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Rugo; The Granddaughter of a Legend
Topic Started: Sep 16 2017, 03:35 AM (618 Views)
Rugo
Member Avatar
The Badmin
Out of Character Information
Handler's Name:Kevin
E-Mail Address:kevinfisher92@yahoo.com
Referral Jay, like 6 years ago.
Character Portrait:
Posted Image


Character Information
Name: Rugo
Race: Saiyan

  • Racial Trait(s): Zenkai Power -
    After defeating an opponent in Battle, you gain +50% EXP. If you were at 15% or less Health at the end of that Battle, you gain +100% EXP instead.
    Note: Please don't collude to cheat the system. It will lead to repercussions.

  • Saiyan Might - You have a permanent +10% to all stats.

Class:
  • Middle Class Warrior -You start the game with +2 Training Days. Transforming does not take up your turn.


Gender:Female
Height:5’5
Weight: 130 lbs
Hair Color: Dirty Blonde
Eye Color: Brown
Skin Color: Tan Caucasian
Age: 17
Origin: New Vegeta
War Allignment:Saiyans

  • Current Location: Heaven



History

Aura Color: Orange
Martial Arts Style:Midorikatai
Custom Block Name: Close Enough For Comfort
Custom block Description: Many think that the best way to dodge is by getting as far away as possible. That is only true for cowards. Some have learned that a truly effective dodge gets you as close as possible so that you can counterattack with ease.
Custom block Effect:RESTRICTED X1. Block. Stop a physical or energy. Your next two attacks with "BREAK" in the effect gain + 2 to the results and do + (5% Power) damage. Costs X ki.

Inventory [3 Slots][350Z]


Equipment
SlotNameEffect
Accessory 0
Capsule Corp. Henshin Watch [1,200z] [EQUIPPED]
Inventory Slots: 1
Description: A wristwatch capable of displaying the time -- as most watches are. It also comes with a calendar, alarm, and the ability to instantly change your clothing at the tap of a button. [ACCESSORY]

Effect: (You may equip this without it taking up an ACCESSORY slot). You may have 1 Upper Body, 1 Lower Body (or 1 Full Body instead) and 2 Accessory Items in your Inventory take up 0 Inventory Slots. When Henshin Watch is equipped, you may change your equipment once mid-week. You may not change your equipment during a Battle or Spar. You may not use this item on the week it is purchased.
Accessory 1

Gauntlets [1,200z][EQUIPPED]
Inventory Slots: 1
Description: Fully articulated plate armor gauntlets worn over the hands. The material it is made out of comes from the core of a dead planet and is very dense as a result. They provide excellent damage potential though. [ACCESSORY]

Effect: +15% Power. -5% Dexterity.
Accessory 2

Asura Mask (Hirudegarn's Skull Mask) [/s][LEGENDARY]
Custom Description: An intimidating mask illustrating the Hindu deity Asura. The mask is a mix of red, gold and blue hues that show a toothed fanged maw and ornament markings. At the side-- are small reliefs in the mask to create the illusion of adjacent faces. Though finely crafted, the mask induces a terrifying reaction to those who see it. [ACCESSORY]

Effect: +7% Power, +5% HP. Whenever your opponent would CRITICAL against you, you may pay 1 ki to negate the CRITICAL.


Weapon

Candy Cane [1,250z][EQUIPPED]
Inventory Slots: 1
Description: An abnormally large candy cane. It's abnormally strong and about the size of a bat. You could eat it, sure, but where is the fun in that? Maybe you could beat someone with it. Yeah, that sounds good.

Effect: Weapon - Blunt.
Weapon Stats:
Damage: (12 Power) Damage. SUCCESSFUL - Your next Advanced Attack is considered to match your style for all effects and purposes.
Rate of Attack: 1
Full Body

Saiyan Battle Armor (Capsule Corp. Model) [2,500z]
Inventory Slots: 10
Description: The strongest version of the Saiyan Battle Armor available. It resembles the second model in look but it has been enhanced thorough nanofibers produced by Capsule Corporation. [FULL BODY]

Effect: +20% HP. +10% Power. Your attacks with BREAK in the effect do +(5% Power) damage.
Location: New Vegeta



Small Storage Capsule [1,000z]
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, expands into a small storage container. It can then revert back to the light weight capsule.
Effect: +1 Inventory Slots.


