti Vole - Today at 2:58 PM
Narresh'ti stopped the beam with his bare hands, holding out until the attack faded away. With his arms still raised, he fired a ki blast that would hopefully pop it's head like a balloon. [Basic Ki Blast]
/r 1d34
Dice DadBOT - Today at 2:58 PM
@Narresh'ti Vole: 1d34 = (21) = 21
Narresh'ti Vole - Today at 2:58 PM
[omg, is it over? lol]
Ryme - Today at 2:58 PM
/r 1d31
Dice DadBOT - Today at 2:58 PM
@Ryme: 1d31 = (24) = 24
Narresh'ti Vole - Today at 2:58 PM
[nope]
Ryme - Today at 2:58 PM
(kek)
[Narresh'ti 697|0] [Zomhead 1|2]
Turn 43 - Z(edited)
Narresh'ti Vole - Today at 2:59 PM
[come on tf roll]
Ryme - Today at 2:59 PM
/r 1d80
Dice DadBOT - Today at 2:59 PM
@Ryme: 1d80 = (71) = 71
Narresh'ti Vole - Today at 2:59 PM
[this zombie refuses to die]
Ryme - Today at 3:00 PM
The ki blast wasn't close enough to hurt the zombie, just bounced it further away. Further away but still in range for EYEBEAMS, which it shot. (Prosixic Blast)
/r 1d31+3
Dice DadBOT - Today at 3:00 PM
@Ryme: 1d31+3 = (20)+3 = 23
Narresh'ti Vole - Today at 3:00 PM
/r 1d34
Dice DadBOT - Today at 3:00 PM
@Narresh'ti Vole: 1d34 = (4) = 4
Ryme - Today at 3:00 PM
(194 damage, The head heals .1 hp)(edited)
Narresh'ti Vole - Today at 3:01 PM
The blast forced him through another wall, but Narresh'ti just stayed in the rubble. [Power up]
Ryme - Today at 3:01 PM
[Narresh'ti 503|3] [Zomhead 1|2]
Turn 45 - Z (Turn 44 is above.)
The medusa of zombie kept using its gaze attack like some kind of filthy, radioactive, organic turret. (Prolific Blast)
/r 1d31+3
Dice DadBOT - Today at 3:02 PM
@Ryme: 1d31+3 = (19)+3 = 22
Narresh'ti Vole - Today at 3:02 PM
[spending 1 ki to burn one of my autocounters]
Ryme - Today at 3:02 PM
(Does it auto stop as well?)
Narresh'ti Vole - Today at 3:03 PM
[If you do, the attack is STOPPED and COUNTERED. aye]
Ryme - Today at 3:03 PM
(K, let's see it)
/r 1d80 #almost forgot tf roll
Dice DadBOT - Today at 3:03 PM
@Ryme: 1d80 almost forgot tf roll = (38) = 38
Narresh'ti Vole - Today at 3:03 PM
Narresh'ti spun through the air, soaring over the beam to deliver yet another axe kick into the floating head.
Crushing Kick [AOYUSUMU, PHYSICAL, KICK]
Description: The user flies into the air before coming straight down on the opponent with a downward kick.
Effect: Physical attack doing (40% [201, SS=254, D=305] Power) Damage. Your opponent's defensive roll result must be +5 or more your attack roll result to STOP this attack. If performed during a COUNTER, this attack cannot be BLOCKED. Costs 2 KI Points.
Requirements: Bukujutsu.
Training Days: 2
/r 1d34
Dice DadBOT - Today at 3:04 PM
@Narresh'ti Vole: 1d34 = (28) = 28
Narresh'ti Vole - Today at 3:04 PM
[finally]
Ryme - Today at 3:04 PM
/r 1d31
Dice DadBOT - Today at 3:04 PM
@Ryme: 1d31 = (9) = 9
Ryme - Today at 3:04 PM
(THE ZOMBIE IS DEFEATED!)
(NARRESH'TI VOLE, SLAYER OF UNDEAD)
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