Turtle Shell [600z]
Inventory Slots: 10
Description: A heavy turtle shell worn on the back. The increased strain on the wearer forces them to cope and grow more powerful directly because of it. The weight of the item also severely drags them down. [ACCESSORY]
Effect: +3% EXP while Sparring or Battling. -5% Dexterity.
Location: Earth

Advanced Martial Arts Gi [1,500z][EQUIPPED/ 12 Weights EQUIPPED]
Inventory Slots: 1
Description: A traditional training uniform matching the wearer's preferred Martial Arts Style. The Kanji on the back is representative of their fighting style, and the color of the uniform is also indicative of their artform. [FULL BODY]
Effect: +2% HP. WEIGHTED POTENTIAL. You can equip up to 12 Training Weights at Maximum with this item. You may give up your bonus EXP from this item for the Spar or Battle to gain 3 Ki and (5% Total Health).

Mysterious Doll[000z]
Inventory Slots: 0
Description: A small doll of a hideous creature, once thought to be the terror of people. Listening closely, you think you can hear a rumbling stomach of some unending appetite, as if the doll itself would eat anything that came too close.
Effect: USEx1. Use whenever you defeat an opponent in a battle and kill them. Set your HP to (50% Total HP).
Notes: Untradeable

Spiked Gloves
Inventory Slots: 10
Description: A pair of black gloves with red stripes along them. There are spikes along the knuckles. These gloves were special made for Rugo but his best friend,Solana. She made her father create them from a material similar to the kind used in Saiyan Battle Armor so that it can be worn in Oozaru form. Rugo hasn't seen Solana in many years which has caused him to treasure his gloves greatly.[CUSTOM,ACCESSORY]
Effect: +5% Power, + 5% HP. Once a month, you may have a quest take -1 day, to a minimum of 1. This item can be worn while in Oozaru form.



Magic Carpet [900z]
Inventory Slots: 1
Description: A magically conjured carpet that's primary function is a mode of transportation for one or two people.
Effect:Your Bukujutsu is considered one level higher for all effects and purposes. You may have an Ally's Bukujutsu be considered one level higher for all effects and purposes. An opponent may choose to perform an energy attack against the Magic Carpet. If the attack roll is 28 or higher, The Magic Carpet is destroyed. The Magic Carpet cannot be destroyed by multi-dice moves.



Stats

Level: M (56 SP)
Power Level: 7,664

  • HP: 700 (12SP) +35%= 945
  • Power: 600 (28SP) + 62% = 972
  • Dexterity: = 16 (16SP) + 5% = 17 (30%)

Specializations


  • Strength Level 4
    Your physical attacks deal + (10% Power) damage. Your physical attacks cost + 1 ki to block and cannot be stopped by a defensive roll of 8 or less.

  • Bukujutsu Level 3
    Effect: Your dice gain + 3 sides and your escape rolls gain +3 to the combined results. It takes you -1 day to find a dragonball, to a minimum of 1.

Level 1: Oozaru - 1d100


Appearance: When looking directly into the full moon or an effect that simulates moonlight, such as the Power Ball technique, a Saiyan or Halfling with a tail can turn into the mythic Giant Ape. The rays from the moon stimulate a gland in the tail which unlocks this transformation, turning the person with Saiyan blood into a wereape creature that is ten times the size of their normal form. In this form, the transformed is in a primal state and through training can they learn to control themselves.
Stats: +35% Power. +25% HP. -10% Dexterity.

Special Trait(s):
[MASTERED] Controlled Ape - Your opponent's physical attacks do -25% Damage against you. Your attacks do +(5% Power) Damage.

  • HP -
  • Power -
  • Dexterity -


Level 2: Super Saiyan - 1d100

Appearance: Achieving this form pushes the Saiyan's hair upwards in a spiked form due to the massive amount of energy generated around them. The hair takes on a golden color and natural eye color changes to a greenish-blue hue. Muscle tone also becomes more defined and due to the release of ki, a golden aura encompasses the Saiyan at all times. It has been theorized that there is a form in between Super Saiyan and Super Saiyan 2 where the muscle mass increases dramatically, but at the cost of speed.
Stats: +50% Power. +30% HP. +20% Dexterity.

Special Trait(s):
[MASTERED] Full-Power Super Saiyan -You may have your attack roll gain +2 to the result. You cannot SEVER with that roll. In the event of a multi-dice roll, you gain +2 to the result of the first dice roll only. Your attacks do +(5% Power) Damage. Your Advanced Attacks with a base cost of 4 or more cost -1 KI Point to perform. This effect can modify attacks that cannot normally have their cost modified.You may still use Ultra Super Saiyan even when Mastered


  • HP: 700 (12SP) +65%= 1,155
  • Power: 600 (28SP) + 112% = 1,272
  • Dexterity: = 16 (16SP) + 25% = 20 (35.7%, +0)


Moveset


Mastery [0 Slots]

  • Bonecrusher Mastery [MIDORIKATAI, MASTERY]
    Description: Battle is harsh and war is hell. It is not a time to play nice or show mercy. It is a time to unleash your might and break your opponent down in the most literal sense. Show them the bonecrushing might of Midorikatai and they will think twice before choosing to meet you on the field of battle again.
    Effect: Your attacks with 'BREAK!' in the effect do +(10% Power) Damage. Your Basic Weapon attacks with 'BREAK!' in the effect do +(5% Power) Damage instead. Your attacks with 'BREAK!' in the effect no longer have to be 'SUCCESSFUL to gain the effect.
    Requirements: You must know at least three (3) Midorikatai attacks,skills, and/or blocks.
    Training Days: 5



Skills [0 Slots]


  • Instant Transmission
    Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it.
    Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves.
    Requirements: N/A
    Training Days: 2

  • Fall 7 Times, Get Up 8 [MIDORIKATAI, SKILL]
    Description: Failure is not an option for a follower of Midorikatai. After failing to land your attacks, let the anger overcome you and channel it into becoming an unstoppable force.
    Effect: Activate during your UPKEEP PHASE after two of your attacks are stopped in a row. Your next attack with a base cost of 2 or less cannot be BLOCKED or STOPPED by an effect. Your opponent must roll a defensive roll. Your opponent's defensive roll result has to be 2x or more your attack roll result to STOP this attack. Costs 1 KI Point.
    Requirements: N/A
    Training Days: 2

  • Energy Gorged [MIDORIKATAI, CONSTANT SKILL]
    Description: The average being tends to function well when not under intense amounts of pressure. Almost like being well rested, the user can do more damage when their energy isn’t drained.
    Effect: (You may activate this Skill at the start of the match.) CONSTANT - Your attacks do +(10% Power) damage. If deactivated, this Skill cannot be reactivated. Costs 1 KI Point.
    Requirements: N/A
    Training Days: 2

  • Special Fighting Pose 1
    Description: Turning their back to their foe, the performer looks over their shoulder while lifting their left leg so that they're standing on their toes. Fully extending their right arm outward, their left arm is brought closer to their body; with both hands straight, pointing to their right. Howling like a madman, this pose, despite its silliness, bears with it special properties that can alter the flow of battle.
    Effect: RESTRICTEDx1. Your next attack does +(10% Power) Damage. Gain 2 KI Points. If your opponent has no CONSTANT Skills active, this Skill does not take up your turn. Costs 1 KI Point.
    Requirements: N/A
    Training Days: 2

  • Kaio-ken [FREESTYLE, SKILL]
    Description: The Kaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to foes who are considerably stronger than them. The red aura of Kaio-ken completely tints the user a similar shade.
    Effect: RESTRICTEDx1. Your next three attacks do +(10% Power) Damage. Your Dexterity bonus gains +2 for the next 6 turns. Your Dexterity is considered higher than your opponent’s for the next 6 turns. You must pay the cost of this Skill in order to use it. The cost of this Skill cannot be modified. This does not take up your turn. You cannot have Kaio-Ken in the same move set as Yema Fruit. Costs 2 KI Points.
    Requirements: N/A
    Training Days: 2


Basic Attacks


  • Basic Punch - (10% Power) Damage. Costs 0 KI Points.
  • Basic Kick - (10% Power) Damage. Costs 0 KI Points.
  • Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.


Advanced Attacks [2 Slots]


  • Kneebreaker [MIDORIKATAI, PHYSICAL, KICK]
    Description: Standing to the side of the opponent, the user applies a waistlock with one arm while bending the opponent's leg with the other. Lifting the opponent into the air and kneeling slightly, the user then drops them knee-first across their own knee.
    Effect: Physical attack doing (35% Power) Damage (EG: 954, No EG: 827). If your opponent performed an attack on their last turn with a base KI cost of 2 or higher, this attack gains "SUCCESSFUL - If your attack roll result is 22 or higher, BREAK!." Costs 1 Ki Point.
    Requirements: N/A
    Training Days: 2

  • Breaker Breaker [MIDORIKATAI, ENERGY, BLAST]
    Description: Balling their fists and charging them with the energy, the user emits a loud roar before opening his palms. Two sparking blasts emerge from the palms and form one large orb along the path to the opponent. Upon impact, most people have reported feeling bruised bones.
    Effect: Energy attack doing (35% Power) Damage (EG: 827, NO EG:700). If you perform this attack on your first turn, this attack gains "SUCCESSFUL - BREAK". For the remainder of the match, this attack gains "SUCCESSFUL - The next attack you perform that can cause BREAK instead can cause BREAKx2". Costs 1 KI Point.
    Requirements: N/A
    Training Days: 3

  • Hane Goshi Barrage [CUSTOM,PHYSICAL,THROW]
    Description: The best practitioners of Midorikatai learn quickly that their power can destroy their hands and feets. This combo utilizes throws by getting in close and starting with a Hane Goshi to take your opponent off balance. This is followed up by repeated slams into the ground.
    Effect: Physical attack dealing (10% Power) Damage (EG:254, No EG:223) per hit. Your attack roll for this attack is 4d30. If your opponent has a BREAK this attack gains "SUCCESSFUL - For every two SUCCESSFUL rolls your opponent cannot use a base cost 1 attack on their next turn." If all attack rolls are SUCCESSFUL your cannot be STUNNED on your opponent's next turn. Costs 1 Ki Point.


Blocks [0 Slots]


  • Close Enough For Comfort
    Description:Many think that the best way to dodge is by getting as far away as possible. That is only true for cowards. Some have learned that a truly effective dodge gets you as close as possible so that you can counterattack with ease.
    Effect:RESTRICTED X1. Block. Stop a physical or energy. Your next two attacks with "BREAK" in the effect gain + 2 to the results and do + (5% Power) damage. Costs X ki.

    Chiaoutzu's Psychic Halt
    Description: The tiny mime-man taught you a technique he uses to intercept incoming attacks not through advanced martial arts maneuvers or split second dodging, but rather by standing his ground and manipulating his ki to psychically halt a foe in their place. The time they are stopped is short, but long enough to allow you the chance to deliver your own attack.
    Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. If your opponent's attack roll was 25 or higher, STUN. Costs X-1 KI Points.

    Signature Techniques [2 Slots]


    (Reminder: Deduct slots.)

    Extra Moves List [Unlimited Slots]


    Critical Mass Mastery [MIDORIKATAI, MASTERY]
    Description: There is no greater terror than a practitioner of Midorikatai. Even the strongest blows from other fighters pale in comparison to those of Midorikatai; in fact, they often serve to enrage their stronger adversary, making their life considerably shorter.
    Effect: All of your Midorikatai or non-Custom Freestyle attacks with a base roll of 1d32 or lower can CRITICAL with an attack roll result of 29 or higher. Your opponent's CRITICAL attacks against you only do 1.5x damage instead. After receiving or dealing damage from a CRITICAL attack, your next attack cannot be STOPPED by dice rolls of 15 or less.
    Requirements: You must know at least three (3) Midorikatai attacks,skills, and/or blocks.
    Training Days: 5

    Give Me Energy! [FREESTYLE, SKILL]
    Description: Aiming their hands towards the sky, the user shouts 'Share your energy with me!', beckoning every living thing to donate energy to the Spirit Bomb. While doing so, the person is vulnerable to attack.
    Effect: Spirit Bomb's power is enhanced with each usage of this Skill. Any effects preventing your opponent from attacking you end when you use this Skill. Costs 0 KI Points.
    Requirements: N/A
    Training Days: 1

    Dark Mist [FREESTYLE, SKILL]
    Description: Fighting Hirudegarn has allowed some of the dark shadows and mists that form him to soak into your very being. You are able to release this in short bursts to your advantage.
    Effect: RESTRICTEDx1. Activate during your UPKEEP phase. Your next defensive roll gain +3 to the results. You may negate one BREAK. Costs 1 Ki Point.
[/color]
Edited by Rugo, Jan 30 2018, 01:16 AM.
Keroth
 
I honestly forgot Vegeta exists.
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Rugo
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The Badmin
Updating application and changing moveset. I'm gonna make Kazar jealous of my bonebreaking moves.
Keroth
 
I honestly forgot Vegeta exists.
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Rugo
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The Badmin
As agreed upon by Sprout and the Doctor,

By joining Dragon Ball: Legacy, you agree to understanding what will be expected of you. No mods will award you Experience, Zenni, Quest Rewards, or other Items obtained to your page. That is up to you to keep track of and award to yourself as you post them (Do provide a post after your actions that awards your EXP/Zenni so we understand what you're doing). In Weekly Updates, you will make a post each week that keeps track of all of your gains, losses, and day usage for that week. You understand that abuse of this system of trust will lead to banning.

Also keep in mind to update your Current Location as you move from planet-to-planet
, mortal plane-to-afterlife, or while in transit in Outer Space.

When an item is equipped, place the term [EQUIPPED] next to the item name.
That item will not take up a slot. Please read the rules for equipped items.


If you have any questions, let a mod or Administrator know. Otherwise, welcome.
Keroth
 
I honestly forgot Vegeta exists.
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